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TDK Announces Robotech
April 16, 2002

TDK Mediactive, Inc., a global publisher of entertainment software, and Mattel, Inc., the worldwide leader in the design, manufacture and marketing of toy products are pleased to announce that “Robotech: Battlecry ” for the PlayStation2 computer entertainment system, Xbox video game system from Microsoft, and  the Nintendo GameCube video game system as well as “Robotech: The Macross Saga” for Game Boy® Advance will be released this fall. Based on one of the most successful animated series in the United States, “Robotech: Battlecry” is visually spectacular,  featuring the fast-paced action and sweeping drama of the popular television show.

“We are extremely pleased about our partnership with Mattel and Harmony Gold along with developer Vicious Cycle” said Vincent Bitetti, chief executive officer of TDK Mediactive. “Our upcoming games have captured the dramatic storyline, art direction and amazing battle sequences that characterize the Robotech universe.”

“ ‘Robotech’ is a phenomenal brand with great potential – the games will appeal to many audiences – everyone from fans of the original TV series to core gamers to the casual consumer” said Amy Boylan, senior vice president of New Media at Mattel, Inc. “With the popularity of anime and giant mechs on the rise, ‘Robotech’ is poised to become one of the standout games this year.”
About “Robotech: Battlecry”:
A mission-driven action title, “Robotech” embodies the classic mecha-filled mayhem of the animated series. Featuring all-encompassing destruction on a giant scale, “Robotech” is a high-octane arcade shooter that captures the television show’s spectacular visuals and epic storyline.

As  an intrepid fighter pilot, the player must protect cities of Earth from roving bands of a giant alien race, the Zentraedi.  The player pilots the versatile Veritech Fighter, a giant transformable mechanized robot that can convert into a high-flying jet fighter, a 40-foot tall humanoid robot, and a combination of both. Each transformation mode offers new movement options, special abilities or weapons. To succeed in battle, the player must use more than one mode to complete their assigned objectives. In keeping with the “Robotech” identity, the environments,
mecha, characters, and overall appearance are modeled directly from the stylized look of the highly-regarded animated series.
Features for “Robotech: Battlecry” include:
-    Myriad of environments, including deep space and crowded cities
-    Three transformation modes, including Fighter (fighter plane), Battloid (humanoid robot), and Guardian (combination of both), each with individual strengths and weaknesses
-    Intense arcade action and awesome Cel Shaded graphics
-    Eight different arcade shooter gameplay elements, including search and destroy, guard, attrition, and escort

 

 


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