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PAX Report
Written By:
Tim
Mitchell
The first Penny Arcade Exposition (PAX) was held recently, and I was
privileged to attend both days. Headquartered at the impressive Meydenbauer Center in Bellevue, Washington, this event brought
together thousands of gamers from across the world. Despite some
logistical problems resulting from the sheer number of attendants,
the event was a huge success and an excellent start for what will
hopefully become an annual gathering.

The biggest attraction for me had to be the Exposition Room. Like an
E3 in miniature, this room was packed with excited patrons all day
long. Ubisoft was showing off live demos of
Splinter Cell 3, Myst IV: Revelation,
Rainbow Six 3: Black Arrow, Brothers in Arms and
Ghost Recon 2. A very lengthy and impressive demo reel of
Prince of Persia 2: Warrior Within was on hand as well. As if
that wasn’t enough, Microsoft was on hand with a slew of playable
demos, including
Fable, Jade Empire,
MechAssault 2, Forza, Conker: Live and Reloaded,
Kameo and yes,
Halo 2. The latter already had too many people in line for
it six hours before the demonstration began. If you ever got
bored of those two juggernaut showings, Warner Brothers Interactive
was letting people get up close and personal to the new Matrix
Online, while Vivendi displayed Men of Valor. NC Soft was
also talking up Guild Wars, as well as including free game
discs and posters in the entrance bag. Nvidia was handing out free
T-shirts, and you couldn’t walk away from the Bradygames booth
without your free
Soul Calibur 2 player’s guide. Like any good gaming show,
there was plenty of swag to be found.

For the hardcore gamers present, PAX was more than just seeing
sights. There was a console room hooked up with all the games and
systems you’d expect, while the PC room was packed with both
high-end systems from Lanwerx and BYOC (Bring Your Own Computer)
slots. Sadly, for the most part these rooms were occupied by the
many tournaments held, and on the rare occasions they were open for
free play, there weren’t enough stations to go around. Speaking of
tournaments, the much-storied Omegathon was held, with Sean Celeya
walking away victorious from a final game of Pong, one Omega
Collection richer. Twenty thousand dollars worth of gaming can’t be
wrong.

Perhaps the greatest triumph and the saddest tragedy of PAX was the
theater. Many of the best events were held here, including some
fascinating panels on various subjects featuring industry
professionals, Penny Arcade Q&As, a full showing of
Red vs. Blue
season one as well as gaming classic
The
Wizard, and of course the much anticipated musical
performances by MC Frontalot, the Minibosses, Optimus Rhyme and
pianist Conney Lin playing some Final Fantasy arrangements
courtesy of Michael Huang. Sadly, the theater could only hold 500
people at a time, and with more than six times that many people in
attendance, missing many of these events was commonplace. It didn’t
help that they were often scheduled close together, you could walk
out of one and find the line already full up for the next. I myself
only caught a few of the panels, but I enjoyed them immensely.

All in all, PAX was just too much fun squeezed into too little time
and too little space. More people came than could possibly have been
expected, a testament to nothing so much as the popularity of Penny
Arcade. Luckily, the ones behind it are no fools, and they’re
already fixing everything for the next time around. An event not
quite like any other, PAX combines every possible attraction a gamer
could hope for, and if you have the means I wouldn’t miss next
year’s expo.
Additional
Media:
Posted:
9-23-04
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