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Review
By:
Siou Choy |
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Developer: |
Ubisoft |
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Publisher: |
Ubisoft |
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# of Players: |
1-2 |
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Genre: |
Action |
| ESRB: |
Teen |
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Online: |
No |
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Accessories: |
Dolby
Digital, HDTV 480p |
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Date Posted: |
3-9-04 |
It’s strange that despite supposedly
being the “world’s greatest detective”, Batman has yet to truly make
an appearance in a game (or movie, for that matter) that requires
any degree of mental flexion whatsoever, much less the sort required
to solve one’s way through a well-thought out mystery. Rather, he’s
been demoted strictly to the role of muscle (with a bit of “ooh,
isn’t he scary” thrown in for good measure). Every Batman game (and
movie) released to date has lain firmly in the realm of the “beat
‘em up” action platformer (something for which an essentially
weaponless, average strength guy like Batman would seem to be rather
ill suited), and Ubisoft’s Batman: Rise of Sin Tzu is nothing
if not that.

One nice touch, representing the
game’s one major improvement over the last 2 atrocities in the
franchise, is in that Sin Tzu allows you to take on the role
of either Batman, Robin, Batgirl, or Nightwing. As in the past, all
characters are based on their designs and personas as presented in
the popular animated series (as opposed to the grimmer, somewhat
more tedious comic book versions). The same cast in the animated
series provides the voices for the game. As one might hope and
expect, each character has their own feel, with disparate strengths
and weaknesses. The game features several villains from the
animated series such as Scarecrow and Clayface, but also a few lame-os
like the unimpressive Mexican wrestler “Bane”, and the titular game
nemesis, a new character created, with much over hype, by comic
artist “legend” Jim Lee (more on that later). As always, extra
content can be unlocked in the game, ranging from new moves and
weapons to a short documentary featuring the aforementioned Mr. Jim
Lee.
Unlike the standard for this sort of
thing, where things start off easy and gradually progress to sheer
mania, Sin Tzu starts you off in one of the more
annoying levels. During the first little bit, you have to deal with
the Scarecrow and his (dozens and dozens of) men. Gas grenades are
thrown frequently, which do little but make the entire screen swirl
around in a nauseating fashion for several minutes, while you get to
listen to your characters yell nonsense into an echo chamber.
Somehow, this is supposed to have something to do with your
characters’ subjective experience of “fear”, though the only
sensation you’ll be having is one of motion sickness. The sensitive
or overtired are advised to have their complementary airplane barf
bags handy. Even more annoying than this, for some unexplained
reason, the thugs will somehow become stronger, with “mini bosses”
magically regaining all lost health each time the gas grenades go
off, essentially negating any progress you made to that point – and
it happens a lot, mind you. Somebody must have complained
about how “short” these sorts of games are, because this kind of
bullshit really kills the clock and stretches out what should
be a very brief fight, time and time again. Later in the level, the
Scarecrow himself pulls the same trick, ad nauseum, with his health
meter refilling time and time again while you run around in circles
trying to hit (and not get hit by) randomly appearing “ghosts”.
Mere words cannot express the ennui and utter boredom that
accompanies the gamer’s glacially slow progress through this fight
alone, which was nearly enough to make me consider returning the
game to its place of purchase in and of itself. Literally, with two
people playing, this fight in and of itself took a half hour or more
to complete. Can you say ‘bedtime for bonzo’, kiddies?
And while we’re on the topic of
killing time, it would be remiss of me not to mention the incessant,
repetitive, clock-wasting cheap trick of making the gamer run around
in circles waiting for enemies the game hasn’t seen fit to
produce yet before being allowed to pass through invisible
barriers that surround victims to be rescued or end-of-level
goals. If the mere mention of watching the clock tick down,
threatening a level restart, while waiting for nonexistent enemies
taking their time to magically appear doesn’t turn you off buying
the game, then you’re just a hopeless fan, and there’s no point in
wasting my breath on this. The rest of you out there, consider
yourselves warned.

Perhaps the most amusing thing about
all this has little or nothing to do with what is, admittedly, a
very average beat-em-up by the numbers platformer. At least part of
the game’s hype and reputation hangs on the involvement of Jim Lee,
a talented if spotty comic artist who, alongside other similarly
over hyped lesser talents like Todd McFarlane, Michael Turner and
the much maligned Rob Liefeld, created an over-inflated boom in
speculation in the comic field in the early 90’s, resulting in the
production of more unadulterated dreck and cheap marketing scams
(Alternate covers! Limited editions! Special trading card inside!)
than the field had seen to that time (though with the noted
exception of some imported British talent, the 80’s come close in
sheer volume of aesthetically and financially worthless crap being
produced). With his predilection for burying some nice underlying
artwork under a plethora of scritchy lines, Lee spearheaded an
entire movement of scribbly semi-talents, many of who are still
cluttering the shelves of comic stores to this day with their
third-rate renderings. A smart businessman, Lee knew just when to
hold ‘em and when to fold ‘em, eventually selling his ailing
Wildstorm line to DC for some absurd amount of money, then signed on
to do occasional “event” runs, like his wildly over hyped 12 issue
Batman run (one of the worst story arcs I’ve had the misfortune to
have read in recent memory). What’s all this leading up to, you
ask? Simply this: Lee (or whomever designed the game) cribbed the
basic thrust of Sin Tzu almost directly from the
aforementioned Jeph Loeb (a name to be laughed at, for sure) story.
To wit: throw one tacky old “classic” Batman villain after another
into the mix, while wondering all the time “who is the mastermind
behind it all”. Throw in some wholly uninvolving twists and turns,
and there you go. The fans lap it up; the company rakes in the
cash, everybody’s happy, so long as brains remain unengaged.
Even more than this, I might toss in
the observation that as a fellow Asian of, as observed in the
occasional interview or TV appearance, some intelligence, Lee saw
fit to design and create an antagonist for the game hearkening back
to the worst excesses of the turn of the century “yellow peril”
scare, a tacky Fu Manchu style oriental mastermind. While I’m
hardly chomping at the bit to throttle the guy for this, it does
represent a surprisingly out of character pandering to the masses of
idiots out there who expect just that out of an Asian “bad guy”.
And with all the Jackie Chans and Martin Yans out there, one thing
the Asian community doesn’t need right now is another Uncle Tom.
Highs:
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Nice looking game, once again capturing the feel of
the animated series
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Use of the actual voice actors from said series
Lows:
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A no-frills beat ’em up with little variation to keep
the gamer interested
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The interminable length of the Scarecrow levels,
particularly the “boss fight”
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Essentially, another over hyped Image related
project, to be similarly consigned to the dustbins (and quarter
bins) of history
Final
Verdict:
When all is said and done, there
really haven’t been any video games based on comic books that stood
the test of time. In fact, few games based on any licensed
product seem to be worth more than the cost of the discs they’re
printed on. Batman: Rise of Sin Tzu is no exception to the
rule. If you’re in the right frame of mind (i.e., mindless),
it’s still an enjoyable game overall, albeit one with a few
intrinsic programming flaws. And while said flaws are not glaring
enough to make the hardcore, or even average Batman franchise fan
want to pass up the game, there’s hardly enough here to merit any
sort of unqualified recommendation. It is what it is, and if you
can accept that, you’ll be happier than you would have been playing
the last two Batman games…
Overall
Score:
7.0
Additional
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