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X-Planations
#6: Who Needs EA Online?
Written By:
Nick
Arvites
I’ve been holding
off on writing this article for some time. I figured I should give
EA some time to at least attempt to correct their online issues,
though it seems it wouldn’t have mattered anyway. Before getting
into the bulk of the article, here is my assessment of the online
features in my review of
Madden 2005:
So, how is the
online portion of Madden? Well, if I had to sum it up in one phrase,
I’d have to say “DISAPPOINTMENT OF THE YEAR.” As an (oft rabid) Xbox
Live gamer, I’ve been waiting and complaining since the launch of
the service about the lack of EA support. EA, as the largest 3rd
party publishing company, has an obligation to satisfy their
customers. Well, when they announced they would begin supporting the
Xbox this year, gamers let out a cheer. Then, the results came back,
and they were painfully clear: EA Online is terrible. Let me repeat
this: EA IS TERRIBLE. I have NEVER experienced this degree of gross
incompetence from one of the major players in the gaming industry,
and I’ve dealt with SEGA and NINTENDO before. The first noticeable
problem is that the majority of people take advantage of the lack of
parity and only play as the following teams: Pats, Panthers,
Redskins, Eagles, Falcons and Vikings. Needless to say that in real
life, the chances of the Redskins or injury plagued Panthers
stomping an opponent is slim-to-none. Less than a month after the
game launched, it was soon discovered that there was an online
glitch. This glitch involved using the formation shift audible
rapidly, and it would drain the stamina of the defense. This was
dubbed the “quicksand” glitch since your defenders moved so slow
that it appeared they were stuck in the field. EA’s response to this
problem? Turn off fatigue for ranked games. While that initially may
not sound like a bad idea, the actual practice of it is one of the
worst things that happened to the game. It demolished the idea of
running the ball. Since defenses never wear down, there’s no point
in even trying to run since you’ll never break a huge one unless the
defense screws up badly. Defenders can now bump-and-run your WRs,
shutting down the pass game, and they can blitz all day without ever
tiring out. The one style that sums this up is the extensive use of
Quarters formation (3 DLs, 1 LB, the rest DBs) to stop EVERY style
of offense. Offenses can regress to Madden 2002 and simply streak
Moss/T.O./any other high profile receiver and get enough long passes
to stomp you or simply run with a mobile QB without the risk of
injuries. Flags are never thrown unless they’re so obvious that a
blind referee can see them. Roster updates have been few, and as of
this writing (late Oct./early Nov.) they have yet to update it to
include the trade-deadline deals (so McKenzie is still on the
Packers, McCardell is still on the Bucs, Rice is still on the
Raiders, etc). My online record before they turned off fatigue:
25-14. After they disabled fatigue, my record plummeted. The
discovery of several other glitches has practically made this game
unplayable. These include DL glitches that allow defenders to blow
past the O-line, FG/Punt block glitches that involve sprinting past
the line by anticipating the meter (since you can’t delay the kick),
and an entire slew of money-play slants. If you don’t like to
cheese-play, Madden is not playable online. While they promised
league play, it wasn’t free and required a credit card number to
sign up. This feature, when it launched a month behind schedule, was
also marred with problems and is barely playable, let alone
user-friendly. Overall, EA’s online report card gets an F- with
additional points off for essentially releasing abandon ware.
When EA and
Microsoft announced last May that EA would now support Xbox Live,
gamers were thrilled. Finally, we could play Madden online. Well, in
actual practice, things were not all beer and flowers. EA’s online
plan is a sham and completely undermines the Xbox Live service.
The very notion
that I should have to sign up for an EA Online account in addition
to an Xbox Live account is idiotic. Sure, it doesn’t seem like that
big of a deal, but imagine if every game forced you to do this. This
is an unneeded hassle. But sure, I’m making it out as a bigger
problem than it really is. However, the notion of a Premium Pass is
a huge problem. One of the selling points to Xbox Live was that my
$50 USD a year was the only fee (outside of premium downloadable
content) I would have to pay. If you don’t know what Premium Pass
is, it’s essentially an online service inside Xbox Live. In order to
use the league mode, users were required to sign up for Premium
Pass. While there was no charge due to Dodge sponsoring it this
year, you were still required to give your credit card billing
information. Premium Pass members get access to special official
boards (which have since turned into a massive complaint dump) and
the online league functions. While this future charge could be
justified if EA delivered on their promises, they frankly did not.
