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Review
By:
Greg Lynch |
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Developer: |
Just Add Monsters |
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Publisher: |
Microsoft |
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# of Players: |
1-4 |
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Genre: |
Action |
| ESRB: |
Teen |
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Online: |
No |
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Accessories: |
Custom Soundtracks |
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Date Posted: |
11-20-03 |
Every now and
again a rare gem slips beneath the gaming radar and goes by
practically unnoticed by the public. Maybe it stems from bad
marketing tactics, or maybe it gets unfairly compared to other games
in a similar genre, resulting in poor reviews, or perhaps the
package just doesn't appeal to the public in general. Whatever the
case may be, the game just doesn't sell well and typically
disappears. Apart from a few stalwart fans, that’s the last anyone
hears of it.

Such is the case of Kung Fu Chaos
(“KFC” – the game, not the chicken), a fantastic game from
Just Add
Monsters that was sadly overlooked by the Xbox community.
Sporting a distinctive style, clever wit, and gameplay unmatched
since the days of sixteen bit brawlers, it’s hard to imagine the
game not selling like hotcakes on a system starved for fun, original
action titles. Yet, for whatever reason, the game sold very few
copies, and the price dropped to $30 within months of its release.
KFC is set in
a movie studio during the 1970's, an era known in part for its
campy, low budget action flicks. Given directions by an obnoxious
director, the player must guide the characters through lengthy
battles on constantly evolving movie sets, as well as compete in
several mini games thrown in to mix up the action. The characters
consist mostly of stereotyped action heroes from the period,
including not only those in poorly lip-synched kung fu movies, but
also several recognizable westernized characters. A bubblegum
snapping roller skater, a gun toting “Foxy Brown” styled character,
and a strangely included Mexican wrestler round up the group of
colorful characters. In fact, the entire game happily swims in
stereotypes to the point that more socially conscious people might
be offended. However, any gamers old enough to remember the period
will likely realize how the game’s campy jokes pay homage to the
era. For better or worse, the 70's were as funny as they were fun
(well, depending on your point of view, I suppose).
For the most
part, gameplay consists of button smashing with some basic strategy
thrown in for good measure. For those familiar with it, the play
style feels amazingly similar to the Teenage Mutant Ninja Turtles
arcade game. The action is similarly fast and furious, while the
addition of combos, blocks, and taunts create a level of depth not
found in the Turtles arcade game. The enemy will similarly use
blocks (and in the case of bosses, taunts as well) to defend
themselves, and it becomes important for the player to know what
moves to use when. Each character comes equipped with its own
block-countering moves, but such moves require additional time to
execute, leaving the player open to additional attacks. Meanwhile,
executing three successful taunts when an enemy is knocked to the
floor will allow a player to perform a character-specific special
move that will instantly kill anyone in its path. In the end, the
game has more depth than practically any game in the genre. While
beating the game doesn’t necessarily require learning the game’s
intricacies, acquiring a perfect “Five Star” rating will. The better
you perform, the more options and unlockables become available for
your use (including several filters for the game’s clever movie
playback feature that films the action and plays it back as edited
movie footage, complete with commentary). Fortunately, the game is
very nice about telling you exactly what goals you must achieve to
make the extra features available.
The one thing
that does a great deal to keep gameplay fresh and interesting is the
amazing level design. The game centers around six movie inspired
spoofs, including Jurassic Park, Independence Day, and Titanic. Each
features varying action sequences that will have you avoiding
dinosaurs, jumping from rooftop to rooftop to avoid attacking
aliens, or hanging from the edge of a sinking ship, all while
battling your opponents. Between each massive movie level there are
a couple of supporting mini games that take place within the same
movie setting. For example, after completing the Titanic spoof
(Gigantic Crack), you’ll play a level in a lifeboat that requires
you to throw life preservers to sinking passengers followed by one
on an iceberg in which the player must knock the opponents off the
edge by sliding into them. While most are entertaining, they are
clearly thrown in to add to the multiplayer component and don’t hold
a candle to the fun of the full-blown levels.
For many, the
big draw of the game is the multiplayer portion, and it succeeds
well as a party game. With most single player levels being available
in multiplayer (including all the lengthy movie sequences), there’s
a lot to keep the game entertaining. While you will have to unlock
the levels and characters you want to use in multiplayer, it won’t
take too long before most of them become available. Unfortunately,
Xbox Live isn’t supported likely due to the number of things going
on in a level at any given time.

Every single
aspect of the game looks fantastic without a hint of slowdown
regardless of how much action is going on at once, and very rarely
does the camera angle get in the way of all the action. Everything
is crisp and looks gorgeous, including a clever technique used to
make objects in the distance look blurry. Little touches really do a
great deal to add to the campy style, including trees that are
revealed as cheap props as players run past them, or support wires
that appear as the characters jump rooftop to rooftop. Arguably, the
only weak point in the game’s style is the character design. While
the developers chose to go with a kind of anime-inspired “squat kid”
design, the faces really don’t match the style they try to mimic and
instead look like constipated dwarves. While it never did anything
to detract from the game for me, I’ve talked to a few people who
hated it so much they refused to play the game.
The audio
portion of the game is equally phenomenal, consisting of excellent
ambient sound effects and voiceover work. The character quips are
associated with each character’s stereotype, and are for the most
part clever. The only real weakness comes in the form of the
soundtrack, which consists of three songs: “Kung Fu Fighting”,
“Enter the Dragon” and the theme song to Kung Fu Chaos.
However, the game also features user-defined soundtrack support so
it’s not really an issue, and surprisingly, the songs never became
annoying regardless of how many times I had heard them.
Highs:
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Best level design ever in an action game
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Great sense of humor (for most people)
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Solid control and gameplay
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Gorgeous graphics
Lows:
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Weird
character design
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Some
mini-games fall flat
Final
Verdict:
As you can
easily tell, I’m completely smitten by Kung Fu Chaos’ charm.
It offers the old-school brawling gameplay that I’ve been craving
for years, and ups the ante by offering fantastic level design and a
sense of humor not typically found in the genre. On one hand I’m
saddened to know that there probably won’t be a sequel due to lack
of sales. On the other hand, at least this one saw the light of day,
and it’ll be a long, long time before I lose the desire to play
KFC, even after seeing everything there is to see. Do yourself a
favor and give this one a try before it disappears into history as
another missed opportunity.
Overall
Score:
9.2
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