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Review
By:
Siou Choy |
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Developer: |
Lucky Chicken |
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Publisher: |
TDK Mediactive |
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# of Players: |
1 |
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Genre: |
Action |
| ESRB: |
Teen |
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Online: |
No |
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Accessories: |
Memory Unit |
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Date Posted: |
11-26-03 |
Anyone in marketing or retail can
tell you: the demands of the marketplace are fickle. What seems
like it should be a surefire success tanks miserably, while
something from completely out of left field scores a home run
without even trying. The best tidbit of life wisdom I’ve ever heard
in this regard came from the lips of Motorhead’s Ian “Lemmy”
Kilmister: “just run it up the flagpole and see who salutes”.
Nonetheless, there are some things you just know off the bat are
simply not going to work, on any level, with any audience, at
any time. Likewise, and more to the point, there are some games
that you know, right from the development phase, just should not be
made. Aquaman: Battle for Atlantis falls squarely into that
category. To be diplomatic about it, while I’m sure there must have
been someone out there who found themselves excited at the
prospect of a platform game featuring quite possibly the lamest
character in the entire DC Universe, I am having a hard
time picturing what sort of person that speculative entity might
be. Mind you, the folks at “Lucky Chicken” saw fit to utilize the
tackiest, vintage 1980’s incarnation of the character as well. I
mean, really: Alan Moore/Image-style bitter, with a lion’s mane of
glam metal hair and a Pirates of Penzance hook for a hand?
What the hell were they thinking? Damn, the 80’s sucked… Now I
know, people all over are throwing up their hands in despair,
pointing out that the character was always hopeless, and that this
whole Cap’n Hook (more like Cap’n Crunch, actually) in
bereavement thing was somehow some sort of an improvement.
This, however, is a severely flawed argument. After all, the
“classic” version might have been super lame, but at least you could
take him more seriously than this clown. Hell, he’d be stylin’ with
that snazzy orange scale shirt, if nothing else.

In a misguided attempt to give the
game that “comic book” feel, our pals at un-Lucky Chicken made the
executive decision to omit every single bit of dialogue from the
game, providing us instead with poorly drawn, blurrily lettered
comic book panels to explain the “plot” of each level. First off,
the whole idea smacks of extreme cost cutting. It isn’t that hard,
or expensive, to have someone do a bit of dialogue for the thing.
Therefore, all this shows is that they realized they were putting
out such a piece of crap that it didn’t even merit the slightest
standards of professionalism, effort or courtesy towards their
presumed audience. Secondly, even if you were to go ahead with
such a foolish production decision, reality be damned, you could at
least get yourself a decent letterer. The muddy, crunched looking
text makes many of the words difficult to distinguish, if not wholly
unintelligible, leaving the average gamer with little desire to
continue struggling to comprehend the games admittedly limited
back-story. Not that all this matters much, as all you do after
each “cut scene” is race off to fight the latest group of
Black Manta’s men (one indistinguishable group after another, ad
nausaeum) invading the city of Atlantis. Ooh, plot development!
Amazingly enough, given all this, the
first sight to greet your disbelieving eyes as you pop Aquaman
into your doubtless protesting Xbox is a very long,
boring glimpse of the hellish excuse for a game you’re about to be
subjected to. Various scenes from the game are pieced together in
an attempt to somehow make this pathetic, retrograde crap seem
palatable, if not exciting. In point of fact, the result is quite
the opposite. Just the process of watching the opening already got
me to wondering if I hadn’t made a huge mistake blowing twenty hard
earned dollars on this crap. All this while being subjected to
music from some hack overdramatic blowhard “composer”, doubtless
aspiring to become the next John Williams or Danny Elfman (as if we
needed another of either!).
