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Review
By:
Tim Mitchell |
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Developer: |
Big Blue Box Studios /
Lionhead Studios |
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Publisher: |
Microsoft |
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# of Players: |
1 |
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Genre: |
Adventure/RPG |
| ESRB: |
Mature |
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Online Play: |
No |
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Accessories: |
Memory
Unit, Xbox Live (Live Aware) |
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Date Posted: |
3-21-05 |
Fable
is a game that promised a lot from the very beginning. The greatest
RPG of all time, in fact. Sadly, “Project Ego” fails in every
respect to deliver on these promises, instead delivering a patently
average adventure game with some of the features once spoken of,
though none of them ever feel like anything more than a gimmick. The
basis of the game is simple enough. You run about from town to town,
fighting monsters, bandits and the like with melee weapons, magic
attacks or arrows. Are you thinking that these are things you’ve
done before? Yeah, me too.

At least they’re done well here, there’s a lock on targeting system
when you hold the L button, you know. Typical fare. The actual
controls are quite smooth and fun to use though. Switching between
your bow and your melee weapon is made simple with the black and
white buttons, while X is your basic attack. B allows you to pull
off more damaging flourish moves with your melee weapon, but only if
your weapon is glowing. To do this you have to chain together a few
hits without taking damage. You get used to pulling off these combos
fast. The directional pad can be mapped with items for quick use,
while Y blocks. I really like the way the magic has been
implemented. Holding the R button toggles you into magic mode, with
the face buttons now activating whatever spells you’ve assigned to
them. This allows you to pull off an impressive number of attacks
without shifting your attention or breaking the target lock. It’s
quite a fluid system and some of the enemies put it to work, as you
have to shift tactics constantly.
Sadly, you won’t be practicing on many different things; there are
maybe a dozen types of enemies that you’ll encounter throughout the
game, not counting any villagers you might choose to slaughter (you
evil person you). You’ve got your bandits, then zombies, and some
werewolf things…tough at first, but easy enough once you know how to
take them. There are also some mini-bosses in the form of Rock/Earth
Trolls, and I have to say they make for good fights. Then maybe six
or seven bosses, each challenging enough. I mean, it’s all fun,
yeah. But it seems like there could have been some more variety in
there. Still, do not discount what I’m saying here, the combat is
done well.
The world itself is disappointingly small, the areas downright
claustrophobic at times. It’s also limited largely to paths, with
impassible walls of trees rising on either side. That should set off
alarms in any gamer’s mind. This wouldn’t be so bad if there were
more reason to explore, but the side quests are few and not terribly
interesting. Mostly you’ll be following the main story, taking the
occasional extra mission in-between. It’s just not very freeform,
there’s always something you’re supposed to be doing, and somewhere
you’re supposed to be going. Of course, all games do this to a
degree, but Fable is just a little too obvious about it.
The graphics are rather pretty. In fact, the world of Albion is
altogether so bright and lush in detail that it actually hurt my
eyes to look at it too long. Unfortunately, there isn’t much
variety, and you will often find yourself looking at the same
objects and textures, however nice they may be. The character models
are generally nice. Particular mention has to go to the player
model. As you may have heard, he changes depending on how you play
the game. This would be one of those gimmicks I was talking about.
You get bigger if you use swords, old if you use magic, etc. I
didn’t have a helmet early on, and gained a nasty scar across the
whole of my face that stayed there the rest of the game. It was sort
of annoying, but, y’know, that’s why you wear helmets. Your
character will also sprout horns or a halo depending on if you’re
good or evil. Don’t get all excited hearing that though, the system
is much less refined and subtle here then in games like KOTOR.
You can be good, or you can steal stuff and randomly murder people.
There are some other, plot related good/evil choices, but they are
few and far between, and it really makes no difference in the game
beyond guards attacking you and villagers booing or cheering you as
you walk past.

Everything I’ve said so far could add up to a good game if Fable
weren’t so lacking in depth. The story is obvious, the characters
flat and unexplored. There simply isn’t much depth or absorption to
the game. It’s not compelling. Instead it seems to concentrate more
on what I think is supposed to be tongue in cheek humor, but
basically amounts to bodily noises and innuendo. Being able to belch
with the press of a button is only funny for a minute or two, even
if that’s up your alley. In the grand tradition of British-developed
adventure games (see: Star Fox Adventures, Sudeki) the
ending arrives far too soon and is completely underwhelming. Rest
assured, there will be a final battle, and a villain will be
vanquished, but it will not really matter to you. The plot up
to that point will have been so one dimensional and uninteresting
that you will be adrift in a sea of apathy, merely beating the game
because it is your creed to do so.
Highs:
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Very lush graphics
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Nice boss fights
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Good combat, I love the way magic can be used quickly
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The way the main character changes with time is pretty cool
Lows:
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Not much variety in enemies
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Voice acting is reused over and over, becomes annoying
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Many hyped features left out of final game
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Plot doesn’t take itself seriously, uninteresting story and
characters
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Somewhat rushed ending
Final
Verdict:
I don’t want to say Fable is a bad game. The engine itself is
fine. But after you’ve killed your hundredth or so bandit, you
realize there isn’t much reason to go on. With a better, longer
story and interesting characters, this could have been a really good
game. Instead, I would call it an excellent rental if you like
Action RPG games. The word is average, and there’s nothing really
wrong with that. But for a game that promised so much, was in
development forever and was hyped to death, we deserved a good deal
more.
Overall
Score:
7.5
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