 |
|
Review
By: Nick
Arvites |
| Developer: |
Southend
Interactive |
| Publisher: |
Ubi
Soft |
| #
of Players: |
1-8 |
| Genre: |
Alternative
Sports |
| ESRB: |
Mature |
| Online: |
No |
| Accessories: |
Widescreen,
Dolby Digital 5.1 |
| Date
Posted: |
2-11-03 |
I
must admit, Deathrow slipped below my radar last fall. In
retrospect, I am wondering how I missed one of the biggest sleeper
hits of 2002. Released in October of 2002, Deathrow hit the
streets like a steamroller. Not only did Southend Interactive
completely create their own sport and set it into a Bladerunner
meets Rollerball future, but they also made near-flawless and
addictive gameplay for their future sports game.

Deathrow
follows a season of a sport named "Blitz." The back story
of this game is the sport developed by Los Angeles street gangs to
recruit new members. Twenty years later, a major network picks up
rights to the sport and forms a league.
Since
Blitz is a completely fictional sport, I will go through the basics
before starting the bulk of the review. Blitz is some kind of
combination of hockey, basketball, professional wrestling, and
Frisbee. Each team has four starters and substitutions are allowed
between each of the 4 periods. The objective is to grab the hovering
disc and fling it into the circular goal that the other team is
guarding. Sounds easy, right? Well, did I mention this sport is
no-holds-barred? You can beat the snot out of your opponents and
take the disc, then beat the snot out the goalie while your teammate
flings the disc through the goal. If your players take too much
abuse, they will start limping around the arena and have a very good
chance of being knocked out. It is very possible to knock out an
entire team and win by default. Luckily, there are several spots in
each arena where temporary power-ups and health capsules generate
for your team (or opponents) to pick up. The pacing of this game is
extremely fast. It features constant running, passing, jumping,
fighting, shooting, and scoring.
How
does the title "Deathrow" fit in? One might think it has
something to do with the term "prison-sports" that’s
been kicked around with this game. However, only one team is made up
of convicts in this game. The term "Deathrow" is actually
a move you can perform in the game. By holding on the shoot button,
you charge up the disc. After a few seconds, the disc becomes
explosive. Hitting the goalie with a charged disc is a Deathrow...or
Death-throw.
This
game boasts 150 different athletes spread across 18 teams. Each team
has a distinct playing and fighting style that usually goes along
with its name. For instance, the Convicts are really good at beating
the tar out of their opponents, but are horrendous at shooting and
passing whereas the Sea Cats are extremely fast and accurate but won’t
last five minutes in a brawl. Each team has different strengths and
weaknesses, though the higher ranked teams have a clear edge using
stock players out of the gate.
There
are several different modes in this game. There are two different
views (more on this later) and four different gaming modes. The
first mode is the tutorial. I recommend EVERYONE plays this mode
because it gives a feeling for the game. After the tutorial, you can
play a single match (alone or against a friend), start up a Conquest
(think season), or link up to another Xbox for more multiplayer over
the network.
What
exactly did I mean by two different views? There is an action view
and a sports view. Action view is set in a 3rd person
behind the back angle, similar to the lightsaber combat in Jedi
Knight II or similar to the entire game view in the Tomb
Raider series. This is much more complex and much harder to
control. It takes a while to get used to, but the game actually
becomes much more fun since the arenas in the Action view are all
drastically different. The sports view is a zoomed up view similar
to one you would see in a hockey game. The controls are much more
forgiving and the learning curve in this mode is much lower.
The
bulk of this game will be spent in the Conquest mode. At first, you
can only pick from four teams in the lowest bracket. After picking a
team, you must fight to the top of your division. This can be harder
when you start out because you do not have more than four players.
As you progress, owners can train their current players, buy drugs
to augment a player’s skill and buy new players. Each division has
four teams (counting yours). After you rise to the top, you can
either move on or stay in that division to earn some more money. One
of the more interesting things about staying behind is there is the
chance of getting more messages. The messages in this game can range
from "Your team trashed a hotel room, pay this much" to
"Your owner was high on some new drug and gave you money... Don’t
remind him." You also gain the opportunity to bet on your team
as well as spar off against teams outside of the league for a
substantially larger cash prize.
