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Review
By: 2nd
Opp |
| Developer: |
Namco |
| Publisher: |
Namco |
| #
of Players: |
1 |
| Genre: |
Action |
| ESRB: |
Mature |
| Online: |
No |
| Accessories: |
Memory
Unit |
| Date
Posted: |
10-15-02 |
With
games like GTA 3 and Max Payne consuming the market,
it only takes a matter of time for copycat games from other
developers to hit the shelves. Namco is no exception, with its
recent release of Dead to Rights, a game that promises to
deliver all the gun fighting and storylines of a Hong Kong action
movie. This game takes a lot from other action games and is complete
with all the latest trends, bullet time, lock on targeting, and
mini-games. In the end Dead to Rights tries to do so much that it
starts to spread itself a little thin in some areas.

You
play the game as hard-nosed cop Jack Slate. He is one of the
toughest cops in the K-9 unit, and his dog is one of the smartest.
His career as a cop is going pretty well until he gets the fateful
call to inspect some "shots fired" at a local construction
yard. You arrive to find that the construction workers own way to
many guns and want you dead for some reason. Once you take care of
the problems here, you find out you father arrived in the yard
before you, and is now dead. Now it's time for you to start finding
some answers and serve justice to those responsible.
The
first level starts you out in the construction yard and is basically
a training level. It introduces you to all the controls and features
you will be using throughout the game. These must be learned fast
since you will be required to use all of them to beat the game.
First it teaches you about the standard issue lock-on targeting
system, which is strongly needed and used in this game. Without it,
this game would not be playable thanks to a horrible camera system
that gets stuck in weird positions all the time. Then you are
introduced to a bullet time style jump to put things into slow
motion and take out extra baddies. Another key move is wall mode, if
there is a wall near you, you can use it to hide behind, and then
pop out around the corner to take a couple shots. One cool thing you
can use if you ammo is getting low is your dog Shadow, just target
onto an enemy and send him out. Not only will he kill the enemy, but
also he brings their gun back for you to use. This is very useful
for taking out stronger enemies. Be careful though, Shadow has a
gauge for when he can help, and you have to wait for it to refill
after each use, but this leaves the question of where is he when
everything else is going on, he seems to be invisible until called.
Unfortunately Shadow can only take out one enemy at a time, so what
do you do if there is a big group of them? Easy, just find a
canister, toss it into the group and shoot it, it will explode with
pleasing results. After the smoke clears there may be a guy or two
left standing, if ones close enough to you, grab him and use him as
a shield to shoot the others. After you're done you can let him
go...with a small bullet to the head.
Sometimes
shooting isn't always the answer, in some of the levels you will
have no weapons at all. This is when fist to fist battling takes
over. You have a small number of moves including punches kicks and
grabs at you disposal. Tapping the punch and kick buttons in
different orders results in different combos. Unfortunately the
fighting system as a whole doesn't feel solid, it feels more like
your just exchanging hits. I've seen other games with this fighting
style turn out with much better results (namely Buffy: The
Vampire Slayer). Most the levels and bosses that require fist
fighting become very frustrating and repetitive. The first chance
you get to grab a gun, take it. Since your hands are already gonna
be empty, this is a perfect time to use a disarm move. Disarming is
one of the best features of this game and I expect it to be used in
future games. Depending on what gun the enemy is holding, different
sets of disarms are used, the one you use from the set will depend
on what direction you press while you hit the disarm button. You'll
see a lot of the simple disarms at first, like neck breakers,
grabbing the gun and hitting them in the head with it, or quick grab
and shoot. Later in the game when you start running into bigger
guns, you'll see bigger better disarms, maybe a shotgun blast to the
back, or my favorite, grabbing an enemies assault rifle while
falling backwards and kicking them into the air, then shooting them
about 15 times before they hit the ground.
Namco
has packed this game with a lot of mini-games, some of which act as
a whole level in the game. You will be required to lock pick doors
by stopping spinning cylinders, find bombs by sniffing them out with
your dog, and then disarm them by guiding a small ball through a
thin twisting track. Expect to see these mini-games quite a bit,
because most of the levels use them repetitively. The shooting
mini-game is sadly seen only once in the game, but luckily it is
used for a whole level and its boss. It plays out very much like Virtua
Cop, and comes as a nice break in the gameplay. As I'm sure you
have all heard, there is a stripper mini-game, but no there's no
nudity. This mini-game tries to copy the popular dancing games out
now, with you hitting the corresponding button as it scroll across
the screen. This is somewhat fun, but feels like it got thrown in
just so they could say, "Hey, our game has a stripper".

The
graphics are a bit dated, and it's a little noticeable, but its to
be expected since this started out as a Playstation game and then
got moved to X-box. The textures are nice but the X-box is able to
do a lot more than this. The in-game cut scenes have voice-overs, so
don't expect the characters' mouths to move. In fact their movements
in general are a little blocky. Every once in awhile you'll come
across an area that's been graphically cleaned up a bit more, and
looks nice. The FMVs, on the other hand, are beautiful, and are a
welcome treat between chapters. All the sound effects are on key in
this game, with each gun sounding different, and enemies yelling out
commands. Some enemies make fun of you as they beat you up. The
music track is pretty good...at first. It fits the game's style and
has a nice beat, but pretty soon you find out it is used on EVERY
level in the game. A little variety would have been nice here.
All
together it's a good game, but it takes too long for it to become
fun. It took me until chapter 7 out of 15 before it stopped feeling
like work, and actually felt like a game. The camera issue stays a
problem till the very end, and I wish Namco had put more thought
into it. Dealing with it one time through is definitely enough for
me. Hopefully if they decide to make another game like this, they'll
get all their ideas fully implemented and address the camera
controls.
Highs:
- Lots
of variety
- Good
story with twisting plot
- Lots
of moves
Lows:
- Horrible
camera
- Steep
learning curve, very difficult
- Dated
graphics
- Repetitive
music
Final
Verdict:
Dead
to Rights is a pretty good action game, but it has its problems. The
music and mini-games get repetitive, and the bare fist fighting gets
frustrating early in the game. The camera controls leave ALOT to be
desired, and are only made acceptable by the lock-on targeting
system. Being able to do disarms and use people as human shields
adds some strategy to gameplay. Yet the game takes a quite a while
before it gets to be fun, thanks to a very small learning curve and
hard difficulty, this game is not for beginners. Namco seems like
they tried to do too much with this game, and left some things
unfinished before they moved on to the next new idea.
If
you want a challenge and need some Max Payne style gameplay
this game may be for you. For all others, rent it first.
Overall
Score: 7.1
Additional
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