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Review
By:
Tim Mitchell |
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Developer: |
Bungie |
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Publisher: |
Microsoft |
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# of Players: |
1-4 (16 online) |
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Genre: |
FPS |
| ESRB: |
Mature |
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Online Play: |
Yes |
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Accessories: |
In-game
Dolby Digital, Xbox Live (Content DL, Online Play, Clans,
Scoreboards), HDTV 480p, System Link, Memory Unit |
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Date Posted: |
1-10-05 |
November 9th found me at the mall, in line with a couple
hundred other people, minutes before midnight. I was there because
like them, I had bought into the hype hook line and sinker. I wanted
my Halo 2 as early as possible. Slowly the line started to
move, and I eagerly advanced forward, envious of those that would
rush past me toward their cars, their copy already in their grasp.
It wasn’t long before I emerged with my own game, however, and I
returned home to my Xbox as quickly as possible. Well into the early
hours of the morning I delved into the campaign mode, armed with a
six-pack of Dew and an assortment of salty/sugary snacks. This was
the moment I and many other gamers had been looking forward to, had
been coached into looking forward to all year. How did the
experience stack up?

The first thing I’m pleased to report is that Halo 2 hasn’t
forgotten anything that made the original such a huge success. The
control is as tight as ever, the action as intense. New elements
like more vehicles and dual-wielding weapons means variety is a
constant companion throughout the levels, as you adapt over and over
to the best weapons available to you. I myself often found myself
leaping from turret, to dual-wielding an SMG and Plasma Rifle,
hopping in a Ghost and zooming across the battlefield, then whipping
out my plasma sword and taking it to some Elites. The actions
described all occur in the space of a minute. A much larger
assortment of enemies means you’ll have to think more strategically
in your encounters. Even that bastard of Halo weapons, the Needler,
has its uses against one of the new foes you’ll face. Also happily
making the journey from Halo are the delightfully sarcastic stage
names within each level. And, in a change sure to please everyone,
said levels are much more varied terrain wise than the original
game. There are still a few repetitive hallways that you’ll keep
finding yourself in, but it’s not nearly as bad.
Another majorly anticipated feature in the sequel was the
mind-bending graphics. They’re here, and Halo 2 most definitely
pushes the Xbox hardware to its limits. This is both a good thing
and a bad thing. While the textures are gorgeous, they often pop up
a moment after the surface they’re supposed to be on. This happens
often enough to be annoying, particularly in cutscenes. Master Chief
will appear in what looks like nothing so much as green pajamas,
then a second later this texture will snap into his armor. Still,
once everything’s there, the effect is magnificent. All the models
are more detailed this time around, from the Chief himself down to
the lowliest Grunt.
I have no such misgivings about the audio. The voice acting is some
of the best I’ve heard in a game, almost cinema quality. The Elites
in particular, who speak English this time around, have some great
talent behind them. The sound effects are spot on, weaving giant
sci-fi battles even when you can’t see what’s going on. There’s one
sound in particular made whenever anyone whips out a plasma sword,
and you learn to fear this like the dinner bell of your devourer.
Finally, the music is of particularly good merit as well, from
mellow background tunes to epic electronic guitar pieces. I’ve
replayed one section in particular just to hear the music again.

One element I was really pleased to see stepped up considerably in
Halo 2 was the story. The plot is so surprising in its depth and
tone that I really can’t say much here. The characters are all
fascinating, and there’s an unexpected amount of emotion to their
interactions. The story is filled with twists, at least five big
ones that I can think of. I was honestly and truly surprised several
times. By now, you’ve all heard horror stories about the ending…it
is my sad duty to report that yes, it really is that bad. You will
throw your controller at the screen.
But some people couldn’t care less about the single player mode. I
know you people. You want to hear about the brand new Live gameplay,
right? Well, okay. Yeah, it’s awesome. Custom game types allow for a
nearly infinite amount of experiences, customizing everything from
objectives to the types of weapons and vehicles available. The maps
are all well balanced, containing several possible routes. Indeed,
the only thing I can find to fault Halo 2’s online mode with is that
you have to play it with other human beings, which any Live gamer
can tell you is occasionally a major drawback. If you’ve really
“hooked in” and linked your gamertag to your MSN passport, aside
from selling your eternal soul to Microsoft you’ll also have access
to an insane amount of stats on Bungie.net. From detailed analysis
of every game you’ve played to level maps showing each of your
deaths, the volume of information available is staggering.
Highs:
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Amazing Graphics
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Award winning Halo gameplay
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More depth to combat, with a greater array of weapons and enemies
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Deeper story, intriguing characters with great voice acting
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Good soundtrack
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Online gameplay Via Xbox Live, with tons of modes and intricate stat
tracking
Lows:
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Some annoying texture pop-up
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Ending has been known to cause suicidal tendencies among gamers
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You have to play with the people on Live
Final
Verdict:
Looking back on the full experience, Halo 2’s single player campaign
was maybe not the gaming event of 2004, but it is very, very good.
It improves in nearly every possible way upon the first game. And
while the finale will leave you ready for the sequel immediately,
you can pass the time by losing yourself in the engrossing Xbox Live
gameplay. Just don’t hog all my grenades.
Overall
Score:
9.7
Additional
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