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Preview
By: Tim
Mitchell |
| Developer: |
Day 1 Studios |
| Publisher: |
Microsoft |
| Genre: |
Action |
| Est.
Release: |
12-28-04 |
| Date
Posted: |
9-23-04 |
The original MechAssault was the game to have
for Xbox Live. It practically sold the service. There was just
something simple and beautiful about signing on, choosing a
mech and blasting the hell out of your buddies right in your
living room. Buildings crumbling around you, missiles flying
overhead, that moment of terror when you see the glowing
beneath your hull plating that signifies your mech’s final
moments…it just worked. But there really wasn’t that much
variety, beyond choosing a large, medium or small mech (I was
always a Belial jockey myself). Microsoft and developer Day 1
Studios are taking aim at changing that this coming January,
with MechAssault 2: Lone Wolf. I got a chance to sit
down and play with it a bit at PAX, and I definitely came away
impressed. How did they manage such dramatic improvements to
such a basic gameplay concept? By opening up the cockpit door.

In Lone Wolf,
you can leave the safety of your hulking mech at any time, and
run around as your puny little self. It’s not the most
effective method of taking on the enemy though, so you’ll want
to procure a new conveyance as soon as possible. Luckily, the
choices are many and all useful. For instance, myself and the
rest of the mighty Red Team didn’t even start in mechs.
Instead we all spawned as unprotected pilots on a plateau with
our flag and a host of unmanned vehicles to choose from. There
were of course several mechs available, but also some
high-powered, stationary defensive turrets, battle armor, and
tanks. The latter have gotten a definite upgrade over the last
game, as they stand just below mechs in firepower and are
quick, maneuverable and harder to hit due to their smaller
profile. The battle armor is even more interesting. Similar to
the Elemental mech from the first game, it’s just a step up
from walking around unprotected. You’re still rather
vulnerable, but with stronger weapons and the ever-useful jump
jets. Battle armor is also used for one of the coolest new
features - Mech jacking. Latch onto the back of an enemy mech,
and you might be able to kick him out and take over his
firepower. Don’t worry if you find yourself in a mech with a
sudden piggy backer though, as some careful button mashing
will bail you out.
But my personal
favorite new addition has got to be the VTOL (Vertical Take-Off and
Landing) aircraft. I played this most of our game, and even without
too many kills I pulled off some pretty cool stuff. The heart of the
VTOL’s awesomeness is its cargo-carrying abilities. Got a mech ready
to bulldoze the enemy base? Pick up some weapon upgrades from across
the map and power him up. You can give a lift to your tank or battle
armor driven’ buddies, to drop them off for a sneak attack or
airlift them out of a hot zone. You can even reposition your team’s
defensive turrets for a tactical advantage. If you’re ever done with
your cargo hauling duties, don’t worry, you can provide air support
for your ground-pounding allies with crossbow missiles. Overall, the
VTOL is an incredibly versatile addition to gameplay. With so much
to do, this game takes strategic teamwork to a new level. There’s
much more to it now than “You guys get the flag, I’ll guard ours.”
Keeping your teammates informed on your position and vehicle will be
critical. I can’t wait to play it with the Live headset.

MechAssault 2
is looking to be the first great Live game of the new year,
improving on the original in every fashion. Aside from the
significant gameplay enhancements, there are updated graphics
and a brand new single player story spanning multiple worlds.
With new mechs and weapons along with an assortment of
supporting vehicles, there’s something for everyone. I’ll see
you on the killing fields; I’ll be the one dropping a turret
in front of you.
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