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Review
By: Siou
Choy |
| Developer: |
Radical
Entertainment |
| Publisher: |
Sierra/Vivendi
Universal |
| #
of Players: |
1 |
| Genre: |
Action |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory
Unit |
| Date
Posted: |
3-7-03 |
It
seems we just can’t get away from licensed games these days. With
an ever increasing glut of name-toting virtual nonsense populating
the shelves of your local retailer and Hollywood types like Vin
Diesel starting their own videogame companies, it seems we’re
finally approaching the point of no return. Luckily for the somewhat
less brain-dead among us, a few intrepid game developers have
managed to rise above the licensing curse and prove that the
purchase of a license doesn’t necessarily equal a lousy gaming
experience. Unfortunately, the people behind James Cameron’s
Dark Angel haven’t figured that one out yet. Now, don’t get
me wrong, Dark Angel isn’t a bad game (and certainly
not so horrible as the pundits seem to suggest); the problem is, it
just isn’t a good one either. There are just too many flaws
in the game to earn it an unqualified defense.

James
Cameron’s Dark Angel
is based on the recently cancelled TV show of like name starring the
over hyped Jessica Alba as "Max", a genetically enhanced
soldier. As the story goes, Max has broken free from I-Corp, the
organization behind her extra-human powers, and is trying to regain
her life while avoiding the clutches of the evil corporation (sounds
like a metaphor for daily life in post-millennial America if you ask
me).
Max
fits the pattern of your basic comic book style
"super-soldier", which means she can perform
"special" attack moves and (according to the literature,
if not practical experience) jump higher than your average person.
Of course, I’m writing this with tongue firmly planted in cheek
– this is a character that can’t even jump onto, or over, the
many knee-high boxes that pepper the game. She also has a series of
supposed "stealth" moves (wait till you see these, much
less are expected to utilize them to get you through entire levels)
to help you avoid the workers, cops, and I-Corp soldiers trying to
recapture you. My favorite part of the game was where you get to
fight your way through the I-Corp building, and get taken on by a
series of increasingly scrawny and nerdy lab-rat/computer geek
types. In fact, the squirmiest one turns out to be the most
persistent, consistently running to the fore of the action, and
blocking your way to the actually threatening soldiers with some
amusing old fashioned fisticuff moves! I don’t think I laughed
this hard at a video game since I had to review The
Scorpion King!
Continuing
with the recent trend towards "authenticity" in licensed
gaming, major players from the cast of the TV show provide voices
for characters in the game. So that really is the voice of
Jessica Alba making all those moronic pseudo-feminist wisecracks as
Max, and that really is Michael Weatherly giving patently
useless advice (better ignored than attended to, 9 times out of 10)
as Logan. Going by the literature, Logan is there to provide you
with information that may be helpful to your mission, and to explain
how to use objects once they’ve come into your possession. Of
course, the reality of the situation is quite the opposite. In fact,
paying too much attention to his "advice" can result in
some needless game resets. If he calls for "using
stealth", you’re probably better served by taking the
straightforward approach, and charging in like a bull in a china
shop. With few exceptions, "kick ass and take names" is
the order of the day, since you are forced to beat the crap out of
every single opponent in a level in order to get the doohickey you
need (be it lighter, key card, C4 explosive, or what have you) to
proceed to the next stage anyway. There’s near zero strategy
involved, and not only is the "stealth" maneuvering
nonsensical (scrunching up against a wall or crouching in plain
sight doesn’t exactly qualify as expert thievery technique in my
book), but you then get to jump out of your "stealth" mode
to break victim’s necks (or shoot them dead with an electrical
"stealth gun"), only to find that guys standing mere feet
away from this whole scenario don’t notice a thing wrong.
This sort of thing reaches new heights of absurdity when their pals
are standing directly in front of them, quivering like an inmate in
the electric chair, and they walk right up to them, spin around and
walk away like nothing happened! Nonetheless, Dark Angel
really tries to push the stealth angle, increasingly forcing you to
make use of these nonsensical maneuvers to make your way through
later levels.
Graphically
speaking, the game isn’t exactly the prettiest thing being offered
for the Xbox. Character models could have been done better or
refined further, given the standard of quality Xbox games have been
held to, to date. The bottom line is, Dark Angel missed its
mark in gaming history by about 2 years – as a new release for the
Sega Dreamcast, it would have been at least standard, if not jaw dropping.
As an Xbox game…eh. No real complaints, but certainly no kudos
here.
Save
points in Dark Angel appear to have been selected randomly by
a retarded monkey - they never seem to fall at any logical point in
gameplay. While the general rule of thumb is that saves are given at
completion of a given level, some levels are extremely small
(one minor event in a one room setting comprises one level) while
others (such as your various excursions into I-Corp HQ) are
contrastingly enormous, consisting of several difficult stages. Case
in point: Max is given a save after beating up three guys in her
apartment. However, despite your making your way deep into at least
2 separate levels of I-Corp, consisting of several difficult
"use stealth" stage/maneuvers apiece, you don’t get to
save until the very end of each (in the second, you actually work
your way to, and past, a boss…then get to do another stage or two
before saving!). Outrageous horsecrap produced under the auspices of
the clown who brought us such beloved gems of American trash culture
as Terminator II and Titanic.
Highs:
- Despite
the fact that the visuals are decidedly substandard for an Xbox
game, character models are not overly unattractive. In fact, the
lead character proves considerably more appealing than the
television personality she is modeled on. While the virtual Max
may wear some of the same cheesy outfits and have the sensual
full lips of Ms. Alba, the folks at Sierra have thankfully
passed on absolute authenticity with regards to her weird
looking pop-eyes, chubby cheeks and somewhat odd overall figure.
This has led many to complain that the lead character
"looks nothing like" her real-life counterpart. Yeah,
sure. As if this were a bad thing.
- Of
course, slavering fans of the real deal can slobber over her in
the cheesy extras. Only the most ardent devotees need apply.
Lows:
- Jackson
Pollock-like placement of saves. Maybe they could get themselves
some overly creative P.R. representation, and market the game as
post-modern art.
- Utter
lack of common sense. Try ducking behind a crate or squeezing up
against a wall the next time the pigs raid your party, and see
how good Dark Angel-style "stealth" maneuvers
do you in the real world.
- A
decidedly low-rent beat ‘em up posing as the next Metal
Gear Solid
Final
Verdict:
You
have to wonder if the development team behind Dark Angel rushed the
game out as soon as word got around that the TV series was going to
be cancelled (well, OK, no wondering about it, but that’s besides
the point). Logic follows that anybody who sunk their hard earned
dollars into this sinking ship would want to make back anything they
could before John Q. Public moved on to the next crap trend the
media foisted on ‘em and forgot the damn show even existed. And
that’s really all there is to say, isn’t there. The manual has
you thinking you’ve bought into some great gaming experience, but
we all know how much to trust advertisement.
Despite
everything, Dark Angel, much like the equally brain-dead Baldur’s
Gate, manages to be ripping good fun almost in spite of itself.
By all standards of logic, craftsmanship, and gameplay, both games
are nothing more than subpar crap; and yet, somehow, there is an
"x" factor in there that makes it almost work. Then again,
maybe I was just drunk playing them, who knows. In any case, I
cannot with any good conscience recommend Dark Angel to any
but the most diehard of action platformer or bad TV fans. I’m just
trying to reiterate what I said at the beginning: it ain't as bad as
everyone seems to be making out. And maybe that’s good enough your
$20.
Overall
Score: 5.5
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