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Review
By:
J. Michael
Neal |
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Developer: |
High Voltage Software |
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Publisher: |
Vivendi Universal |
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# of Players: |
1-4 |
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Genre: |
Action |
| ESRB: |
Mature |
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Online Play: |
No |
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Accessories: |
Xbox
Live (DL content), In-game Dolby Digital |
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Date Posted: |
1-1-04 |
Something everyone can be pleased with, however, are the visuals.
They are much improved over The Reckoning and definitely hold
up to the Xbox standard. Everything is quality here – character
models, animations, level designs, effects, frame rates, you name
it. Particularly good is the variety among creature types. There is
a bit of clipping on the monsters, with zombies walking right
through walls and such, but how many people have games ruined by
clipping anymore, huh?

Besides, I’d rather have a little clipping and a half-decent camera
than no clipping and Devil May Cry 2 Cam. The camera in
Redeemer is about as good as it gets for a pseudo-isometric
game, maintaining the perfect pitch and angle at all times, but if
you need a manual shift in perspective, you can also use the digital
pad to zoom in and out multiple levels as you often would in a real
time strategy game.
If
you played the first Hunter you will be familiar with this
camera system, as Redeemer retains the same exact controls as
The Reckoning. For fans, this means no readjusting. If this
is your first experience with the Robotron-style movement,
however, it might take a little effort to get your brain thinking in
two separate directions, but even the most dyslexic gamer can move
with the left stick and aim with the right after 15 minutes or so,
especially with the aid of a little auto-aiming. By the time you
reach the end of the first level, you’ll wonder how you ever played
a game without it.
Something that might take everyone a bit adjusting to however is the
combo system. It’s not difficult in anyway, it’s just surprising
that a game with only one attack button can have so many damn
combos! It may take a little while to decipher what the hell the
manual is trying to describe, but once you figure it out, you’ll be
amazed by the simple and intuitive way melee attacks are linked in
Hunter.
The
sound in Redeemer is definitely up to the caliber of the rest
of the game. The effects are speaker rattling, the voice work is
high quality (including the voice over on the pretty damn cool
intro), and the music is solid, ranging from ambient horror fair to
raging industrial. The only hick-up is that a lot of the game seems
played in silence. It could be because the sound effects are so
oppressive that they drown out the often-subtle background track,
but whatever the reason, it’s noticeably sparse at times, especially
considering what kind of intense action is going on 90% of the time.
I think a soundtrack with a little more “umph” is in order.
Another small issue worth mentioning is the terrible AI on the NPCs
you have to guide through various obstacles along the way. This may
seem like a little annoyance at first, but spending 15 minutes
waiting for Lucien to walk up a flight of stairs and turn or corner,
or watching someone run in a circle 20 times before entering a door,
or having to run back for 10 blocks to find someone who simply
stopped moving for some insane reason is a serious pain in the ass.
You’d think with the wonderful work done on everything else in the
game someone could have fixed some of these small but terribly
frustrating problems.
Sure, Hunter: The Reckoning - Redeemer is short, is easy, has
a few minor problems here and there, and even with the slight RPG
elements and a pretty complex combo system it’s still incredibly
shallow, but it’s also a blast to play, and in the end that’s all
that really matters. It’s the kind of game you get if you’re looking
for some multiplayer fun or a good week rental, particularly if you
were a fan of the original. It’s the kind of game you pop in, sit
back, turn the brain off, and hold the attack button until it comes
to a slide-stop. In the future will the franchise be able to relay
on the sheer joy of undead mass murder to keep it afloat? I’m not
too sure. High Voltage is going to have to devise more cleaver ways
of extending the life of Hunter: The Reckoning, maybe by
expanding on the role-playing roots of the game with character
creation, skill allotment, and including Xbox Live support,
but I’m sure they are way ahead of me here. If anything, The
Hunter franchise has proven that the good folks at High Voltage
Software can develop a damn fine formula for success – keeping it
fresh will be the easy part.
Highs:
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Unlockables and experience points increase longevity.
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Some of the best four-player gaming around.
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Nice visuals.
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Perfect controls.
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Complex combinations with one attack button? Yup.
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In a word – fun!
Lows:
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Some minor problems here and there, like poor NPC AI, clipping,
and a quiet soundtrack.
Final
Verdict:
You’d be a fool to pass this one up. Grab a copy, call up some
friends, and enjoy yourself one hell of a time.
Overall
Score:
8.8
Additional
Images:
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