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|
Preview
By: 2nd
Opp |
| Developer: |
Akella
/ Bethesda |
| Publisher: |
Bethesda |
| Genre: |
RPG |
| Est.
Release: |
March
2003 |
| Date
Posted: |
2-19-03 |
Any
of you who have played The
Elder Scrolls III: Morrowind know that it is one of the very
few hardcore console RPG's available. Morrowind took
us on an epic adventure with beautiful graphics and solid gameplay
and claimed RPG of the year in many end of the year lists. In fact
there still is no real contender to stand up to Bethesda's
masterpiece on Xbox. Now with the new year well under way, it looks
like Bethesda will once again claim Xbox RPG of the year honors in
2003 by publishing Akella's Sea Dogs II. Sea Dogs II
looks to be just as epic as Morrowind, but tailored to the
life of a pirate.

You
set out in Sea Dogs II as one of two characters, Blaze Devlin
(male), or Danielle Greene (female), each with their own perspective
on the storyline. Both adventures revolve around searching for their
native country's treasures, but they are also cutthroats for hire,
accepting various jobs in the ports of seaside towns. These jobs
range from protecting merchant ships and finding treasure, to
bombarding forts with cannon fire and smuggling goods to shady beach
shores. Even if you manage to finish the main story and all the side
quests, your adventure doesn't end there. Akella is including a
detailed "random quest" generator that gives you a mission
based off of your experiences, and the areas you've leveled your
character.
Deciding
where to put those skill points will be very important, as the game
has two distinct areas of play. Land: where you buy and sell
equipment, talk to and recruit people, find treasure, explore
beaches and caves, and sword fight with the scum of the coast, and
Sea: where you must captain your ship by steering and raising the
sail, keep supplies rationed while sailing from island to island,
battle other ships (and forts) with cannon fire, and board them to
steal their possessions. As your reputation grows, you will be able
to recruit party members to man your ship, and to protect your back
in sword fights. You can even get NPCs to join you with their ship
and crew to help in the large naval battles.
Keeping
your men happy will also be one of your duties in this game, because
they grow and gain experience right with you. If you leave a port
without supplies, some may die, and if they don't believe in their
captain, they won't fight as strong in fierce battles. In fact if
you begin to lead a lifestyle that they don't agree with, some may
just leave you and your crew. Enemy ships will constantly size up
you and your shipmates. If you are weak and disorganized, they will
take advantage and bombard your ship. If they see a strong team that
has been trained in battle, they just may raise a white flag and
surrender their goods to you.

Right
now, Sea Dogs II looks beautiful, as it has somewhat of a
Morrowind feel to it, but unlike Morrowind which was mainly a
PC port, Akella is giving Sea Dogs the full Xbox treatment and
promises the
best water effects to date. With large galleons sailing into
sunsets, and small merchant ships being tossed by 30ft swells, there
will
be plenty of eye candy for us to enjoy. The islands you visit will
also offer quite a bit of variation in visuals, from jungles,
coastlines, port towns, small villages, caves, all the way to huge
castle forts.
Akella
seems to know exactly what they are doing with this game and we were
lucky enough to have Bethesda pick it up for publishing on Xbox. I'm
sure there are many RPG gamers waiting for this game to hit the
shelves this March so they can start their own pirate lives, and
we're among them. Until them Morrowind will have to hold us
over just a little longer.
Additional
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