Novice Battle Strategies Part III:
Your Lightsaber and You
J. Michael Neal
You’ve got your character all plotted out. You’ve got your other
Jedi all squared away. The rest of your party has settled
comfortably into their roles. What’s next? What could possibly be
left to do? How about choosing which lightsaber is right for you?
Part III: Your Lightsaber and You
Players often ask, “which is better to use, a single lightsaber, a
dual-edged lightsaber, or sabers in both hands?” However, there is
no cut-and-dry answer. It’s all a matter of preference. Jolee works
better as a single lightsaber man, Bastila leans towards the
dual-edged, and Juhani works pretty well dual handed, but your
character has no set affinity. Make the decision based on which you
think will serve you best based on the pros and cons of each style:
Single Lightsaber – This
style uses a single short or standard lightsaber for combat.
– Much higher “to hit” rate than two-handed weaponry; has that
classic Star Wars look.
– Limits you to only two upgrade crystals and one color; maximum
of six hits verses a two-handed weapon’s seven.
Recommended For: Players who’d sacrifice one attack for the
fact that the other six will always land; those who’d rather keep
it old-school and fight like a true Jedi master, with a single
Dual Edged Lightsaber –
This style uses one “Sith Lightsaber”, a dual-bladed saber a la
– Maximum of seven hits verses a single lightsaber’s six; looks
– Lower “to hit” rate than single saber; limits you to only two
upgrade crystals and one color.
Recommended For: Those who want to look like Darth Maul while
throwing seven attacks at a time.
Two Lightsabers – This
style uses one lightsaber in each hand, usually with a Short
Lightsaber off-hand, similar to Anakin’s brief bout with Count Dooku
in Attack of the Clones.
– Maximum of seven attacks per round; can make use of four upgrade
crystals; can have two different colored blades; looks
– Lower “to hit” rate than single saber; everyone’s using it.
Recommended For: People who don’t mind following the crowd;
people who want to make the most of their melee combat.
Personally, I think two lightsabers are the best way to go, as you
can use two upgrade crystals per blade to come up with some really
wicked combinations, but since everyone and their mother are using
this fighting style it has almost lost its uniqueness, so I tend to
lean towards the classic single saber style. Hell, if it was good
enough for Luke, and Yoda, and Mace, and Darth, and Obi-Won it’s
good enough for me.
you are going to use two lightsabers, use a Short Lightsaber
off-hand, as it will further lessen the “to hit” penalty of using
Lightsaber Upgrade Guide
Now, what crystals you place in the hilt of your saber are equally
preference based. There are numerous combinations, and finding the
right ones for you as the game progresses is part of being a Jedi.
To help you figure out which is best for you, I complied a list of
all the upgrade crystals in the game and what bonuses they add that
you can browse through at your leisure. Finding them, however, is
left up to you:
Hit – Stun 25% for 6 seconds
Save – DC10 to negate stun
Damage – Energy +1-6
Critical Threat Range x2
Massive Criticals +2-12dmg on critical hit
Krayt Dragon Pearl*:
*Hint: You can gain two of these if you are insistent enough…
Blaster Deflection +5
Damage +1-6 vs. droids
Damage – Physical +1-6
Damage +2-12 vs. droid
Damage +3, +1-8 Physical Damage vs. Dark Side
*Note: Limited to Light Jedi only.
Some general advice – the Jenruax Crystal is your best friend. Every
one of your Jedi should make use of it, particularly two-handed
fighters, as level three Jedi Defense and a Jenruax in each saber
makes you practically untouchable by blaster shots. Also, if you’re
using a Short Lightsaber as your off-hand weapon, make sure you
compensate for it’s relatively low damage and “to hit” with items
like the Krayt Dragon Pearl, Eralam, Sapith, Upari, or Solari once
you obtain them.
now you should be a lean, mean, ass-kicking machine. Your character
should a roaming ball of destruction and your party should be a
well-honed weapon. That is, unless you can’t figure out what to do
with them on the battlefield. Sure, even all this planning doesn’t
guarantee easy victories if you don’t know how to use what you’ve
put in place. Once again, this is where I come in. I’ll give you
some basic combat strategies to consider until you get comfortable
with the game.
During your long journey you’ll discover that enemy encounters fall
under one of six major categories. The following advice will point
you in the right direction as to how these enemies should be dealt
Sentries, Turrets, etc.
These are probably the most common enemies in the game. They can be
a real pain in the ass later on in the game, particularly the
shielded battle droids. There are four things to keep in mind while
facing this kind of foe: 1) most of the real tough ones, including
guards and turrets, can be shut down by hacking into a computer
terminal, 2) high Blaster Deflection will protect you from the
majority of their attacks, 3) the real nasty ones have super high
defense, only taking real damage from ranged attacks or lightsabers
outfitted with “vs. droid” damage crystals, and 4) Destroy Droid –
Destroy Droid – a thousand times Destroy Droid; even the most insane
turret or sentry can be taken down with two or three zaps.
groups of weak enemies
These become much easier to handle as the game progresses. At the
beginning use liberal amounts of grenades and ranged attacks from
afar. As you develop your Jedi abilities, Stasis Field, Advanced
Throw Lightsaber, Force Wave, and Force Storm will make short work
of petty goons.
groups of strong enemies
Closer towards the end of the game “large groups of weak enemies”
turn into “large groups of strong enemies”, and although they are
handled with practically the same tactics, your party taking damage
becomes more of a factor. Be sure to keep a constant eye on your
party’s health, as they rarely heal themselves, and switch
characters to administer Heal, Death Field, and Advanced Medpacs
when needed. Also, make use of the Guardian’s Force Jump ability.
Not only can it get you around quickly, but it can also get you out
of tough situations if you know how to use it properly.
and other large enemies
really huge, really dangerous creatures tend to roam solo in
specific locations throughout the game, so make taking them down a
group effort. The best strategy is to stun them somehow, preferably
with Stasis Field, then cast Plague to drop their defenses while
your fighters are using Master Speed, Major Valor, and Flurry to
take them down.
you were smart enough to invest in Force Immunity these guys
shouldn’t be too difficult to take down. If you weren’t, or you’ve
got non-Jedi in your party, you’ve got your work cut out for you –
Dark Jedi like to incapacitate your unprotected party members one by
one then kill them while they are defenseless. If you can, have
everyone cast Force Immunity (or Breach if you have to protect
non-Jedi) as soon as the fight begins and you should have no
problems. The rest of the fight should then be the usual Master
Speed/Major Valor/Flurry combo from your fighters.
Occasionally you will be separated from the company of your party
and forced to take care of things on your own. However, if you have
Force Immunity, Master Speed, and Stasis Field under your belt you
should be able to handle yourself fine. Just remember to heal
yourself often and cast Death Field whenever you can.
now there should be nothing you can’t do. Even the greenest gamer
can tackle this game with confidence after thumbing through this
series. It’s shown you how to plan your character, how to develop
the rest of your party, how to set up your Jedi, how to pick your
lightsaber and customize it properly, and what the best way to
handle the enemies you’ll face throughout your epic journey. All you
have to do now is sit back and enjoy the ride.
Have fun fellow gamers, have fun…