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Review
By: Nick
Arvites |
| Developer: |
High
Voltage |
| Publisher: |
Universal/Interplay |
| #
of Players: |
1-4 |
| Genre: |
Action |
| ESRB: |
Mature |
| Online: |
No |
| Accessories: |
N/A |
| Date
Posted: |
7-10-02 |
Sometimes
I just want to sit down to a deep and involving game with a good
plot like Elder Scrolls 3: Morrowind...and sometimes I just
want to play a game that is so mindless that it sets the bar on the
game style. Hunter: The Reckoning is not exactly a plot heavy
game. In fact, the entire plot can be summed up by the phrase
"kill the zombies!" While this may sound repetitive and
boring, Hunter manages to make this concept work by putting an
emphasis on multiplayer cooperation. Translation to the previous
sentence: grab this game, grab some friends and have some fun.

Hunter:
The Reckoning is based on the pen/paper RPG from White Wolf (the
same people who make things like Vampire: The Masquerade). While
some may say that Hunter would do better as an RPG game true to the
pen/paper roots, I have to disagree. Sure, another RPG would be
great to have. However, if this game were turned into an RPG-styled
game, it would never escape the inevitable comparison to games like
Silent Hill or Resident Evil. Instead of being a small fish in a
huge pond, Hunter in this style is a huge fish in a small pond.
Besides, the multiplayer feature is enough to make this one of the
better games released this year.
Hunter
looks fairly well in terms of graphics. Character models (player and
enemies alike) are detailed and look like something you would see in
a standard zombie movie. The levels are fairly large and have
interesting little graphical features like fog. I did not notice any
sort of graphical slowdowns. Considering that there are times when
all you can see on the screen are enemies and your player character,
the lack of slowdowns is a great thing. The only bright colors seen
in this game are the well-done fire and explosion effects. The dark
"Night of the Living Dead" atmosphere is almost perfectly
created in terms of environment (a dark, foggy, semi-deserted city)
and the coloring used for the levels. Sure, Hunter: the Reckoning is
not on the same graphical level as some other games out there, but
it still looks decent enough to be playable.
The
control scheme makes perfect use of the dual analog sticks on the
controller. One stick runs while the other aims. The triggers fire
and jump, while the face buttons switch between standard weapons,
special weapons and special powers. The dual stick feature may take
a little practice, but once mastered it becomes essential to the
game. By using the sticks together while attacking, players can
strafe, run backwards and link melee combos. At first, the dual
stick movement may seem hard, but most people can pick it up after
about an hour.
As
a single player game, Hunter is mediocre at best. However, Hunter is
the first game to make full use of the four controller ports on the
Xbox. The more players, the better this game is. One to four players
can simultaneously battle the undead. The game naturally adjusts the
number of enemies and strength of enemies to match the number of
players playing. The cooperative play can also be turned up a notch
by turning on the friendly fire mode. With this option on, players
can actually damage each other during the game. This increases the
difficulty and also allows players to take pot shots at a friend who
isn’t doing their job. However, this may not be in your best
interests. There are a limited number of lives. To make matters
worse, lives are pooled together with the other players. It pays to
keep your friends alive and encourages teamwork instead of freelance
mercenary work.

Each
player character has two stock weapons. One weapon is a melee weapon
while the other is a ranged weapon with unlimited ammo. Special
weapons, including chainsaws and flamethrowers, can be picked up.
The special weapons have limited ammunition, so it would be wise to
conserve them until boss fights. Each player character has different
strengths and weaknesses, much like the characters in the gauntlet
games. One character is fast, one has better special weapons, one
has better guns, and one has better melee attacks. Like Gauntlet,
players can level skills up throughout the game. However, if another
person joins an experienced player in the middle of a saved game,
the new player starts at the base level.
The
soundtrack is good and can fit the pace of the game. The ambient
sound could have been better, but it really does not take away from
the game at all. Besides, if you have more than one person playing
this game, it would be better to play a CD or something in the
background to enjoy yourselves.
The
one glaring fault with Hunter is the length of the game. After
beating it a few times, there really isn’t anything that would
cause you to play it again except for the multiplayer value. The
harder difficulty mode is fun, but the game simply isn’t long
enough for my tastes.
Highs:
- Great
multi-player
- Zombie
killing action is always fun.
- Mindless
yet addictive
Lows:
Final
Verdict:
This
is one of the better multiplayer kill-everything-in-sight games ever
made. Before this game, Gauntlet set the bar in terms of fun, but
Hunter seems to have taken the crown away from the classic series.
This game is a must buy if you have friends who are into multiplayer
games. If you can remember and enjoyed the addictive multiplayer
offered in games like Smash TV, buy the game. Dust off the extra
controllers and invite your friends over because Hunter is one of
the best multiplayer games out there right now.
Overall
Score: 9.0
Additional
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