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Review
By: Brennan I. |
| Developer: |
Bungie |
| Publisher: |
Microsoft |
| #
of Players: |
1-16 |
| Genre: |
First
Person Shooter |
| ESRB: |
Mature |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
12-04-01 |
We are on the
brink of a video gaming revolution, plain and simple. Not only are
industry pros Nintendo and Sony vying for the top spot, but now the
most infamous software company in the world has entered the fray by
releasing the much debated and highly anticipated Xbox.

After spending
some time with the hardware, I can say I’m quite excited as to
what the Xbox has to offer. As for the software, I have but one word
to tickle your senses with flights of sci-fi wonder…Halo.
This game is reason enough to purchase a Xbox. Halo will
change the way you look at video gaming, and it will raise the bar
for future generations of games to follow.
You play the
role of the Master Chief: a state of the art, one of a kind, cyborg
soldier and coincidentally, mankind’s last hope against an
onslaught of fanatical aliens called The Covenant that are hell bent
on the destruction of earth. The story starts off as the Pillar of
Autumn, a marine space cruiser, is being relentlessly pursued by an
alien fleet whose primary purpose is not to destroy the ship, but to
get aboard it. There are two reasons the Covenant wants to board the
ship. One, they hope to destroy you. Two, the aliens don’t know
where Earth is, so they want to retrieve coordinates from the
onboard supercomputer "Cortana" (a cute, holographic
chick) so they can destroy our beloved home world, and eliminate our
species for good. As far as the Master Chief is concerned, that ain’t
gonna happen!
The game starts
off as alien forces are boarding the Pillar of Autumn. You’re
quickly awoken from your cryo-sleep and are ordered to report to the
ship’s captain. Once you arrive on the bridge, the captain
dispenses with the bad news: Evacuate the ship, take Cortana with
you and protect her by all costs, The Autumn is going down. With
pistol in hand, you cautiously start to make your way to the escape
capsules. After a rigorous trudge through the alien infested ship,
you discover a life vessel. You escape the lost marine cruiser, but
are then forced to crash land upon a strange ring-shaped planet.
Moving the Chief
requires using a dual analog stick method, and while I’m not
usually a fan of this style, The Xbox controller is arranged in a
way that makes it much more intuitive than it ever has been on the
PS2 controller. In addition to that, the sticks themselves are much
more maneuverable and responsive. I’ve heard many complaints about
this design and I have to say, after about an hour of playtime, the
whole layout just seems to fit right. Aiming and strafing, which are
key in a FPS, become second nature and when the action really gets
thick, every button you’ll need is comfortably at your fingertips.
The gameplay in
Halo is an intriguing mix of old and new concepts. Old, meaning it’s
essentially a first person shooter with your standard point and
shoot gameplay; New, meaning it introduces revolutionary AI,
brilliant level design, beautiful outdoor and indoor environments
that blend together with 1 second load times, pulse pounding
vehicular combat, and an awesome assortment of well balanced
weaponry. This is real warfare. The battlefield has never been as
fully realized in a video game, as it is in Halo. In many instances,
you’ll find yourself fighting alongside a group of your fellow
Marines; these boys are much more than just cannon fodder too. They
use strategy by taking cover, throwing grenades, seeking out the
enemy, and the AI is just so good you’ll feel like your playing
online with a group of your friends. They jump in vehicles with you,
they talk to you and yelp and holler whenever the fighting starts,
it becomes evident very early on that if you want to make it off of
Halo alive, you’ll have to use teamwork. On the b-side of things,
the Covenant are the most cunning, and intelligent
computer-controlled foes I have ever faced. Every variety of
Covenant soldier has their own personality and their own method of
attack. The grunts usually stay behind and run for cover, while the
elite tend to take a more head-on approach, and are far more
aggressive. There’s hardly ever a moment in Halo where you’ll
find yourself with nothing to shoot at, and thanks to the great AI,
it stays refreshing from start to finish.
Jumping into a
vehicle just takes the experience to a whole new level. The first
time you get into a warthog jeep, a couple of your marine buddies
will hop in and join you. One will stand at the rear mounted chain
gun, the other will jump in the passenger side with rifle in hand.
Zipping around the hill covered landscape with your AI buddies
gunning down the covenant is so much fun it’s unhealthy. In
addition to the jeep on the Marine side, you’ll also have access
to the scorpion tank, a lumbering behemoth of steel and firepower.
If you get tired of all this Earth born human stuff, feel free to
commandeer any alien spacecraft you might find laying around the
planet. The Covenant’s "Ghost" is a sort of hoverbike
with hood-mounted lasers, and the "Banshee" is an alien
jet fighter with bombing capability. With all of these bad ass, high
octane machines dashing across the battlefield, the fighting gets so
damn intense you’ll have to pause the game every couple of minutes
so you can blink without getting jacked by an alien plasma grenade.
If you can manage to keep your gun holstered for a few seconds, it
would do you justice to take a look around the landscapes. You’ll
find some truly next-generation graphics to permeate your retinas.
The texture
quality in Halo sets a new precedent for console gaming. I’ve
spent countless minutes just staring into a beautiful oasis of
rippling water, or studying an intricate nexus of cracks upon a
canyon surface. Every character, weapon, vehicle, and rock is
fleshed out with such care, such realism, that you’re never
removed from the fantasy world of Halo by a lame graphic or texture.
All of this eye candy doesn’t compromise the frame rate either;
everything sails by at a smooth-as-butta 30fps. Achieving this kind
of detail, at that kind of speed, just couldn’t be done on any
other console on the market. There are times whenever there’s
thirty characters on screen, all firing their weapons, throwing
grenades, flying around in vehicles, and the frame rate just refuses
to chug. It’s a sight that brings tears to the eyes. Even the
multiplayer matches move briskly.

With a ton of
gameplay options with customizable regulations, Halo is the best
multiplayer deathmatch available on a home console. There’s a wide
assortment of levels, ranging from complexes full of claustrophobic
hallways, to wide open outdoor arenas that support vehicles. Capture
the flag has been changed forever. Once your sailing across the
landscape in the jeep, escaping with the flag, while being pursued
by two hoverbikes trading fire the whole way, you’ll realize that
this is as good as it gets. My only complaint would be that there
are only two levels that support using vehicles. Otherwise, this is
the new king of 4 player party games, 4 to 16 player party games
that is. If you're lucky enough to have 4 TV’s, 4 Xboxes, 4 copies
of Halo, and 16 controllers, you can engage in multiplayer combat of
epic proportions. Good luck with getting that party together cowboy.
Another wonderful addition, is the ability to play through the
entire single player campaign in two player split screen. Playing
through with a friend makes everything twice as enjoyable, kudos to
Bungie for including this great option.
The only thing I
would have to criticize about Halo, is the level design of some of
the interiors. More specifically, near the end of the game. You’ll
make your way through some truly immense underground fortresses, and
sometimes every room looks the same save for one or two subtle
details. But the action stays intense the whole way through and it’s
an issue that is easily overlooked since you’ll be so busy bustin
alien skull.
Halo is an
experience that no gamer can afford passing by. If you haven’t
been planning on picking this title up, you seriously need to
reevaluate your priorities. Don’t miss it.
Highs:
- Every second
of action packed gameplay
Lows:
- Some
repetitive level design
- Only two
multiplayer levels that support vehicles
Final
Verdict:
Revolutionary
on all fronts. If Halo is a sign of things to come on Xbox, gaming
is going to be changed forever. Sony and Nintendo had better pick up
the pace.
Overall
Score: 9.8
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