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|
Review
By: Siou
Choy |
| Developer: |
The
Collective |
| Publisher: |
EA
/ Fox Interactive |
| #
of Players: |
1 |
| Genre: |
Action |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory
Unit |
| Date
Posted: |
1-14-03 |
Tomb
Raider meets L.A. bimbo. Bimbo beats the living crap out of Croft.
See details inside.

You
know, you really have to wonder what made some clown in Hollywood
think that making a movie, much less a subsequent TV series, about a
cheerleader who turns into a hardcore badass nemesis to vampires
would be a good idea. But despite my initial disbelief, first on
release of said cinematic excursion, and even moreso on its
translation into the televised medium, I have to say, I’m glad it
happened. The few times I’ve seen it on TV, I’ve actually
enjoyed Buffy the Vampire Slayer; and I’m glad to announce
that the video game version more than does the show justice.
Electronic Arts’ Buffy the Vampire Slayer for the Xbox sets
a new standard for licensed games, proving that more can be done
with a license than just slapping its pretty face on a pile of shit.
As
you might expect, this is essentially an action platformer
masquerading itself in the trappings of survival horror. But merely
beating up the bad guys just isn’t enough for a dedicated young
vampire slayer. You’ll have to take them out the old fashioned
way, by driving a stake through their hearts, splashing them with
holy water, knocking them into sunlight or fires. Unfortunately,
staking vamps isn’t as straightforward as it seems, since an
inordinate percentage of them appear to have mastered the fine art
of blocking. And this doesn’t even take into account the various
bosses of the game, who can’t be staked at all (and therefore need
to be destroyed by other means). Some of these are particularly
irritating (those goddamned hellhounds and the snake lady stand out
pronouncedly in my mind) and overly difficult to kill. What tends to
happen in this sort of situation (which occurs all too often, I’m
sorry to say), is that you will be beating on the boss (or
hellhound, which seem to be rather too ubiquitous to qualify as
"bosses") for several minutes, with their health meter
registering at zero…but they won’t die. In fact, some
even regain their health! And of course, the second you let up even
a little to re-strategize your approach…well, good bye last half
hour of playing time (In an irritating throwback to the days of 2D
platformers, saves occur solely at the end of each level). And the
weird part is, this sort of encounter tends to appear from a
relatively early point in the game, when you don’t exactly have
the experience to deal with this sort of threat (ahem–hellhounds-ahem).
Through
the course of gameplay, you’ll encounter most of the supporting
cast from the TV series. Giles will be there to offer advice, teach
you moves (by giving you readable instructions, of course – did
you really expect him to get up and start kicking ass?) and provide
hints on what to do next. Xander supplies more advanced weapons like
the watergun that gets filled with either holy water or hellfire.
Willow can increase your health meter and slayer power bar (however
slightly) when you bring her crystals scattered in various
non-essential hiding places throughout the levels. And, of course,
Cordelia is just there to annoy you.
Buffy
offers a pleasant variety of settings in the course of its
storyline. Some levels should be familiar to fans of the series
(such as Sunnydale High School and Angel’s mansion). Backgrounds
tend to be quite well done, offering just the right atmosphere.
Unfortunately, a few levels tend to be painted with overly dark
hues, forcing the average non-carrot eating gamer to adjust the
brightness control so one can actually see what one is walking into.
That said, it was quite impressive to note how the game moves
seamlessly from a nightclub setting to the sewers and back alleys of
town to a graveyard and back again, keeping boredom at bay through
the sheer immensity of its framework and frequent scene changes.
The
voice acting in Buffy is very well done, offering a pretty fair
approximation of the TV show, capturing the bubble-headed L.A.
teen/valley girl style perfectly - no words containing more than 4
syllables here. That said, it is rather obvious at times we’re
not actually listening to the voice of the "real" Buffy,
though they did manage to get the participation of Alyson
("Willow") Hannigan, David ("Angel") Borenanz,
Anthony Michael Head ("Giles"), Michael ("Xander")
Brandon and Charisma ("Cordelia") Carpenter; or in other
words, essentially the entire cast. I guess Gellar was too busy
delivering cinematic masterpieces like Scooby Doo or Cruel
Intentions (then again, maybe we were better off without
her participation, considering…).