There is absolutely no spoken
dialogue in the game. Seriously. Needless to say, this not only
points to the already glaring chintz factor, but also seriously
impacts the game “experience” as a whole. Even the sound effects
are lacking, leaving the abovementioned music as the only
thing to carry the game. Well, as you may already have gleaned,
said music just plain sucks. A sorry attempt at a “powerful”,
bombastic Hollywood style score, it must have cost them all of 50c
and a chewing gum wrapper to commission from some failed high school
music teacher (and lest you get any glimmer of hope from that, rest
assured, Mr. Holland’s Opus this ain’t). Especially once
you notice how said score starts to repeat rather early on,
resulting in an interminably painful soundbite loop torturing the
beleaguered gamer with its very insipidness throughout the course of
the game. Think of it as an endurance test.
<< OK, got past the shitty intro.
Check. Strained to read the poorly drawn, illegibly written comic
panels. Check. Managed to bear with the substandard graphics and
brain-dead gameplay (see below). Check. Dealt with music
score that sounds like somebody blowing a trumpet fanfare out of
their ass. Check. Listen to same page and a half of said music
score over…and over…and over…and over…Use game disc for target
practice. Check. >>

Aquaman
doesn’t exactly clean up in the graphics department, either. The
character models tend towards the blocky side (to be generous), and
since there’s no dialogue, Lucky Chicken didn’t have to worry about
matching mouth movements to it (are we tallying up the
corner-cutting production cost savings yet?). Wait, there’s more.
The same characters are recycled ad infinitum throughout the game,
cutting even more effort in the graphics department. And check this
out: in a probable effort towards covering Aquaman’s many
graphical deficiencies, the overall game milieu appears to be rather
muddy. I’m sure they can counter with some b.s. about how that’s
supposed to make the game look like it takes place underwater. If
we were to take that at face value, my fervent hope is that we
haven’t polluted our oceans quite so badly as they have been
depicted here.
Gameplay is pretty straightforward:
swim, punch, kick, watch the “Cap’n Hook” version of Aquaman’s
womanly Fabio hair float about in the water. The only variation in
all this occurs during one sequence where Aquaman pilots a
submarine, providing the doubtless breathlessly excited gamer with a
cheap facsimile of a flight simulator experience. Might I add,
should anyone have missed the point emblazoned in glaring neon
letters, that this is rather poorly done. The submarine doesn’t
move very well, and its controls are somewhat oversensitive,
particularly in comparison to the rest of the game. That’s it.
Other than this small sequence, the entire gameplay paradigm
revolves around Aquaman swimming around to find bad guys, beating up
said bad guys, repeat. Needless to say, this sort of thing gets
boring very fast.
No reason to mince words, here:
Aquaman is a complete disaster. Supplanting even the worst of
PS2 ports and bargain bin Xbox or GameCube games, this is the
sorriest piece of virtual crap that’s crossed my hands since the
dawn of Next Gen gaming. If there was anybody out there waiting
for a game like this, I’d be shocked. If there’s anyone out there
who feels this game to be a worthwhile investment of his or her time
and finances, please write us at the site. I just have to
see what sort of person you might be. Scientific curiosity compels
me to seek out such mysteries as the oft-postulated (but never
discovered or proven) evolutionary “missing link”. And buddy, you’d
have to be it.
Highs:
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None. Zero. Zilch. Nil. Zed. Null. Zip. Not a
damn thing.
Lows:
-
This is a trick question, right?
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No dialogue (that’s right, no dialogue),
poor sound effects and atrocious music.
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Even for such a shallow pastime as
video gaming per se, Aquaman proves to be an extremely
worthless, insipid, pointless waste of time. And given all the
pro-military games out there, that’s really saying something.
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$20 is not a bargain.
Final
Verdict:
I’d rather be attacked by piranhas
than play Aquaman: Battle for Atlantis again. There seems to
have been absolutely no effort put into the development of the game
whatsoever, and to no one’s surprise, it shows. “Black Manta” can
have Atlantis for all I care. Just don’t make me play this sorry
excuse for a game any more. Just how bad this game is really
comes into perspective when the first thought in my mind is how the
$20 would have been better spent going to see House of the Dead
three times. And that’s saying something. “Muerte means
DEATH in SPANISH!” A more fitting quote to end on, I cannot
even dream.
Overall
Score:
1.0
Additional
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