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|
Review
By: Nick
Arvites |
| Developer: |
Day
1 Studios/ FASA |
| Publisher: |
Microsoft |
| #
of Players: |
1-8 |
| Genre: |
Action |
| ESRB: |
Teen |
| Online: |
Yes |
| Accessories: |
Xbox
Live (content, online play), System Link |
| Date
Posted: |
12-11-02 |
What’s
cooler than giant mechs leaving a wake of destruction behind them?
Nothing. Yes, that has been the cry of many gamers like myself for
years. MechAssault draws upon the rich history of the Battletech
Universe. This is not the first incarnation of Battletech in the
videogame world. The Mechwarrior PC series is on its 4th
installment and just saw the release of the stand-alone Mechwarrior
4: Mercenaries. There were also several attempts at bringing the
franchise to the home consoles, but they never really fared that
well. MechAssault is the first respectable home game in the
franchise, but it may not appeal to the hardcore fan base.

The
background story follows the same line as a typical Battletech
backdrop. You are part of the famed mercenary group Wolf’s
Dragoons. Your orders are to land on the planet Helios ahead of the
main strike force to clear the way for the main invasion force.
Standing in your way is a planet full of Word of Blake forces. What
exactly is the Word of Blake? The Word of Blake is an offshoot of
ComStar that worships technology. Yes, you read right. These guys
claim technology as their religion and are on a technology-based
jihad. Keep this bit of background in mind when their commander
starts speaking over the communication channels as it helps to
explain his attitude. If you want the short summary of your mission:
destroy the tech-worshipping geeks that took over the planet.
This
game is a graphical kick in the teeth. In other words, MechAssault
has shockingly good graphics. Mechs look great and the landscape of
the planet itself is varied and detailed. Explosions look great, as
does weather effects like fog, snow and rain. Lasers look extremely
bright and the damage effects on Mechs are visible. Damaged mechs
will show fire damage, electrical damage and limb damage. Mechs will
actually catch fire for brief periods and crackle with electrical
bolts. After so much damage is taken, Mechs start to move slower
because a legs is limp. When Mechs are destroyed, they go out in a
miniature nuclear explosion. All of the constant bullets, missiles
and lasers flying around and causing explosions would seem like
there would be graphical slowdown issues, right? Wrong. This game
runs about as fast as Quake II would on a 1.5 Ghz processor.
Translation for those who have no clue what that means: Silky smooth
performance.
Missions
take place in cities, valleys, mountains, arctic tundra, wastelands
and ports. Each one of the landscapes have different feels to them,
be it fog, snow, rain, lava, buildings, rivers or lakes. One new and
innovative feature to this game is destructible terrain. If an enemy
Mech is firing at you from a bridge over a canyon, you can blast the
bridge from under your opponent and send him plummeting to heavy
damage or instant destruction. You can blow buildings on top of
opponents and cause rockslides in mountainous terrain. Rock bridges
in mountain stages can be destroyed and brought down on top of many
enemies. This type of feature makes urban combat so much more
interesting since you can now take out the annoying light Mechs that
love to snipe from atop a tall building.
There
is no mission variety in single player mode. Every mission is
essentially the same...destroy all enemies. There are no recon
missions and only one instance I can think of where you get any sort
of friendly assistance. While single-handedly annihilating an entire
planetary garrison may be fun, the distinct lack of variety in the
missions will cause one strategy to emerge; take the heaviest Mech
into battle. There is no incentive aside from pure difficulty to
take a lighter Mech into battle except in the timed missions, and
even in those timed missions it is not required. In actuality, the
hardest mission in the entire game is one where you must pilot an
Elemental through a base to hijack a Mech. This is not to say that
the campaign missions are easy. On the contrary, the campaign is
fairly difficult. However, the lack of variety in missions will make
them start to seem tedious.
