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Review
By:
J. Michael Neal |
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Developer: |
Genuine Games |
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Publisher: |
Vivendi Universal |
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# of Players: |
1 |
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Genre: |
Fighting |
| ESRB: |
Mature |
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Online Play: |
Yes |
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Accessories: |
Memory
Unit, Custom Soundtracks, System Link, HDTV 480p, Xbox Live
(Content DL, Scoreboards) |
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Date Posted: |
1-23-05 |
You have to give credit where credit is due - Genuine Games has
captured the gritty brutality of bare-knuckle fighting like you’ve
never seen. This is real pain we’re talking about here. Playing
Fight Club is like being punched in the brainstem. It’s pure
agony, from start to finish. Ever wonder what it feels like to get
worked over by a 300-pound man with pendulous breasts? Well, after
about 15 minutes with this one, you won’t have to!

Let’s start by stating the obvious – the mere idea of a Fight
Club game made most of us uncomfortable. It almost sounded cool,
almost, and there was a slim chance it could have been respectful to
the source material, but a few months into development it became
clear that this one would settle on the palette somewhere between
Joel Schumacher’s Batman and Bob Dylan’s Victoria’s Secret
deal. Well, it’s here and whatdoyaknow, it does suck as hard as we
all feared. I am Jack’s total lack of surprise.
If you’re unfamiliar with the license Vivendi Universal desecrates,
allow me a moment to explain. Fight Club the game is loosely
based on a film of the same title. The film, directed by Se7en’s
David Fincher, was a commercial failure. It was falsely positioned
as a movie about guys punching on one another and, along with The
Matrix, received tremendous negative press after the Columbine
tragedy. These did a disservice to the film, as anyone who’s seen it
can tell you it’s not a movie about fighting. Bloodsport is a
movie about fighting. Fight Club is a dark comedy about the
obsolescence of masculinity in a post-modern world of
disappointment, isolation, and white noise.
It wasn’t until its release on DVD, in a spectacular double-disc
loaded with extra features, one of the firsts of its kind, that
Fight Club found an audience. The film spread like a brush fire
among cooler circles and quickly gained a legion of fans. This
transformed its author, Chuck Palahniuk, into an underground
celebrity and the “voice of a generation”, a moniker he was quick to
shake off. Somewhere between then and now, Vivendi decided it would
be cool to cash in on Palahniuk’s anti-imperialist opus by turning
it into a watered-down version of Pride FC. We don’t need a
watered-down version of Pride FC; UFC: Sudden Impact
was already the watered-down version of Pride FC, and we sure
as hell didn’t need a watered-down version of Pride FC with
the Fight Club name stamped all over it.
To cut to the heart of it, Fight Club plays like a buggier
version of UFC: Tapout 2, minus the ground mounts. Fighters
lurch around levels that vaguely reference locations from the film
(Lou's Bar, the Pressman Hotel, 1888 Franklin Street, though none of
them are properly identified), pounding out pre-programmed combos on
unresponsive controls until someone goes limp, taps out, or turns
off their console in disgust.
Genuine Games is quick to tout the supposed selling points of the
fighting engine – interactive environments, bone-breaking finishing
moves, real-time bruising, and injures that carry from match to
match, but in actuality, those do little to lift this turd out the
toilet. The bruising adds nothing to the game and amounts to little
more than bloody faces and the occasional black eye (yawn), there’s
more level interaction in Pit Fighter, and the whole
bone-breaking thing is implemented terribly. They only ever work
against you, since player injures are the only ones that mount, and
although the first time you see it you have to admit it’s kind of
cool, there are all of three, maybe four, different variations on
the move. That’s not a selling point, that’s just sad.
If
there’s anything resembling depth in this game, it comes from the
“Hardcore” character creation aspect. Unlike “Normal” player created
characters, Hardcore characters can be built up using CDPs
(Character Development Points) earned through the Arcade, Verse,
Story, and Survival modes. While this is nothing new, too many
injures forcing a character into an early retirement is. This could
have been used to great effect if created characters had any
personality whatsoever, or if they survived more than just a few
hours, but since they don’t, what ends up happening is as soon as
you start to get a feel for your generic-looking fighter, it’s time
to retire. Let this happen twice, and you’ll lose all remaining
interest in Hardcore characters.

If
you have an overwhelming urge to communicate with the twelve other
poor saps that bought this game, you can take it online and fight to
earn CDPs, but really, why bother? The game’s not fun. The fighting
is terrible. Characters react so slowly to commands you’d think it
was a frame rate issue. It’s has enough balance issues to make Ed
Boon wince. The combo system is terrible. There’s only three
fighting styles, five modes, a Story mode that was obviously
designed by someone with no familiarity with the license whatsoever,
oh yeah, and music by Limp Bizkit. Did I mention that?
If you are a die hard Fight Club completist, you might get
some tinge of pleasure from seeing Tyler and Raymond K. K. K. K. K.
K. Hessle, Detective Stern, the flooded Paper St. basement, a
split-second of the synapse loading screen, the burned out smiley
face, things like that, hearing snippets of The Dust Brothers’
amazing soundtrack, but it’s more akin to identifying the body of a
loved one than having dinner with a good friend. The license is
misused and misrepresented coming and going. Characters who totally
weren’t involved in Fight Club are members (like Lou of Lou’s
Tavern or the aforementioned Detective Stern), no less than four
characters violate rule six, the cut-scenes seem penciled in by
someone who skimmed the Cliff’s Notes for the story, dear
God, even the cover art is hideous! You want a Fight Club
game? Just pick up Def Jam Fight for NY and pretend.
Highs:
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“Hey look! It’s the Fight Club font!”
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“And, like, Tyler and stuff. That’s kinda cool…”
Lows:
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“Ah! My eyes! The goggles! They do nothing!”
Final
Verdict:
I can’t think of anyone to recommend this game to except for sadists
and collectors of the macabre. Just… just pretend this never
happened.
Overall
Score:
1.2
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