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Review
By:
Tim Mitchell |
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Developer: |
Day 1 Studios |
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Publisher: |
Microsoft |
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# of Players: |
1-4 |
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Genre: |
Action |
| ESRB: |
Teen |
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Online Play: |
Yes |
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Accessories: |
Memory
Unit, Xbox Live, System Link |
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Date Posted: |
4-23-05 |
Let’s not lie. This is a game built for Xbox Live. The first
MechAssault was great on Live, and the second is just as clearly
aimed to provide great multiplayer action. Surprisingly though, Lone
Wolf manages not only to up the ante online but provide a passable
single player mech campaign. At the center of the new experience is
being able to change vehicles mid-level, greatly increasing the
strategy involved in gameplay. Sure, there are mechs, no less than
thirty to be exact, spread out across four classes. But the action
doesn’t all center on the well-armed behemoths. The small and agile
battle armor, tanks with sniping capability, stationary turrets and
the VTOL aircraft all come into their own at one point or another.
There are even times you’ll find yourself unarmored and on foot,
only stealth and some potent remote bombs between you and death.

With so many different ways to get around, scale is important, and
they handled that well. On foot, mechs will literally tower over
you, but within a moment you can hop in one of your own and stand
toe to toe with them. The graphics are improved marginally over the
previous game, which weren’t too terrible to begin with. Effects are
quite nice, with impressive explosions and weapons fire that’s
distinct enough to be noticed from afar. Environments in general are
little less bright this time around, a little more realistic. All in
all the graphics aren’t the best around, but everything’s
consistent, and the framerate keeps up.
Audio work on the game is fairly solid; you’ll be able to recognize
most weapons by sound alone. Mechs have huge thumping footsteps so
you’ll know when one’s around whether you’re looking at it or not.
The soundtrack is sort of hit or miss. Lots of metal and such,
featuring bands like Papa Roach and Korn. If you’re into that sort
of thing you’ll probably enjoy it, otherwise you might find yourself
turning the music down.
I said the single player was passable, but I wouldn’t go much
further. It’s basically a lot of mech fighting strung together with
a thin but okay story. Occasionally you’ll find yourself in battle
armor or on foot, but a mech is almost always around the corner. I
suppose I can’t fault them for that, it is right there in the title
of the game. Surprisingly, the game’s final boss is fought in the
battle armor, with gameplay that resembles more a third person
platform shooter than mech combat. Actually a good boss fight
though.
The heart of the game is the Live play, though. Instead of mech
choosing, you’re all dropped into the beginning of the level on
foot, surrounded by unmanned vehicles and mechs. Whereas in the
first game you’d often end up fighting a bunch of the same powerful
mech, in Lone Wolf you’ll all take whatever you can get. There’s a
great deal of strategy that comes with the variety. No team should
be without a VTOL, which is so versatile it still amazes me. A good
pilot can carry tanks and battle armor into enemy territory, or pick
up opposing ones. Load the VTOL up on bombs and you can bombard the
enemy from above. It can also drop off supplies for weary allied
mechs, upgrading them to maximum firepower. The other vehicles make
great support for mechs as well. A cloaked tank can cause a great
deal of havoc sniping enemy units, and the battle armor can
neurohack mechs, throwing them both into a frantic button-mashing
sequence to save themselves. Picking up battle armor while you’re
already trying to duke it out with a mech can be a very scary
experience.

Backing up the gameplay is a great set of online options. You’ve got
your typical game modes such as deathmatch and CTF, then some more
creative options like Not It! (basically Tag) and Base War, where
the two teams assault and defend opposing structures. If you want
something a little deeper than random games, there’s the Conquest
mode. In it you’ll join up with one of several different great
houses, and fight for control of planets in a never-ending epic
campaign, control of worlds shifting sides continuously as the war
carries on. Downloadable maps have already been released to
supplement the ones that come with the game, so there’s a decent
choice of battlegrounds. Lone Wolf even tears a page from Bungie’s
playbook, offering up support for Clans as well as online stats
tracking to their Live gaming community.
Highs:
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Preserves the core MechAssault gameplay while greatly expanding the
strategy by enabling you to switch rides.
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Lots of options and game modes for Live gamers
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Nice sense of scale between mechs and other things
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Very good sound effects
Lows:
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Single player is a weekend’s distraction at most
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And don’t expect to get the story much either
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VTOL controls can be difficult to pick up
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I’ve said it before and I’ll say it again: you have to play with
the people on Live
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I
hope you like metal music
Final
Verdict:
If you liked the first one, you’ll like this a great deal more. If
you didn’t, you might find the expanded gameplay variety to be just
what the doctor ordered. Lone Wolf serves up some heavy-duty action,
becoming one of the quintessential games for Xbox Live. Try it and
see if you like it, if so, you’ll be getting plenty of replay out of
it online. If you don’t have Live…did you not read the rest of the
review? This is not a game for you. Shoo!