The much touted
leagues were not initially ready when the game shipped. Reps on the
official boards promised that the leagues would be up “by the first
game of the season.” Well, in reality, the leagues were not up and
running until October. To make it worse, the leagues were marred
with a variety of problems, the most notable being the lack of the
ability to boot people out of the league. Many of the league
commissioners established “house rules” to counter the glitching and
cheese-play, yet they could not actually enforce these rules due to
the lack of a way to boot people out of the league. Honestly, one
has to look at the horrible EA league system and compare it to the
ESPN system, and wonder how EA can justify getting billing
information in order to use it when ESPN offers a superior system
for free.
Perhaps the one
thing that’s completely turned me off of EA’s online services is the
lack of any sort of support from the company. The official boards
are littered with complaints of the various glitches. The EA Reps
that work the boards are unaccountable corporate scum. Sure, they’re
not the source of the problem, but rather the result of the overall
problem of EA’s business model. Basically, when the first glitches
and problems came through, the Reps would say something like “I’ll
look into it,” and never came back. Once the fatigue was turned off,
the Reps started an online poll in the Premium Pass board to get the
opinions of the “hardcore” fans on the lack of fatigue. Basically,
this poll’s result showed that the vast majority (up in the 90
percentiles) of the Premium Pass members wanted fatigue turned on.
After weeks of no response by the Rep, he finally came back with a
“well our online polls have shown that the vast majority of people
online want fatigue off, and that patching the game [as suggested by
people in the forum] is not possible because it is not possible to
patch a console game.” Sorry, that is simply a lie. Practically
every Xbox Live game with a community has been patched. SOCOM on the
PS2 has been patched. Saying that “we won’t patch a game with a
game-destroying glitch” is abandon ware, plain and simple. The
overall condescending attitude of the EA Reps is disgusting, and
only further angers the community. Cannot patch console games? Do
they honestly think that people haven’t played other games online
before? This isn’t 2002, this isn’t new. Console games have been
patched with success.
Did they not TEST
the game before it shipped? I find it extremely hard to believe that
nobody thought to try the formation-shift in an online beta-test. It
only took the people who bought the game a week or two to discover
this glitch. How about the horrible DL glitches? How was it not
foreseen that people would move Kearse or Peppers an inch over on
the screen and blow by the O-line? Have these testers actually
PLAYED games before? Who thought that not allowing a delay in
kicking (like in the offline game) is a good thing? That prevents
people from timing the snap and jumping off the bat to very cheaply
block your punt or kick. It is near impossible to get a FG or Punt
off without it being blocked. None of this should happen. Turning
off fatigue is not a viable solution for a buggy product. Fix the
glitch, or DISABLE FORMATION SHIFTING. Formation shifts are rarely,
if ever, used. EA’s “fix” of turning off the fatigue has essentially
turned this game into NFL Street on the Madden engine. .IF I WANTED
NFL STREET, I WOULD HAVE BOUGHT IT.
Some of you may
ask, “Aren’t you being too harsh on EA? They’re still new to Xbox
Live?” No. I’m not. EA has been online on the Playstation for a few
years, and they know what to expect. This isn’t like it is a cold
start, they’re simply giving Xbox gamers what PS2 gamers have had
for a while. Madden is their franchise title. If they treat Madden
with this much disregard, why would you expect anything different
for the lesser games with smaller user bases? Madden 2005 is a slap
in the face of the Xbox Live service and community, and one has to
question why any gamer would stick with the Madden franchise when
ESPN offers a better experience with no extra costs for half the
price.
EA, you’ve not
only lost a fan, you’ve lost a customer.
Posted:
1-9-05
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