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Review
By: Jared
Black |
| Developer: |
WXP |
| Publisher: |
Black
Label Games (Universal) |
| #
of Players: |
1 |
| Genre: |
Adventure |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
N/A |
| Date
Posted: |
10-22-02 |
As
with any game released following a wildly successful movie,
expectations for this fall's Lord of the Rings games
(Universal's based on the books; EA's based on the movies) have been
high ever since their announcement. This is a special case however,
as they not only have an excellent movie to live up to (and the book
trilogy behind it) but also year's of gamers frustrations. Past
Tolkien games have almost universally (Get it? Universal? Ehhh…)
been crap.

Most
would guess that newcomer WXP (made up of ex-talent from a number of
large publishers) couldn't possibly live up to these huge
expectations, and unfortunately most would be right. While The
Lord of the Rings: The Fellowship of the Ring is a competent
adventure title, it falls well short of what Tolkien fans have
really been yearning for. That is a chance to accurately recreate
the Fellowship's journeys through Middle-Earth, while at the same
time capturing the sense of wander and amazement the hobbits must
have felt exploring a vast world so foreign to them.
As
one would imagine, the storyline closely mirrors the events that
take place in the original book and not the movie. As a result,
players will experience events that took place in the book (such as
meeting Tom Bombadil) but not in the movie. This is both a blessing
and a curse. It's great because many hardcore fans were appalled by
some of the things the movie left out, but it's also bad because
many casual fans that never read the book won't know what to make of
these events. Naturally the game can't recreate every single thing
that happens in the book, and as a result fans of the book will
likely still be disappointed that it doesn't stay truer to the story
than it does.
Personally
I'm somewhat satisfied, but not overly happy, with how the story is
presented. I didn't expect it to be a step by step recreation of the
book, and I think WXP included most of the significant events they
needed to. Unfortunately almost the entire dialogue and events feel
rushed, reduced to only the basest elements needed to move the story
forward. As a result almost nothing carries the needed
"weight" it needs to…you reach that point, the event
plays out, and then you move on.
More
disconcerting are the radical genre shifts the game undergoes. As
things start out in the Shire, the player is presented with a number
of different optional side quests to undergo in order to acquire
items and purity for Frodo (more on that later). As soon as the
Shire is left behind however, the rest of the game plays out on an
extremely linear path with little to no side quests to undertake.
Bree is the only other somewhat open area, but even it is limited to
only a few side streets. I can't possibly imagine that this was
planned from the beginning, so I'm assuming that WXP realized they
would never finish the game on time if they continued to add in side
quests and thus just dropped them after the Shire. It's a shame too,
because they not only allow the player to explore and interact with
the surrounding world a bit more, but also provide some variety in
gameplay.
Over
the course of the game the player will control Frodo, Gandalf, and
Strider at various points. For attacking they all play very similar,
with one normal weapon (stick, staff, and sword respectively) and
one or two projectile weapons (such as rocks, magic, and bow). Frodo
also has the ability to sneak around, and has a secondary meter that
measures his purity level. Each time he wears the ring or does
something he shouldn't (like breaking an object in someone's house),
it goes down a bit. Once it reaches 0, he'll be totally corrupt and
die. The beginning of the game gives the impression that there'll be
lots of chances to gain back purity through side quests, but once
the side quests stop so does that opportunity. So be careful that
you don't use it all up too early in the game. Gandalf is the most
powerful character thanks to his wide array of magic abilities, but
is a weak attacker. He also has a secondary meter, this time
focusing on magic reserves. Strider is by far the strongest
attacker.
A
Fellowship they may be, but rarely do they act like it. Sometimes
the NPC characters will help out, and sometimes they won't. For
example, in the Old Forest the other hobbits won't lift a finger to
help out with defeating enemies. They'll just stand there, neither
to be attacked by the enemy nor to help attack it. Worse, sometimes
the Fellowship is represented with characters trailing Frodo (or
whoever is in the lead) and at other times they all merge ala Final
Fantasy (one character representing the entire party). In the
latter instance they'll sometimes help out in battle, but only at
pre-planned points in the storyline. C'mon, this is a Fellowship
we're talking about here! How hard would it have been to give NPCs
some basic A.I., so they'd at least act like they're fighting the
enemy? It's not as if the Xbox can't handle it. Having the entire
party represented by one character in a Lord of the Rings game
is just wrong. It totally misrepresents why they're all traveling
together in the first place…to work as a team. If WXP wanted to
make a design decision to have the party represented as just one
character, then they should've at least stuck with that throughout
the game.

The
graphics are alternately wonderful and subpar. Once again the Shire
shines here, with excellent interiors, falling leaves, and other
shrubbery that really reflect the feel of the area as told in the
book. Leave the Shire (about the time the game becomes totally
linear and abandons side quests altogether), and corners start
getting cut. Backgrounds are often static bitmaps reminiscent of the
last generation, and fuzzy ones at that. Perhaps worst of all
graphically, texture work is incredibly repetitive. Every alley in
Bree is layered with identical building and road textures, the Old
Forest looks identical everywhere resulting in confusion (that's
somewhat forgivable though given that it was supposed to be
confusing in the book), and Moria is the same room and area over and
over and over again. Proficient technically, but obviously very
rushed and poorly thought out.
Sound
fares better though. The voice acting is actually pretty good, but
unavoidably sounds somewhat unusual after hearing the same
characters played by different people in the movie. WXP did as good
as they could have though, and the song parts are particularly
amusing. The sound effects are passable, but the music is very nice.
The music does a nice job of blending a medieval sound with a
fantasy sound without straying too far into "renaissance
festival" type stuff. It really fits the world of Middle-Earth,
and goes a long way towards creating a convincing environment.
Highs:
- The
music score fits the mood and atmosphere of the game perfectly,
and in fact helps in large part to create it.
- The
game hits on virtually everything important from the book,
whereas the movie (and as a result EA's offerings probably)
didn't.
- Good
voice acting.
- Saves
are nearly instant anywhere in the world.
Lows:
- The
storyline is much too streamlined and de-emphasizes most of what
happens in the book.
- Most
of the game is entirely linear; leaving virtually no room to
explore what should be a vast Middle-Earth.
- Weird
genre shifts leave the player confused and frustrated.
- The
game locked up twice on me from start to completion, but I've
heard of it happening far more often with other people.
- Horrible
load times regardless of what is being loaded up.
Final
Verdict:
As
a big fan of the franchise (both the movie and the trilogy), I'm
disappointed by how things turned out here. It's obvious the game
was rushed tremendously in order to meet a deadline, and it really
suffers as a result. The radical genre switches (adventure to action
to puzzle solving in Moria) are really disorienting, and the flaky
Fellowship (sometimes they attack and sometimes they don't,
sometimes they're represented as one and sometimes they aren't) is
baffling. I could forgive all of these inconsistencies if the
gameplay was stellar, but it's pretty average as far as action
titles go.
And
despite all of this, I really had a lot of fun with the game. I
enjoyed seeing the things they didn't include in the movie, and the
parts of Middle-Earth that were shown were well represented. The
action stays pretty fast and enjoyable, and the array of enemies and
different controllable characters keeps it feeling fresh.
So
the bottom line is this: if you're not a fan of the franchise, there
are much better places to spend your gaming dollar. If you are a fan
of the franchise, you'll enjoy the experience despite the tremendous
shortcomings in this game. Either way you're better off renting
first, as it can easily be beaten in one sitting and it's doubtful
you'll want to play through it again.
Overall
Score: 5.6
Additional
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