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Nick Arvites' Take:
I've been a fan of this franchise since the Mechwarrior games
on PC and have played them online (or on a LAN) since the
Mechwarrior 2 network pack. I will second Tim's assessment that
the single player mode in this game is decent. Maybe decent is still
stretching it, as an average gamer can beat the single player mode
in the span of a 5 day rental. There is absolutely no replay value
for the single player campaign, and the offline multiplayer modes
pale in comparison to the Xbox Live experience. Grinder, however,
makes excellent practice for would-be Live players.
Again, make no mistake, Xbox Live is the entire basis of this game.
Like other titles that focus on Live, MechAssault 2 feels
like the Live experience was the primary goal and the single player
was just slapped together to give gamers a disguised offline
training mode. This isn't a bad thing though, as MechAssault 2's
online modes have caused me to abandon all my other live games,
including
Ghost Recon 2,
Halo 2, and my stalwart favorite
Crimson Skies: High Road to Revenge. With that in mind, I'm
going to elaborate a little further on MechAssault 2's online mode.
There are two basic multiplayer modes on Xbox Live: Regular and
Conquest. However, clan support supercedes both modes. Players can
form or join an existing clan and get an abbreviation placed before
their gamertag during the games and in the lobbies. This gives
players two identities: your own and your clan. It also lets people
know that the other team isn't a random group of people that have
never met. Clan support in MechAssault 2 is extensive and
beats almost every other game with the exception of Halo 2
(only because it has built in clan ladders and a ranking system).
Keep in mind that Clans are only as good as the people in them, so
maybe it would be a better idea to try to get in an established one
before starting your own with your two friends that never play the
game. Regardless, Clan members inhabit both game types, so you're
going to encounter them wherever you go.
The regular Xbox Live mode is pretty much how Tim described it in
his review and it is pretty much standard fare for action
multiplayer games. For some reason, I usually see team destruction
being played more often than any other game type, though that
ultimately depends on the time of day. One of the major changes in
MechAssault 2 is that Mechs are no longer picked by the
players. Each map has a mech list for each game type, and those are
the only mechs that appear on the map. To some, this is a very
welcome change to the 3 Ragnaroks + 3 Mad Cats vs. the same that
littered the MechAssault 1 servers, but to many (or perhaps a
few very loud) voices in the MechAssault community this is a
horrible innovation. I actually like this change, and as a result
I've gotten better with Mechs I never would have picked in the first
place.
Conquest is an excellent mode with vast potential, but it has been
plagued with problems on the human side. The recent patch helped the
mode by putting a waiting period when switching houses and allowing
people to see how many players are on each side in a room (you need
to have a minimum of 3v3, and sides MUST be even to launch in
Conquest). New players should stay away from Conquest until they've
played enough Team Destruction in the regular multiplayer, as
Conquest is essentially the playground of many of the Clans. I've
been in games where two people in my clan are sided with 4 people
and go against 6 clan members, and get totally annihilated. If you
want to be readily accepted in Conquest mode (and team games in
general), master the VTOL. While you won't get as many kills or
points, every team needs a VTOL and you won't get booted if your
reputation spreads through the community as a VTOL pilot. An average
team with a good VTOL pilot can take out a great team with a weak
VTOL pilot.
Perhaps the biggest problem with Conquest is that it almost requires
a matchmaking system similar to Halo 2's. Far too many games never
get started because people do not go into that particular lobby.
Another thing that would be nice for the Conquest mode would be to
have some sort of incentive to hold particular planets (similar to
Star Wars Battlefront). As it stands, each planet is just one
game type on one map. As a result, you rarely find anything other
than Team Destruction being played, even though there are several
Last Man Standing, Capture the Flag, or Check It planets that are
rarely played.
Overall, I would have to say this game should be required for anyone
who has Xbox Live. While the first title was the first mega-hit for
Xbox Live and practically built the service, this title shows off
the fine-tuned features of the Xbox Live service while things like
the Conquest mode show what future online games may be like. As a
Live title, this one exceeds its predecessor by leaps and bounds,
and I would have problems thinking of many games that can top the
Live experience of MechAssault 2.
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Overall
Score:
8.5
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