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X-Planations
#5: Cel-Shaded Edition
Written
By: Nick Arvites
Celda. A term that’s been kicked around
since we discovered the cel-shaded animation style of the upcoming
Zelda game on the Gamecube. People automatically scoffed at the game
based on the graphical look. One can easily see the concern for many
people. Instead of excellent and realistic styled graphics that were
shown off through concept videos at E3 and other shows before the
Gamecube was released, gamers now had to swallow a Zelda title with
very cartoonish graphics and almost childish character designs. Is
this the fault of the graphical style itself?
No.
There are many examples that prove
cel-shading is a viable and useful technique that can help produce a
truly great game. One such example is the title Jet
Set Radio Future on the
Xbox. Compare the title to another inline skating game like Aggressive
Inline.
The first noticeable difference is the graphical styles. Aggressive
Inline sports realistic graphics while Jet Set Radio Future sports a
cel-shaded world. If we go by the reasoning of the Zelda basher, Jet
Set Radio should pale in comparison to Aggressive Inline simply
because of graphical styles. However, Jet Set Radio is easily an
equal and arguably a superior game. Why? The graphical style suits
the game style. If a game is not a serious simulation and features a
wild and crazy world (like Jet Set Radio Future), it would make
sense to have colorful, bright and vibrant graphics in the game
world. If it were the same game style with graphics like Aggressive
Inline, a huge part of the game would be lost. The game universe in
Jet Set Radio Future is so bizarre that a realistic approach would
simply destroy the fun factor. Realistic graphics make people expect
realistic gameplay...something that Jet Set Radio Future cannot
supply.
Another shining example of cel-shading
doing good for a game is Robotech:
Battlecry.
Our editor, Jared Black, had this to say about the use of
cel-shading:
The graphics aren't terribly
impressive, but the cel-shaded look goes a long way towards
making the game look unique. Robotech's roots are in a cartoon
series, and the cel-shading does a great job of updating that
look while staying relatively true to the series' anime roots.
As Jared points out, cel-shading does
nothing but help the game. If realistic graphics were used, Robotech
would look like any other mech game out there (be it one of the
Gundam games on the PS2 or MechAssault on Xbox). Not only do the
cel-shaded graphics help separate Robotech from the rest of the mech
crowd, it also keeps the anime look of the actual show. Instead of
playing some realistic game based on the show, you actually feel
like you are playing a part IN the show.
The two previous examples seem to prove
that the graphic style can be good, but the question of Celda’s
appropriate use of cel-shading still remains. Personally, I do not
think a cel-shaded Zelda is a good idea. The Zelda universe does not
call for a cel-shaded world like Jet Set Radio Future’s does. In
fact, the Zelda universe shown in all previous incarnations have
suggested a more realistic world than any other Nintendo produced
title save Metroid. I find it disturbing that Mario has a more
realistic world and feel to it. If anything, I would have expected
Mario to be a cel-shaded game simply because it seems like it would
fit in the Mario world. I simply cannot accept a fantasy adventure
(outside of the Hobbit because I’ve always pictured that as a
cartoon) done in the upcoming Zelda’s style. It completely takes
away from any sort of serious game to have some overly cute cartoon
6-year-old stabbing overly comic monsters in the rear. It seems that
I am not alone. Many other Zelda fans have always envisioned Zelda
in the world presented in the original concept videos and the CGI
commercials for the recent Gameboy games. This cel-shaded version of
Zelda is a slap in the face of the fans. While it is part of the
creator’s vision, Miyamoto seriously needed to look at the initial
reactions when they switched the graphic style to cel-shading. There
are some that will accept whatever is spewed at them, but there are
many that cannot help smirking, mocking and bashing Zelda because of
it. I thought Nintendo was trying to shed its "kiddy
image?" Making one of its major flagship titles a childish
cartoon world only further establishes and strengthens the claim
that Nintendo is aimed at younger children. If they were dead-set on
cel-shading, I still cannot fathom why they made the general look of
characters almost comical. You can make a serious cel-shaded game,
though very few companies have even attempted it. If Nintendo could
have done that, perhaps I wouldn’t be writing this.
What does the future hold for cel-shading?
Well, thanks to Celda, the technique will either get a black eye or
a boost in popularity. How can a high profile game give the style a
black eye? If the game is a disappointment among fans simply due to
its look, most companies would then ignore cel-shaded projects.
Personally, I like the idea of having various anime franchises
turned into cel-shaded games. I like the idea of more Jet Set games.
I really like the idea of the Hobbit (due out eventually on
GameCube). However, if Celda tanks or turns into the modern day
Zelda II, I fear the style will be blacklisted. There is some good
(or more bad depending on your perspective). If Celda is a success
among fans in the long run, expect to see tons of games utilize the
graphic style. However, if Celda is a smashing success (like far too
many people automatically think it will be), we will see many games
that utilize cel-shading in a childish cartoon way. I was really
hoping that Nintendo would manage to make Celda seem mature, but it
does not look that way. Nintendo is supposed to be an innovator in
this industry, yet moves like this make them just seem out of their
minds.
In closing, I really cannot predict what
will ultimately happen to cel-shading after Celda comes out. As seen
with Jet Set Radio Future and Robotech: Battlecry, the style holds
promise if used correctly. However, Zelda’s use of cel-shading
simply does not feel right and may prove detrimental to the entire
graphical art style’s future.
Posted:
1-14-03
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