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Review
By: Nick
Arvites |
| Developer: |
Starbreeze
Studios |
| Publisher: |
Conspiracy
Entertainment |
| #
of Players: |
1 |
| Genre: |
Action |
| ESRB: |
Mature |
| Online: |
No |
| Accessories: |
Memory
Unit |
| Date
Posted: |
9-10-02 |
The
hack-and-slash styles of games are almost always intertwined with
fantasy settings. Enclave sets to repeat this trend. Traditionally,
these types of games are either very good or very bad. Enclave
actually manages to fall in the middle of the two extremes. Curious
as to how it manages that? Read on.

Enclave
is one of the better graphical titles out right now. Character
models are detailed and the world looks great. I did not experience
any slowdowns while playing this game. In the levels that go into
the underworld, the lighting effects are pretty good. Red hues from
the fires cast all over the dark world and the character models
giving it an eerie and flame-lit effect. However, the only downside
is the graphical tones are fairly dark and you may need to adjust
your television to adjust for that in certain stages.
The
basic story of Enclave is the struggle between two sides separated
by a rift in the world. The side of light has characters like
knights, archers, halflings and druids while the dark side has ogre
warriors, assassins, liches and goblins. Combined, both sides have
12 playable characters with different strengths and weaknesses.
Players only start off with one character in the beginning and the
others are unlocked as you find them in the missions of the game and
can buy better equipment by spending gold that is found in the
missions.
The
levels set this game apart from many others like it. They aren’t
exactly the longest levels out there but they become increasingly
difficult. To add to the difficulty, there are very few checkpoints
in the game. Actually, they are so rare that they do not even seem
like a part of the game. Checkpoints are absent in most levels
except for boss levels and that makes this game extremely hard.
While Baldur’s Gate: Dark Alliance would have several checkpoints
per level, this one has almost none. This makes the difficulty spike
up tremendously. To add to that, there are many times where you will
battle through a half-an-hour level only to be killed by an
exploding wall or an ambush 10 feet from the exit. This makes it
extremely frustrating and may make many gamers throw the controllers
across the room. Also, many levels have one character that will make
it easy to get through. While this is expected to have something
like this, it makes it near impossible to take any other characters
through the level. There is no level up system for the characters in
the game and character skills only increase by purchasing new
equipment. New equipment is added to the store after each level, but
some equipment takes a while to buy initially (armor) and there
really is no indicator on how the various melee weapons compare to
each other. All of these factors add up to players having to go
through a level several times with several different combinations of
equipment to find the proper one.

The
enemy AI is laughable. They see you, they charge you and they attack
you. There are pre-set ambush areas in the levels that may feature
things like exploding walls, bridges and floors with tons of enemies
attacking you. The basic, never fail strategy to Enclave can be
summed up by "Move in, attack, move back, drink potion if
necessary, repeat." While most hack-and-slash games are not
known for their AI, this game’s is sporadic. One level may seem
fairly easy, but the difficulty jump to the next one is tremendous.
There were times where I had to sit back and check to see if I had
the best equipment (which I did) and then wonder how I was supposed
to exactly beat a certain level because the enemies overwhelm you or
something similar.
The
music and sound is the typical fantasy adventure style. Epic
sounding music plays in the background while the various characters
grunt, groan and yell. It is nothing special, but nothing terrible
either.
The
one glaring downside to this game is the lack of any replay value at
all. The dark campaign is initially locked and is unlocked when the
light campaign is won. Somehow I doubt many people have the patience
to get that far in the game because it is so frustrating. As for any
form of multiplayer, don’t bother looking. They didn’t see fit
to include it. How any designer can make a hack-and-slash game and
NOT include multiplayer options is completely beyond me. Many of the
levels seem to REQUIRE two people to clear. Multiplayer may have
actually made this game enjoyable to more people, but the lack of it
makes it a game that can only be enjoyed by the stubborn few due to
the difficulty and frustration levels.
Highs:
- 12
playable characters
- Decent
hack-and-slash action
Lows:
- Frustrating
gameplay
- No
way to tell what melee weapons are better
- Very
few checkpoints
- No
multiplayer
Final
Verdict:
Multiplayer
could have saved this game. The ability to have more than one person
dealing with the levels and their sporadic difficulty level would
have actually made this game a must buy. Sure, it is a decent game,
but there are too many flaws present for me to recommend this to
everyone. This is probably a decent rental for 80% of the people out
there. If you want a hard hack-and-slash that you can play alone,
buy this. If you want a good game in this style that you can play
with others, either buy Hunter:
the Reckoning or wait for Baldur’s Gate: Dark Alliance.
Overall
Score: 7.0
Additional
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