The
single player campaign could actually be a stand-alone game, but the
pure strength of this title is the multiplayer options. Sure, the
direct multiplayer options are weak. You can go one-on-one with an
opponent in the various multiplayer contests or compete in the
grinder (see how many CPU controlled Mechs you can destroy without
being killed yourself). The system link options allow more players
to join in the fray. However, since I can’t think of anyone I know
that actually utilizes system links, I doubt this will be helpful
for many people. The true multiplayer is on Xbox Live. MechAssault
is the flagship title of Microsoft’s online service. Fast paced
destruction against other players makes for good online gaming. To
further the online experience for this title, Microsoft has promised
updates in the form of downloadable content. These updates will be
new game modes, new missions and, most importantly, new Mechs. The
single player campaign may warrant a rental from most people since
it could be beat in the time of a rental, but if you have Xbox Live,
this game should be in your collection.

MechAssault
seems to sound like a Game-of-the-Year contender, but it is not
problem-free. Hardcore fans of the Battletech series may be turned
off by the play style. MechAssault is not a simulation like the
famed Mechwarrior series. It actually has a much more arcade feel to
the game. The idea is to run, shoot and destroy without worrying
about ammo. Damage is irrelevant since you can pick up repair kits
that repair your damage. It is much less of a strategic simulation
like the Mechwarrior games and more of a FPS style where you can
decimate an entire military force by yourself. The watered-down
version continues with the Mechs themselves. You cannot customize
your Mech. In Mechwarrior, players would have to create a balanced
load of weapons tailored for each mission, change the camouflage and
change the engine among other things. In MechAssault, you have three
weapons on every Mech and possibly jump-jets and a defensive weapon.
You cannot customize your paint scheme and cannot change out
anything. Each Mech has a variant to it. Veterans of the classic
Mechwarrior 2 will recognize some of the variant names as the Clan
names for the Mechs. Here is a list of each Mech and its variant:
|
Atlas |
Prometheus |
|
Catapult |
Bowman |
|
Cougar |
Puma |
|
Mad
Cat |
Timberwolf |
|
Owens |
Hackman |
|
Thor |
Summoner |
|
Uller |
Kit
Fox |
|
Uziel |
Belial |
|
Vulture |
Mad
Dog |
|
Elemental |
<none> |
|
Ragnarok
(unlockable) |
Ymir |
While
Mech variants do give you a little extra choice when picking a Mech,
it is not nearly enough to make it competitive in multiplayer in the
long run. The beauty of the Mechwarrior PC series was playing people
who had completely customized Mechs over the Internet. Hopefully
Microsoft gets a few more Mechs released because the ones included
can get old pretty quickly.
Another
minor problem is the musical score. It only seems to pick up into a
hard rock/industrial beat when enemies close in. When you’re just
walking to the next group of enemies to destroy, the only thing you
hear is the footsteps and ambient sounds. Some constant music or at
least the option to utilize the custom soundtracks would have been
nice. The environmental sounds are great. Weaponry, Mechs walking,
and explosions sound great. The voices that you hear over the
communications channel are pretty good, although sometimes you would
wish they would shut up and come help you instead of giving orders.
Highs:
- Fast-paced
fun
- Xbox
Live flagship title
- Mechs
- No
graphic slowdowns
- Excellent
single player campaign
Lows:
- Limited
offline multiplayer
- No
customization
Final
Verdict:
MechAssault
proves itself to be a great title if you subscribe to Xbox Live.
However, if you do not have Xbox live, you should rent this before
you buy this title. Hardcore fans of the Mechwarrior series may be
displaced by this title because it is more of an arcade-style
shooter than a Mech simulator. Personally, I like this title because
of its fast-paced action. I was a major fan of the Mechwarrior
series, but I would load up Mechwarrior 4 if I wanted to play a Mech
simulator. Hopefully Microsoft keeps its promise of downloadable
content and starts releasing more Mechs and game modes soon.
Overall
Score: 9.4
Additional
Images:
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