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Review
By:
Siou Choy |
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Developer: |
Atari |
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Publisher: |
Atari |
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# of Players: |
1-4 |
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Genre: |
Action RPG |
| ESRB: |
Teen |
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Online: |
No |
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Accessories: |
Memory
Unit, Dolby Digital |
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Date Posted: |
3-4-04 |
While most
hardcore fantasy gamers are likely holding out for the next
installments of Final Fantasy or even Baldur’s Gate,
impatient types looking for a good hack and slash need set their
sights no further than Atari’s Dungeons & Dragons Heroes. D&D
Heroes has you playing as one of four “heroes” (if anyone out
there is so naïve as to still believe such a term holds merit, in
these days when any shmuck in a uniform seems to merit that once
lofty designation in print) that have been raised from the dead.
While zombie fans are doubtless licking their lips in nervous
anticipation, this, like the majority of what constitutes the vague
outlines of a “plot”, turns out to be wholly irrelevant to the game
per se. Here’s the scoop: these four “heroes” had previously given
their lives in a battle against the evil wizard Kaedin (think David
Bowie in Legend, but even more lame) 150 years ago. Thanks to the
foolish machinations of some greedy industrialists…I mean, occult
types who thought they could use his powers to their own meager
ends, Kaedin has returned. Some silly looking dwarves decide that
nobody else can do the job, and harass our heroes back from their
eternal slumber to put the lame bastard down once again. Luckily
for the short-pants community, you (as the befuddled revivified
“hero” in question) are of a more forgiving and genial temperament
than ol’ Special K. One other nigh-insignificant plot point: the
Big K somehow managed to knock most of your powers out of you last
time around, so part of your journey involves gathering some special
gems (“soul shards”) to restore your “ancient weapon” to its former
glory. Whatever.

In D&D
Heroes you can play as one of four characters; a “human”
fighter, an elven female wizard, a dwarf “cleric”, or a “halfling”
rogue of indeterminate gender (at least, I couldn’t figure it out).
Each character is unique and has his/her own strengths and
weaknesses. The human is ostensibly the strongest of the group (how
racist), but this really isn’t true – all this clown can do is hack
and slash well, carry a lot of stuff, and run at a reasonable
speed. Only the boring need apply. The elf wizard is ostensibly
weaker but has a load of nasty spells, and if you do things the easy
way (like I did), she gets to be pretty damn strong pretty damn
fast, giving you speed, strength, reasonable carrying capacity,
powerful spells, and something nice to look at all in one computer
generated package. The dwarf is a decent fighter and magic caster,
but lopes around extremely slowly (Kreplach the dwarf from
Baldur’s Gate looks like Jesse Owens by comparison), and that
includes during fight situations (you might get one swing in to 2-3
of the elven wizard’s). The rogue is pretty weak. The only pluses
are that he/she/it has the use of both blades and bows and is
quicker than other characters; you also won’t need to worry about
running out of skeleton keys to open all those chests like you will
with the other characters (they can be bought at the store every
time you warp back there at save points, so it’s not a big
advantage).
Regardless of
your choice and despite all the geeky and wholly irrelevant D&D
style “level up” point allocations [hint to the non-obsessive: stick
with strength, spells, and hit points, and forget all that
“wisdom/constitution/intelligence” crap], what you don’t get
is character development of any sort. You never get to hear your
character speak (no, not even once) outside of grunts during
battle. Nothing whatsoever is revealed about your character along
the way, outside of what’s in the manual. You really don’t meet
anyone along the way, despite your myriad travels to different
realms – all you get is 2 shopkeepers and a small “band of rogues”
(who become shopkeepers late in the game). Ooh, what depth and
dramatic tension!
Graphically,
D&D Heroes is respectable, if a bit of a disappointment.
While far from bad (in fact, some areas look rather nice), overall,
it doesn’t even look as nice as Baldur’s Gate: Dark Alliance
(which, for those who didn’t know, was released a few years back.
You’d think they’d have improved things by now, not degenerated).
The real problem is in the close-up sequences and FMVs, where flaws
in character models become dreadfully apparent. Faces have a
greasy, waxy look to them, some unholy cross between N64 gaming and
those creepy kewpie dolls and puppet show marionettes they used to
make in the 50s. As far as motion per se, a not wholly
insignificant portion of the animation comes off looking rather
choppy, with the framerate tending to jump around a great deal. In
areas where you find yourself surrounded by several enemies, their
sheer bulk tends to cause a noticeable slowdown. Worse, if wholly
perplexing, sometimes even a simple action such as breaking a crate
can cause the framerate to break down considerably.
OK, let’s get
another marketing myth out of the way right now: D&D Heroes
allows for you to play the game along with three friends (they even
go so far as to specifically say “best played together” on the box
cover). While this idea may seem great in theory, it’s actually not
something that complements your game in any way (nor do I advise
trying it for any extended period). Having tried it both ways, I
found the game infinitely preferable when played solo. Here’s the
scoop: extra players cause a lot of problems. First off,
nobody really thinks the same way (which is a good thing, unless
you’re a fascist, communist, or in the army, all of which are
virtual synonyms anyway). Therefore, no two people will move in the
same direction at the same time. What tends to happen is, one
player will be at one end of the screen while the other will be at
the opposite end, causing the camera to pull to an extreme far view;
so far, in fact, that you wouldn’t even be able to tell what’s going
on or where you were if you didn’t have a colored circle designating
your position. Secondly, other players will steal your booty. (In
the pirate sense, that is; let’s keep this clean, boys).
