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Review
By: Nick Arvites |
| Developer: |
Bizarre
Creations |
| Publisher: |
Microsoft |
| #
of Players: |
1-4 |
| Genre: |
Racing |
| ESRB: |
Everyone |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
1-17-02 |
Since the
release of the original Gran Turismo on the Playstation, the racing
genre has seen both an increase in titles and an increase in
popularity. The PS2’s installment in the Gran Turismo series gave
lifelike graphics and a great soundtrack. Many have hailed this as
the greatest racing game of all time. However, this may all change
now that Microsoft has entered the scene. The Xbox launched with a
racing game named Project Gotham Racing. This title had been shown
off at several trade shows to show the raw graphical power of the
Xbox. So, is Project Gotham Racing all looks or can it actually
challenge Gran Turismo for the crown of the racing games?

Graphically,
Project Gotham Racing is right on par, if not slightly better than
GT3. The cars match their real-life counterparts down to every
detail, including a showroom fresh coat of wax. The courses
themselves take place in real life locations in places like London,
NYC, San Francisco, and London. You’ll notice some famous
landmarks from each of the cities, including Wall Street, the
Parliament area of London, and the Financial District of San
Francisco. Apparently, the designers spent a lot of attentions into
making the stages look close to their real life counterparts (minus
the heavy traffic) and the effort really shows. It is a nice
departure from boring standard tracks in generic cities, though I
personally would have liked to see more cities (like Chicago,
Sidney, Berlin, Moscow, Paris, etc.). Another feature is damage to
cars. If you slam into a wall, you’ll see some damage to your car
in the form of a crumpled hood or broken lights. Granted, its
nowhere near realistic, since common sense tells us it won’t be a
pretty site if an exotic sports car slams into a wall at 120 MPH.
However, the damage feature is another example to how much attention
was given to the graphics of this game.
One of the
coolest features of this game is its soundtrack. Like Amped:
Freestyle Snowboarding, Project Gotham Racing gives the gamer a huge
soundtrack. Unlike Amped’s soundtrack, Project Gotham’s
soundtrack contains songs from real artists. Each city has three
different radio stations, each with a unique play list for a
different style. If the radio stations don’t fit your tastes, you
can always rip some tracks off of a CD onto the Xbox hard drive and
set up a custom play list. The actual car sounds vary from car to
car, so the Volkswagen Beetle sounds much different than a Ferrari.
You hear the standard racing game sounds, like screeching tires and
the hum of various engines. Outside of the killer soundtrack, the
sound of the game is standard as far as racing games go.
The controls of
this game take about 5 minutes to get used to. You steer with the
left analog stick and use either the right stick as a gas/break or
use the L/R triggers as your break. The gearshifts and the handbrake
are on the normal buttons, though if you’re not too big on manual
transmission, you can always select automatic transmissions at the
car select screen. So how does it handle? It varies from car to car
since the cars are designed around their real life counterparts. The
analog stick provides extremely precise steering, though I found
that it took me a few tries with each car to figure out how much I
had to push it to make certain turns.
The actual game
is the standard racing game with a twist. Instead of just winning
races, you have to earn Kudos points to receive extras like cars and
courses. Its not enough that you place 1st, as you need
to win with style. You gain Kudos points from sliding through turns
without crashing, gaining air, passing opponents, two-wheeled turns,
and other stunts. You can increase the amount of Kudos points you’re
going for at the beginning of the race by setting a higher or lower
goal, or setting a higher or lower handicap. You can also play
Jokers (once per level) that double your Kudos points gained in that
particular race.

While the
selection of cars in Project Gotham Racing may be put to shame by
those in Gran Turismo on the PS2, I think the number of cars present
seem to be adequate. The 29 cars included in the game give a
selection between cars like the Volkswagen Beetle or BMW’s to more
exotic selections like Ferraris and Porsches. My problem is the
selection of cars is geared more towards exotic cars. The selection
of cars that most of us could own is fairly low, and the muscle cars
are sadly under-represented. In fact, the closest thing to a muscle
car in the game is a Camaro SS or the Corvette. However, though the
car selection is low, I actually used all of the cars unlike Gran
Turismo. Each car has different strengths and weaknesses, and in
order to succeed and unlock new items, you need to exploit them all
(or just master one car).
The game is
about as fun as you let it to be. The multiplayer features are
decent with the standard split screen. You can also choose the
winners to be either whoever gains the most Kudos points or whoever
wins the actual race. However, the replay value rests all on your
tastes. I’m not really a huge racing fan, so I doubt I’ll be
constantly going back to this game. However, a few of my friends won’t
get off of the game when they’re over here.
Highs:
Lows:
-
About as deep as
a kiddy pool
-
Only racing fans
will get extensive replay out of this one
Final
Verdict:
If you’re
looking for a game to show off your system’s graphical power, or
you’re a racing fan, get this game. The graphics are only behind
the shining examples of power like Dead or Alive 3. This game is
pure eye-candy. If you’re looking for plots or adventure, look
elsewhere. This game is strictly eye-candy and racing fun. Even if
you don’t like racing games (like myself), I suggest you at least
rent it so you can see what your investment in the Xbox can do. You
never know, you may actually like it.
Overall
Score: 8.6
Additional
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