Fashion
buffs should note that Buffy goes through more costume changes than
a Cher concert during the course of gameplay. At a bare minimum,
Buffy seems to get a new costume for each new level ("and for
her excursion into the graveyard, Buffy will be wearing a
delightfully stunning number by Christian Dior, with accessories by
Gucci and Yves St. Laurent…"). Unfortunately, this would
appear to be at the expense of creativity in other, ostensibly more
important (or at least less frivolous, in anything but a purely
aesthetic sense) areas. I mean, would it have killed the developers
to give us more than 5 vampire flunkies to fight over and over and
over again…it’s like The Clonus Horror here, or at
least another throwback to the days of SNES platformers like the
infamous The Tick, with its "night of 100,000
ninjas"? At least they could have come up with some new lines
for them to spout. If you’re looking for where the Collective cut
corners in its development budget, look no further than this…
The
controls in Buffy, while relatively succinct in the early
stages, can get a bit overcomplicated as you progress further into
the game. To wit, you start out the game with a stake. As you
progress through the game’s storyline, you pick up more and more
weapons (crossbow, holy water, "reaper blade", etc.) –
which makes grabbing the one you’re looking for (generally the
stake) in a fight situation extremely difficult. While it’s no
problem to switch between two weapons quickly during a combat
scenario, try doing that with 6 or more…particularly when the
vamps have a penchant for knocking stakes out of your hand as soon
as you pull one out. The standard pattern of the fights in Buffy
is this: you enter an area, and hear one of the same 10 tacky
clichéd threats the Collective has populated the baddies with for
the course of the entire game. Sometime in the next 5 seconds,
vampire #1 runs into view. You start beating the hell out of him,
but just when you’re set to stake him, vampire #2 suddenly arrives
and knocks the stake out of your hand. As you turn to face the new
threat, #1 gets up, with zero health, mind you, and resumes his
attack like nothing happened. Whenever you get a second’s
breathing room, you either attempt to pick up the fallen stake or
madly scroll through your upwards-of-half-a-dozen weapons to select
another from your inventory. Assuming you manage to actually get one
of the stakes before getting hit by one of the vampires, one of the
two (or, as you progress into the game, vampire #3 or 4) invariably
knocks that hard-won stake right back out of your hand. Repeat. And
repeat. And repeat, until you want to puke, or shut the game off out
of sheer boredom and disgust. Thankfully, this sort of fight is
hardly the raison d'être of the Buffy experience; but it
does occur all too frequently for any rational person’s taste.
Beyond
that sort of cheap-shot programming, the controls in Buffy tend
to be both smooth and easy to manipulate. Powerful combos can be
strung together with a simple combination of kicks and punches.
Special slayer moves cause much more damage and tend to keep
opponents down for longer periods, which provides you with that
precious opportunity to drive that damn stake through their hearts.
Quickly. Before you wind up in the scenario described above.
Highs:
- Probably
the best use of a license ever; faithful to the TV series and
(generally speaking) very professionally done
- Diverse
and wide-ranging selection of levels to play through
- Nice
graphics, detailed backgrounds, few if any programming glitches
Lows:
- A
few of the character models aren’t all that well done; some
characters don’t really resemble their television counterparts
- Hellhounds,
hellhounds, hellhounds
- Overfilling
the weapons menu with seldom used junk (the water gun, the holy
water, the crossbow), resulting in that irritating fight
scenario I mentioned earlier…
Final
Verdict:
I
have to admit I picked up Buffy the Vampire Slayer solely as
a joke. I didn’t actually anticipate any level of competence or
excitement, but more of a Spice World/VIP/Scorpion King sort
of camp appeal thing. I also have no problem admitting that, as in
my preview’s mockery of the GameCube's Eternal Darkness, I
couldn’t have been more wrong. Buffy is an excellent
3D-action platformer, far superior to any entry in the Tomb
Raider series to date. I found, much to my surprise and delight
that the game was both and monopolizing my time over the games that
spurred me into purchasing a Xbox in the first place. The bottom
line is, if you enjoy the TV series and are in the market for a damn
good action adventure game pleasantly embellished with the trappings
of survival horror, then Buffy The Vampire Slayer is your
must purchase for the season.
Overall
Score: 8.5
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