Forget about you, the environment, and me; the
future isn’t a great place for Mace Griffin (you have to
know where your priorities lie, after all). Mace
Griffin Bounty Hunter takes place about 100 years in a
future wherein mankind has spread its corporate plague to even more parts of our poor galaxy. Just like in real life,
the greedy, soulless bastards are running out of things (and
people) to exploit here, so it’s off to space for new markets
to plunder for resources. Space pirates and renegades do
their best to keep the suit-and-ties in line, but generally
provide no more annoyance than another pimple on a certain
corporate-sponsored political figure’s ass. As a member of
the peacekeeping unit popularly known as “the Rangers” (funny,
the last thing I’d associate with NY Rangers fans is peace),
Mace Griffin did his best to keep things “under control” for
the status quo. But during the game’s first mission, Mace is
forced to reassess his priorities (and loyalties), when he
gets set up and convicted of murdering his fellow Rangers, and
winds up sent up the river for a decade. On his release, Mace
turns his back on the whole “law and order” bag and sets out
for revenge, scoring funds as a bounty hunter. And
this is where you come in. And here I thought “Bounty
hunter” meant you played as Nancy (“Rosie”) Walker, searching
for that last roll of paper towels to clean up all that
spilled truck driver coffee at 3am.

Providing the voice of Mace Griffin is former
Black Flag singer, spoken word artist and Rollins Band
frontman, Henry Rollins (hmm…Hank seems to be relishing the
cop roles lately. Can you say “Police Story”?).
Gameplay in Mace Griffin is a mix of
first person shooter and space flight simulator. You get to
pilot several space crafts throughout the game between
individual missions (sort of like Bebop without a
central ship to reconnoiter to). The rest of the game takes
place in the FPS mode. Mace Griffin is supposed to be
open formatted, allowing for a great deal of interaction with
your surrounding environments (such as the ability to duck and
hide behind objects).
Graphically, Mace Griffin looks as good as any
other FPS on the market (for what that’s worth). Character
models are nicely done for one of these jobs, and we’re told
that Warthog is “making use of the latest technology” as bump
maps. Whatever.
Certain missions will be randomly generated.
These don’t affect the story to any great degree, but do
help your wallet by providing you with money for successful
completion (in other words, nab the guy and bag the bounty;
i.e., what passes for your day job here). Much like
Parasite Eve 2, money from these jobs can be used for
supplies like ammo and weapons, or to upgrade your current
one. Naturally, when you progress further into the game,
these random missions will become less important, as you’re
provided with missions that actually further the story. So
it’s your standard putz around and level up before you can do
anything substantive deal. Gee, think video game
manufacturers are trying to teach us some backhanded lesson
about life here?
Gamers with friends and some semblance of a
life will be disappointed to know that there is no multiplayer
mode in Mace Griffin, so the storyline will have to
suffice. Replay value is cut a great deal due to this
oversight; a surprising one as this option is a FPS standard,
and is in fact what gamers seem to enjoy most about the genre.
Mace Griffin Bounty Hunter
is being developed by Warthog and is expected for release on
Xbox and PS2 on June 19th, and on September 2nd for GameCube
and PC.
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