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Review
By: Siou
Choy |
| Developer: |
Z-Axis |
| Publisher: |
Acclaim |
| #
of Players: |
1-2 |
| Genre: |
Extreme
Sports |
| ESRB: |
Mature |
| Online: |
No |
| Accessories: |
Memory
Unit, Custom Soundtracks |
| Date
Posted: |
12-26-02 |
A
marketing promotion with Scores results in some rather big snores.
The
first thing to greet your disbelieving eyes, on opening your fresh
minted copy of Z-Axis’ BMX XXX, is a glossy 7x9 of an
attractive, if sleazy looking stripper wearing the bizarre pairing
of daisy duke cutoff shorts, toeless basketball socks and stiletto
heels (huh?), sitting with one leg in the air on a BMX freestyle
sport bike, which inexplicably comes customized with its very own
strip pole where the seat should be. Beyond the obvious amusement
factor such an image provides, this unexpected welcome serves to
prepare you quite succinctly for the mindset you’ll encounter in
your BMX XXX experience: illogical, amusing, and mildly
sleazy. By the way, she also has her top on, so get your minds out
of the gutter, if that’s possible given your interest in this
masterwork of virtual gaming. In fact, you’ll need to keep
your mindset on "bland", as opposed to "hot",
since little of the game’s "XXX" fare even approaches
the average Cinemax movie in terms of sexual content. Unless you
count swearing, light (very light) stripping – no full nudity or
lap dances here, guys – and some really amusing banter with
virtual pimps and hookers, they might as well have called this
"BMX – Rated R for mature content".

Each
level offers several missions for the intrepid gamer to perform,
most of which are a rip. One of the missions (in hardcore mode,
Bronx NY) entails picking up hookers on the back of your bike and
delivering them to a seedy motel so they can service their johns. Of
course, given that the team that gave us the impressive looking, but
still intrinsically flawed Aggressive Inline develops the game, this
is easier said than done. Even heading dead on into the hookers to
pick them up, somehow you will inevitably miss them, and wind up
circling them several times without ever picking them up. In fact,
despite the backgrounds showing a clear view of the exact spot the
hooker was and will again be standing, she will actually disappear
into thin air during your circumnavigation of her immediate vicinity
(only to reappear when you come to a stop)! Actually picking up
passengers successfully in BMX XXX’s wildly askew control
schema requires stopping several times. Once you drop one, or get
hit by a car, you fail the mission and have to start all over again.
I found the dialogue in this level to be reasonably accurate,
insofar as the typical Lower East Side contingents of pimps,
hookers, and low class Brooklyn accented, sleeveless T wearing
Italians go; but other levels seem to be peopled with denizens who
display an unlikely level of gratuitous swearing. Does the average
American really swear incessantly and exclusively to this degree?
One gets the impression that Z-Axis is either composed entirely of
giggly teenage boys who just learned their first dozen swear words,
or more likely, given the Scores connection, avid Howard Stern
listeners out to make a name for themselves by "shocking"
the audience. While I can’t speak for the great unwashed masses of
Bible Belters out there flocking to snap up BMX XXX, I can
tell you as a lifelong New Yorker that I was neither shocked nor
impressed.
It
seems that the entire gaming paradigm of BMX XXX, insofar as
the single player "hardcore" mode, consists exclusively of
two basic mission templates: either delivering a certain number of
people to a specified destination or seeking out and gathering,
activating, or destroying non-sentient items by the same means
(hitting power switches, knocking over hot dog carts, gathering cans
for bums, etc. – none of which require any activity or display any
graphical aftermath beyond that encountered during the
pickup/delivery missions). This sort of thing is amusing enough the
first few times encountered, but once the realization dawns that
this is all you have to look forward to, it gets old pretty fast;
particularly since you aren’t given any clue as to their
locations. Unlike Aggressive Inline or the Crazy Taxi
series, where the game pretty much leads you to your current
goal/destination, BMX XXX demands that you figure it out for
yourself. And as already mentioned, if you should happen to wipe out
during the run while carrying a passenger, you’ll find yourself
forced to redo the entire mission from scratch. Once you complete a
given amount of missions (or "challenges") in a level, you’ll
be able to unlock, and move on to, the next level. So for example,
you wouldn’t be able to proceed to the Las Vegas stage until you
completed most of the challenges in the Syracuse level.
A
few random notes on graphics: when your character (and/or your
passengers in the various missions) fall and crash, they fall like
limp rag dolls, as opposed to actual humans, while the bike goes
flying across the street in defiance of all applicable laws of
momentum and gravity. Your character also tends to vanish into the
ground somewhat on landing, and while by no means as pronounced as,
say, The Scorpion King in this respect, it is still a
surprising and unexpected flaw coming from the makers of Aggressive
Inline. Another weird reaction your character has to crashes
(beyond disappearing into the ground, which would traumatize anyone)
is how they tend to rise up from the ground twitching like a junkie
on an O.D., which probably says more about the development team than
any normal person’s reaction to a simple wipeout. And while most
of the game’s character models appear to be derived from standard,
if unspectacular 3D meshes, the "midget clowns" in the
Short Hills level look like cardboard cutouts, and don’t actually
appear to be on the same plane as your (or other) characters.
As
you might have guessed from the "ring around the hooker"
anecdote, the game’s controls leave much to be desired. Instead of
motion being directed by points on a range or gradations on a scale,
the controls in BMX XXX appear to be formulated on a binary
scale: yes/no, left/right, with nothing in between. The slightest of
taps in any direction to steer your bike, rather than offering the
slight adjustments and compensations that are essential components
of any driver’s repertoire, result in wildly changing angles at
breakneck speed, which beyond inducing instant nausea, is, to say
the least, not a good thing.
The
levels in BMX XXX are pretty big – in fact, too big,
considering. There is a strong feeling of empty, unused space all
around, with such areas generally absent of anything of value, even
to the point of being devoid of "playable" walls, rails,
or other assorted tchotchkes to perform tricks on. As in Aggressive
Inline, you play through levels without a time limit, per se,
though individual missions are not so blessed (which is a real
drawback, given the game’s lack of direction and huge levels). You
also have to contend with a health meter, which drops with every
crash but can be refilled by the successful completion of tricks.
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