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Morrowind
Guide: Custom Classes
Written
By: Nick Arvites
So
you want a custom class?
First
step: It is semi-helpful to pick a race with bonuses that suit your
play style, but it is not necessary.
Major
and Minor skills:
- Pick
one weapon class and stick with it. It’s wasteful to use more
than one or two skill slots on weaponry.
- Pick
one armor class and stick with it. It’s extremely wasteful to
select more than one armor class.
- Unless
you are making a wizard, don’t spend too many skill slots on
magic schools.
Lets
rank the skills:
Block:
C+ While its nice to have built up if you use shields, using it as a
major or minor skill would be wasteful if you found a nice two
handed weapon.
Armorer:
B+ Repairing your weapons and armor yourself is a great skill to
have that will pay for itself when you get the levels up.
Medium
Armor: F: Sorry, I have no love for medium armor. It does not have
the lightweight and mobility of light armor and does not have the
protection of heavy armor. Wasteful to use long term.
Heavy
Armor: A: Provides lots of protection but adds a lot of weight to
your packs.
Blunt
Weapons: C: They’re ok, not the greatest stuff in the world.
Long
Blade: A: Tons of weapon choices here, be it katanas, long swords,
claymores, dia-katanas, and sabers.
Axe:
B: Good damage.
Spear:
C: Why use spears? There are better things out there
Athletics:
A: Helps running and swimming without getting as tired.
Destruction:
B: Attack spells
Alteration:
B: Levitating and other similar effects
Illusion:
C: Chameleon is found in this school...arguably one of the better
stealth spells
Conjuration:
D: Summoning weapons that disappear? Lame.
Mysticism:
C: Has the soul trap spell
Restoration:
B: Healing. Nuff said.
Enchant:
B: Only really useful if you can train it high enough.
Alchemy:
C: Make your own potions
Unarmored:
D: Good idea...but why?
Security:
A+: Extremely important. Governs lock picking
Sneak:
B-: Important if you want to move around without being seen
Acrobatics:
A: If this skill is built up enough, jumping gets you around quicker
than running.
Light
Armor: A: How can this get an A? Well, initially, this armor class
bites. Once you find a suit of glass armor, everything changes.
Short
Blade: B+: Decent weapon choice
Marksman:
D: Too much of a pain to learn. Most people don’t want to deal
with it.
Mercantile:
C: Helps you talk merchants down in prices, but becomes irrelevant
once you start finding all of the good stuff.
Speechcraft:
A: Having a way with words will get you far and save you the money
in bribes.
Hand
to hand: D: Good in extremely high levels, but you can’t enchant
and you’ll probably not make it out the first town.
Making
the Class:
Pick
your weapon style. This should be your first major skill. If you
decide on using bows, pick a second skill as a minor skill (like
short blades) because you may run out of arrows or get frustrated
with bows.
Pick
your armor style. Heavy is the best armor to start off with. It
offers you enough padding so you won’t die off the first hit, but
it is expensive and heavy. You may want to select light armor and
try to "aquire" (meaning steal) a suit of glass armor.
Glass armor is ultra-light and provides surprisingly high levels of
protection. Do not even bother with medium armor. To be blunt, it
sucks.
I
would heavily recommend fitting in Security as a minor skill because
lock picking can be important in this game. Sneak is really helpful
if you like looting every place in sight, but if you’re not going
to be a thieving character, you can hold off on it.
Block
is a good skill if you’re planning on being a melee fighter.
If
you are going to be a magic user, do not just select all of the
schools of magic and be done with it. That is stupid. Select a melee
weapon style, an armor style, and then fill up the rest of your
majors/minors with spell schools and anything else you may need.
Acrobatics
is great to have a specialization because it levels up easily if you
jump often. Once the skill starts to rise, jumping around like a
toad is faster than walking.
Overall,
select the skills that appeal to your playing style. If you want to
steal everything, you want stealth and security as your major
skills. If you want to be a melee fighter, you want heavy armor,
some sort of weapon (I’d suggest long swords or axes) and block.
Magic users are more complex. You can make an melee attack
mage/thieve if you want. Custom classes are great once you tinker
with them for a while. You may find after you make a class that you
will have to restart the game because the class isn’t working out
or you didn’t balance your stats. If you don’t want to learn by
trial and error, you may be better off with the preset classes.
Hope
this helped.
Posted:
8-21-02
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