Battlestar
Galactica has a lot going for it. It’s pretty, it sounds good,
it controls well, it plays well; it could have ended up being one of
the best space combat games in the console world. But Battlestar
has a problem. Battlestar is difficult, incredibly difficult.
Battlestar has the three “kisses of death” that have put away
more good games than a little bit – vague objectives, trial and
error missions, and a harsh save system that requires obscene
amounts of backtracking. If these problems could have been
addressed, Battlestar Galactica would have been an easy
recommendation.

The game begins
40 years before the television series. This will either excite or
annoy fans depending on how sick of the whole “prequel” thing they
are. For non-fans this will be neither here nor there. Regardless of
where you fall, the story does an adequate job of giving you a
reason to blow stuff up, just don’t be surprised if you find your
mind wandering during cut-scenes – the plot isn’t the most riveting
around and the characters aren’t very well defined. I guess they
leave it up to the player to furnish the Battlestar
back-story.
I, however, have
never been one for needing much of a reason to blow stuff up, so a
weak story doesn’t bother me any. Battlestar enthusiasts
might feel otherwise, be disappointed, but for me, as long as the
game is fun to play there’s no hard feelings. And for the most part,
Battlestar Galactica is fun - at least for the first few
minutes. After that how fun you find the game will depend largely on
your threshold for abuse.
You’ll be amazed
by how easy it is to pick up and play Battlestar. It’s the
kind of game where you can grab the controller and instantly get
into the flow of things, especially if you are a veteran of Star
Wars Starfighter or the Rogue Squadron series; the core
mechanics are exactly the same (nimble interplanetary dogfights,
dodging incoming missiles, the occasional stationary target or
bombing run, you know the drill), and since learning to track enemy
ships and out maneuver targeting computers is like riding a bike
(you never forget), there’s no need to cross-train. There are even a
few twists to differentiate Battlestar Galactica from its
peers. There is a handy on-screen reticule called the “Predictive
Cursor” that shows where to aim laser fire so that it hits moving
targets, making compensation for velocity and trajectory as simple
as following a blue dot. Energy, which is expended whenever you fire
a weapon or use the afterburner, can replenish your ship’s shields
when not in use, which adds a bit of defensive strategy. Missile
attributes can be configured on the fly to fit the needs of a
specific situation, which adds a bit of offensive strategy. Both you
and your wingmen’s skills improve based on mission performance.
Sure, these tweaks aren’t revolutionary by a long shot, but they
give the game some personality.
I can’t go so
far as to say you’ll be “amazed” by how the game looks, but you may
be a little surprised by how nice the visuals are. They have a
realistic look and feel, and the developers have done a good job of
making each level’s environment distinctly different despite the
fact that the blackness of space isn’t much of a palette to work
with. Not the most stunning environments you’ll ever seen, sure, but
certainly respectable enough, as are the models, which sport those
classic Battlestar designs that fans will no doubt be looking
for. Plus the game is free from slow-down and other technical
issues, even with dozens of objects on screen; what more could you
want?
Something else
that will surprise is the claim that Battlestar Galactica
supports custom soundtracks – it does not. I’m not sure if this is a
typo on the back of the box or what, but I’ve searched high and low
and there isn’t an option to play your own music to be found in this
game. It’s not that the game needs it; the sweeping orchestral score
can do the job by itself, but it’s still confusing to players.
Battlestar
Galactica does, however, have some great Dolby Digital support.
It’s easily the best part of the game. Ships zipping by, missiles
zooming past your ear, lasers flying in all directions, epic score
booming in the background – at the right volume you’ll think you’re
watching an early cut of Episode III. If only the same could
be said about the voice acting. It’s passable at best – you’ve
probably heard far worst, but you’ve certainly heard better. It’s
not so bad as to drag down the overall quality of the audio, but
just bad enough to disappoint fans looking for someone on par with
the television series. However, that’s nothing compared to how much
everyone will be disappointed by just how easily a few careless
design decisions can ruin an otherwise good game.
So you’re
sitting there and you’re playing your new Battlestar Galactica
game. You’re enjoying the score and the colorful backgrounds and
thinking, “hey, this game is pretty fun. I don’t know why it got
such mediocre reviews.” Somewhere around the 12th crack
at beating the first level, however, you’ll begin to realize
something. You’ll begin to realize that Battlestar Galactica
isn’t as fun as you first thought. What it is is needlessly
difficult and frustrating to the point that most people would rather
turn it off and never turn it back on again than try to succeed.
Levels are long, some spanning multiple stages, and objectives are
given in rapid succession. You can only save at the end of each
level, and there’s no checkpoint system, so if you die or fail on
objective six of six with three seconds until victory, you have no
choice but to start over from the very beginning, two stages back.
This wouldn’t be
too big a deal if it weren’t so easy to die or fail. Enemies are
brutal, though easy enough to avoid, wingmen are practically
useless, and mission objectives are so loosely defined that it will
often take multiple deaths just to figure out what you’re suppose to
do next. And don’t bother to look for an easier difficultly setting
– there’s only Normal and Expert. If you want to progress, you’ll
just have to keep at it, no matter how long it takes. The question
is, do you want to? I’m a reviewer – I had to play this game. If I
had a choice, I wouldn’t have stuck around past the third straight
death less than a minute into the first level. It’s nothing
personal, it’s just that the amount of fun this game gives back is
in no way equal to the amount of effort you have to put in to get
it.
To the game’s
defense, it does give players a few tools to make getting through
easier. There’s heads-up indicators to show how close missiles are
to your location, and a cool sideways barrel roll for avoiding them,
you can match speeds with an enemy craft with the press of a button,
and if you hold the Y button you’ll be pointed in the direction of
your nearest objective. These, however, fail to put a dent in the
overall difficultly of the game and won’t save you from repeating
level after level after level.

There’s even
production art, character and ship models, and codes to unlock for
completing levels under specific conditions, but in all honesty,
this just isn’t enough to keep players motivated. As much as I would
have liked to maybe unlock a code for infinite health or overpowered
weapons, the last thing I wanted to do after finally putting a
mission behind me was play it over and over to get some pencil
sketches of Cylon Raiders.
If you are
determined to play Battlestar to the bitter end, you will
most probably find the game enjoyable, but ultimately not worth the
effort. It’s fun, sure, but not so fun it’s worth drudging through
hours of frustration, and not when games like Jedi Starfighter
offer equivalent gameplay at half the cost. Only absolute space
combat junkies will see this one through to the end, and only the
most enthusiastic Battlestar Galactica fan will be lured into
replaying missions for unlockable production art. If the save system
could have been addressed early in development, if this game could
have stayed as fun as it was the first 30 seconds you picked it up,
Battlestar Galactica could have been the start of a million
selling franchise. As it stands now, Battlestar’s reserved
for diehard fans only.