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The
Five Reasons to Get Excited About X-Men Legends
(...and the five reasons to avoid it like the plague)
Written
By: J.
Michael Neal
If you haven’t
heard, X-Men Legends is the action-adventure, team based,
tactical role-playing game, spanning 40 years of X-Men history, set
for a late 2003 release. Yeah, it may sound a little strange at
first, but think about it for a while and you will come to realize
that this may very well be the greatest game idea ever! You and
three other mutants, chosen from 20 selectable characters that
include everyone from Gambit to Marrow, engaging in tactical, team
based, real time combat within fully destroyable environments, all
the while gaining levels to strengthen your mutant abilities. Does
that not sound like an awesome idea? Well, that’s because it is!
But, the execution could be all wrong and end up making this one of
the most disappointing wastes of a good idea since Wild 9s.
Here are the five reasons why it just might rock as hard as it
sounds…
5) The X-Men are
due a good game –
The license is
definitely due a good game. It’s been a while since Konami blessed the
world with their classic arcade beat-um-up, which had the distinction
of being the first, and last, really good X-Men game. Since then, the
countless X-Men series have been a freakin’ money-tree for Marvel,
going on to become one of, if not the, most successful comics ever
made. It’s had two good movies; it’s had one incredible animated
series, why shouldn’t it have an equally good game? Hasn’t it earned
that right yet? I think it has, and I think it’s entirely possible
that this will be it.
4) Learn from
the past –
Baldur’s Gate:
Dark Alliance
ruled. If you haven’t tried the game yet, do yourself a favor and pick
a copy up. It’s gone Greatest Hits now and can be bought bone-cheap.
In BG:DA, X-Men Legend’s developers have everything they
need to see what makes a game of this genre successful. Do: have a
solid multiplayer game (check: X-Men Legends will be
two-player). Do: make the game highly replayable (check: tasty
unlockable characters are nearly guaranteed in this game). Do: have
elven barmaids with really bouncy breasts… ok, this wasn’t necessarily
one of Dark Alliance’s selling points, but it sure as heck can
be X-Men Legend’s. I mean, come on! White Witch, Psylock,
Rogue, Storm, Jean Grey, and Dead or Alive physics would sell
like hot cakes!
3) Key
ingredient in the “War on Terror” –
President Bush
has said time and time again that before we can whip out terror in the
world we need to have more really good superhero games. If you don’t
believe me, ask the man yourself. A kick-ass X-Men game would surely
be a step in the right direction!
2) Raven
Software is doing it –
Console gamers
might not know Raven too well, but the company is riding high off the
critical and commercial success of Jedi Outcast: Jedi Knight II,
as well as the brutal Solider of Fortune II: Double Helix.
Jedi Outcast managed to break the Star Wars Games Usually Suck (or
SWGUS) curse by kicking more ass than the Sergeant General recommends,
which means it is not out of Raven’s grasp to do the same for the
Superhero Games Usually Suck curse.
1) Freedom Force
worked –
Again, maybe not
that well known to console gamers (hell, not even all that well known
to PC gamers) Freedom Force is an incredibly under appreciated
masterpiece that did almost the same exact thing that X-Men Legends
plans on doing, and did it very, very, very well. Squad based tactical
combat, fully destroyable environments, experience points, super
powers, the whole nine yards. Plus, it did it all without a license as
phenomenal as the X-Men.
So, you are
taking an idea that has already been successfully pulled-off, giving
it to a company that has already broken one longstanding gaming curse,
and giving it to a license that is guaranteed to grab people’s
attentions… how could it go wrong? Here’s how…
5) Screenshots
not looking so hot –
Even I have to
admit, the screenshots do not look appealing. A graphics engine that
poor, in this day and age, is not a good sign.
4) Still a
superhero game –
Although it is
entirely possible to break the curse, the truth is the odds still
aren’t in the game’s favor. Activision’s own X2: Wolverine’s
Revenge looked cool; so did Batman: Dark Tomorrow, and
Superman: Shadow of Apokolips, and the last, like, seven superhero
games as well, and all those turned out just as crappy as everyone
feared, and secretly suspected. It is still possible that X-Men
Legends will just be another name on that list.
3) Key
ingredient in the “War on Terror” –
The terrorists will not sit back and let this
game ruin their plans. They know what will happen if more really good
superhero games are released. Why do you think
Saddam hoarded all those PS2s, huh? He
wasn’t planning some big, evil LAN party you know. He was hoping the
more machines he bought, the less there would be for consumers to buy,
and the less machines consumers would have, the less likely really
good superhero games would be made. So they will, no doubt, impede
this game every step of the way. They will probably start by sending
some sort of giant, flaming-panda throwing, attack robot with laser
beam eyes and an exploding napalm-filled head to Raven’s studio or
something. Or prank call them all night using stolen long-distance
phone cards. Whichever their budget can afford.
2) Inexperience
–
This will not only be Raven’s first console game, but first RPG. Does
that mean they will be learning the PS2 and Xbox hardware as they go,
as well as how to make a good RPG? Hopefully not…
1) Almost too
ambitious –
The game sounds
too good to be true. The idea is just too great. That makes it
difficult to live up to the expectations everyone, particularly comic
fans, will have for it. This will inevitably cause it to disappoint,
even if it is a good game. With something like this, “good” won’t be
good enough for people, as they expect greatness from it, and anything
less than a five star title will probably leave gamers feeling a wee
bit shortchanged.
Posted:
7-6-03
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