Needless to say, this severely depletes your cash, level up, and
item resources. Thirdly, there appears to be no difference in the
number of enemies you have to face down whether played solo or in
concert – your only advantage would appear to be speed. And
finally, related to the first point, things tend to get rather
chaotic, even in one player mode, when they pull the infamous
Tick “night of 1000 ninjas” bit – you have to see this to
believe it with 2 or more players onscreen at the same time.
Thanks, but I’ll pass.
If you’re dead
set on making this a communal gaming experience, there is a plus:
players can join in the game and/or leave at any point in the
game. Once again, while this sounds like a great idea, there is
an obvious catch: if you join in at a more advanced stage of the
game, and your character is just starting out, your chances of
survival will be rather slim.
Controls are,
if anything, an improvement over Baldur’s Gate, offering more
end-user control. Aside from the standard attack button, most of
the other buttons can be individually mapped to specific user-chosen
spells (once you’ve bought them with sufficient level up points) and
items (once you’ve found them in the myriad treasure chests along
the way) for easy access and usage. In addition, the white and
black buttons are pre-mapped to your health and magic potion
reserves, freeing the other 3 buttons for whatever spells or items
you deem most effective for a given situation. Character revival
amulets do their job automatically upon death (though in a nice
touch, you get to choose whether or not to use them, should you
decide to redo the game from your last save). That said, the
plethora of such amulets you receive (and the lack of a Resident
Evil style “grade”, which makes do-overs generally superfluous),
serves to make D&D Heroes a bit too easy and
unchallenging. While I never recall purchasing even a single
amulet, I found myself with over 30 of them upon completion of the
game.

The voice
acting in D&D Heroes is fair, if hardly outstanding. Cut
scenes help move what amounts to the game’s “story” along as one of
the aforementioned 4 or 5 characters you meet along the way goes
into a brief exposition of what just happened (or what you need to
do) and why. Monster noises and sound effects are fine, if
unintentionally amusing (there is a large section halfway through
the game where certain bat like creatures expend all their energy
belching at you). The background music is inoffensive, but
unmemorable.
While I admit
to enjoying the game (much as I found myself begrudgingly enjoying
the very similar Baldur’s Gate: Dark Alliance a year back), I
found myself leaving it with no real sense of accomplishment, as I
would with other console RPGs, survival horror, or adventure games
such as Final Fantasy VII, Lunar, Resident Evil,
or Tomb Raider. The gamer exits D&D Heroes, even
more so than its antecedent, feeling that he or she has just spent
the last several hours of gameplay just going through the motions
(however enjoyably). Much like going to work, one does exactly what
one needs to do to fulfill the job requirements and get a paycheck,
and no more (while being lulled into a false sense of pride along
the way – damn, wasn’t that impressive of me to hack and slash my
way through those hundreds of skeletons surrounding me every few
feet? I feel validated as a person, now). There really isn’t much
skill or insight to be put into this, just a mere touch of the
button for a huge spell or some incessant button mashing to smash
your way through. But then again, this isn’t a thinking man’s RPG.
It’s mindless hack n’ slash, with the trappings of fantasy gaming to
make it look attractive to the two handed gamers among the crowd.
Highs:
-
Hours
of mindless fun for the fantasy gaming addict (emphasis on the
mindlessness of it)
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A worthy contender to Baldur’s Gate: Dark
Alliance’s throne (well, a nice complement to it, anyway), if
you aren’t overly particular
Lows:
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Straight up hack and slash with little variation for
the thinking gamer
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Complete and utter lack of plot
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Choppy framerate
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Weird, waxy rendering in FMVs makes things look
cheaper and shoddier than the unbelievably superior Baldur’s Gate
versions
Final
Verdict:
Despite a few
shortcomings, Dungeons & Dragons Heroes is an enjoyable game
for fantasy gaming addicts looking to get away from life’s
mundanities for a while. While all this mindless hack and slashing
won’t exactly challenge you mentally (just wait till you see the
programmers’ idea of a big plot twist – could that nice gentleman (out
of the entire, oh, FIVE other characters you meet in the course of
the damn game) really be…Kaedin??? Were you surprised? Did you
care? Did this affect the story in any way, shape or form? There
practically wasn’t a single point in the game posing any serious
threat, as warping back to the store with a nearly limitless supply
of cash to buy an endless amount of health and mystical will potions
was so beyond “easy” as to be de rigueur, and revival amulets were
perhaps the most plenteous item to be found in your travels. It
was both fun and diverting, and that’s about all you can ask of
such straightforward ostensible entertainment as a video game. I
mean we’re not exactly talking the high sociopolitics of classic
science fiction, here. This is elf & troll territory, kids. Snort.
Overall
Score:
7.0
Additional
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