After
beating a team in the Conquest mode, you can unlock that team in the
unlock menu with the points you earn with each victory. As the teams
get better, they tend to cost more. You do receive more unlock
points by playing the game on a harder difficulty level, so that
provides an incentive to move the game off of the easy setting.
There are also many arenas to unlock, as well as other game modes
like multi-disc play.
There
are two different sets of controls (one for each view setting). The
sports view took me a few games to learn. The learning curve for
sports view is much lower and the arenas are more open. The controls
are similar to a sports title’s and take very little to get used
to. However, the action view controls have a moderate to high
learning curve. The controls function similar to a first person
shooter’s controls in the sense that the right thumbstick controls
your torso while the left thumbstick controls your movement. This
would be fine except the face buttons are mapped to various game
controls. This means you cannot effectively control your player AND
fight or shoot. I found myself using both thumbsticks to turn around
in some of the more cramped arenas and then switching back to one
stick when on the attack. Overall, it took me a few days to get used
to the action view.
The
player models look excellent in this game. They all have the
presence and movement of actual people. The bright colored disc is a
sharp contrast to the rest of the well done stages. No matter if the
arena is a desert, space ship or dungeon, the disc stands out like a
neon beacon. All of the sports view stages look pretty plain and
look very much the same. The really stunning arenas are found in the
action view. These stages all have a different theme usually
corresponding to the team’s name.
The
largest source of shock value comes in the sound. The in-game taunts
will shock even the most foul-mouthed person out there. Press the
black button and your character waves around his middle finger and
shouts some line usually containing a four letter word beginning
with the letter "F." Each team has a few unique cursing
styles, but you will hear many of the same lines repeated by every
team. People may say I am crazy, but I think this type of vulgarity
is absolutely fitting for this game. Can you imagine drug-injected
athletes running around beating each other until near death saying
anything less than phrases that would make the opening scene of Full
Metal Jacket seem clean? I can’t. Just turn on an NBA or NFL
game and watch the mouths of a player or coach after a really bad
play or call. If they curse that much and don’t beat the tar out
of each other, imagine what it would be like in a brutal sport
revolving around violence.

Keep
in mind that this game is NOT for a younger audience. The constant
violence, cursing, and innuendos to drug usage, murder, sex, and the
rest of society’s vices make this game automatically an adult
title.
Is
there anything wrong with this title? Yes, I found several things
wrong. First, it would have been excellent to make the Conquest mode
much more in-depth. You cannot go past one year and you can only
improve each team by so much. No trading and no free agency in this
either. I think it would have been much cooler to allow for trades
and set up an off-season. I would have also loved to see a
"create-a-team" and "create-a-player" mode.
Designing a new sport can be hard, but this game seems to have
pulled that feat off well. However, there could be some improvement.
There are no clear positions in the game of Blitz. Players simply
wander around beating the snot out of each other. Team strategies
have five levels. The only ones I found to work were
ultra-aggressive (beat the other team down) and ultra-conservative
(two people guarding the goal). Attack formation is not really that
good because your players do not defend and only position
themselves, and regular defense is not that good because they do not
cover the goal close enough. Neutral is ok, but you can and will be
burnt on fast breaks. I think it would be cool to actually think out
playing strategies similar to hockey or basketball formations. Also,
a bleeping option/parental lock would have done wonders for this
game in terms of image. Hopefully they implement some of these if
they decide to make a sequel to this great game.
Highs:
- Awesome,
violent, fast-paced sport
- Addictive
gameplay
Lows:
- High
learning curve in Action View
- Conquest
mode is limited
Final
Verdict:
Deathrow
does something few games can; make a completely new sport. Sure, its
violent and fast paced...that’s why this game is cool. It reminds
me of the Mutant League games that were on the Genesis because they
are overly violent yet fun to play. Some people will not be able to
get past the pure vulgarity of the game. That’s given, but I
personally feel they should turn the sound off and try playing the
game (well, not in the case of smaller children) because it stands
well on its own. I found the Conquest mode fun the first few times I
played through it, but after that it wore off. There needs to be
more depth to the Conquest mode and hopefully a sequel would fix
this minor problem (catching the hint UbiSoft and Southend?). This
was definitely one of the sleeper hits of 2002 and if it slipped
under your radar screen (like it did to mine), I’d highly
recommend this title.
Not
bad for a new sport.
Overall
Score: 8.8
Additional
Images:
|
|
 |