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|
Review
By: Jared
Black |
| Developer: |
Konami |
| Publisher: |
Konami |
| #
of Players: |
1 |
| Genre: |
Stealth |
| ESRB: |
Mature |
| Online: |
No |
| Accessories: |
N/A |
| Date
Posted: |
12-18-02 |
I
think it's safe to say that I'm a pretty big fan of the Metal Gear
franchise. After all, I grew up playing the NES versions and
occasionally even preferred them over Mario and Link's best efforts.
A little over a year ago I reviewed Metal Gear Solid 2 for
PS2, and hailed it as the best PS2 game to date. Nearly a year later
it's been revamped for Xbox, complete with a slew of new missions,
playable characters, and other extra goodies. The result is the
definitive version of Kojima's masterpiece, although it makes much
less of an impact this time around.

For
those of you who played it on PS2, you'll find a lot of new stuff to
love in this version. Substance comes complete with the following
enhancements/modes not found in the original:
- Over
350 new VR missions
- Over
150 alternative missions
- 5
Snake Tales
- New
playable characters and game modes
- Boss
Survival and Casting Theater modes
- All
of the original extras from the PS2 version (dog tags, previous
story text, photo album, etc.)
The
meat of the new additions lies of course in the overwhelming number
of new VR and alternative missions. The VR missions are essentially
simulations in a variety of training modes, including Sneaking
(reach the goal or kill all enemies without being detected), Weapon
(practice proficiency with a variety of weapons), First Person View
(play missions entirely in first person), and Variety (misc.
objectives). These are presented in Tron-esque VR stages, complete
with simplified graphics and a very tech feel, and can be played
with a variety of characters.
The
alternative missions take place in actual stages from the game, and
consist of one of four different objectives: Bomb Disposal,
Eliminate, Hold Up, or Photograph. Bomb Disposal consists of
eliminating all bombs at once, Eliminate involves
killing/KO'ing/putting to sleep enemy soldiers, Hold Up has the
player holding up all enemy soldiers, and finally Photograph
involves taking a variety of pictures with a digital camera within a
specified time limit. Again, these missions can be played with
several different characters.
The
Snake Tales missions are, as the name suggests, mini-missions played
out by Solid Snake. Each mission is presented with several pages of
text outlining what the mission is about, and then furthered as
Snake reaches specific objectives with additional storyline text
and/or events. These missions take place in actual locales from the
main game, and are by themselves nearly as long as a lot of the
objectives in the actual game. The main wrinkle in these modes is
that Snake is now without his trusty radar and Codec, making them
challenging affairs for all but the most seasoned Metal Gear fans.
The
Casting Theater is perhaps the most humorous addition, as it allows
the player to replay key scenes from the game with substituted
characters. Replace Snake with a middle-aged lady, replace Ocelot
with Ocelot from MGS1…the possibilities are endless. You can spend
hours just playing with all of the different character combinations
and never get tired of it. Boss Survival is just what it sounds
like, as it allows the player to fight each boss back to back and
survive as long as they can.
Other
extras include a variety of unlockable alternate outfits, additional
playable characters, and the ability to enter in your top scores via
password on Konami Japan's website. Additionally the Tanker and
Plant chapters can now be played separately, which works out great
since both felt completely different in the original storyline
anyway. And of course, some old favorites from previous Metal Gear
games make special appearances as well…
With
all of this extra stuff, it's sometimes easy to overlook the fact
that Xbox owners are also getting the complete original game as
well. The core game is completely unchanged, aside from some very
minor graphic details (like different posters) and the slightly
altered control scheme due to different controllers.
I
don’t want to talk about the storyline too much, as spoiling any
part of it would be a great injustice to everyone who reads this. So
instead, I’ll simply give you what’s on the back of the box: "Top-secret
weapons technology is being mysteriously transported under cover of
an oil tanker to an unknown destination. Armed with an arsenal of
new weapons, supplies and stealth maneuvers, it’s up to Solid
Snake to infiltrate the transport and keep this deadly weapon of
mass destruction from falling into the wrong hands."
Naturally
there's much more to the story than that, but since the exact
storyline is retained my only complaint from the PS2 version applies
here as well. At times, the storyline can be a bit too confusing
(particularly to those new to the series) and many key points are
relayed via the Codec interface rather than through short cutscenes
or flashbacks. On the whole though, MGS2 tells a great story filled
with suspense, intrigue, and backstabbing that keeps the player
interested throughout the game.
The
enemy AI really hasn’t been improved a whole lot from the original
MGS, although there are several improvements here and there. Most
disappointing to me personally is the fact that an area can easily
be "reset" after the enemy has spotted you and goes on
Alert. Simply step outside to another part of the building and
return, and they’ll act as if you were never even there. It’s
simply not realistic (although it is a staple of the series dating
back to the NES), and it’s one of the things I had expected to be
fixed in MGS2. I can understand why it’s still in place (for one
thing, the game would be much harder if they chased you from area to
area), but it does detract from the realism. And any break in
realism is a jarring event in light of how realistic the rest of the
game is. Boss AI is much better however, as each requires it’s own
unique tactics to successfully defeat.
The
environments are really one of the main things that make MGS2 as
great as it is. Never before has a player been able to interact with
the environment with this degree of realism, and mastering it will
ultimately decide how successful you’ll be in the game. Much like
the first game, enemy line of sights will be represented on your
radar. Sneaking past the numerous enemies in the game will require
you to use the environment to your advantage by hiding behind boxes,
disposing of incapacitated enemies so they aren’t discovered, and
more. You don’t just have to stay out of their sight however; you
also have to make sure there isn’t any evidence left behind that
you were there. You’ll leave footprints if your feet are wet, a
trail of blood if you’ve been injured, and even sneeze if you’ve
breathed in too much flour (or have the sniffles). You can literally
go throughout the entire game using the environment to make your way
through without killing a single enemy (with a few exceptions when
you have to kill them to move the story forward), or you can blast
your way through and take each and every guard out one by one.
Almost everything you do is up to you, and it’s this level of
freedom that really makes MGS2 the ultimate adventure/stealth game.
Konami has really created one big playground here, in which every
problem has multiple ways of being solved, all of which are natural
and intuitive solutions and make good use of the surroundings.
Graphically,
Substance looks identical to the original PS2 version. And
while last year I did call MGS2 overall the best-looking game ever,
that definitely does not hold true today. Games like Metroid
Prime and Splinter Cell have certainly surpassed it, and
as such it would've been nice to see some sort of upgrade for the
Xbox port. I would still consider the texture work "crisp"
and the character models refined, but it's still noticeably below
the work on many recent Xbox titles. Additionally, the Xbox version
is saddled with some pretty bad slowdown in a couple of areas where
motion blurring is used in the original storyline. Players new to
the game probably won't even notice it, but the slowdown in those
places (ex: outside in the rain) was certainly noticeable and
disconcerting to me. It doesn't really effect gameplay, but it's
still not pretty to look at. None of this really matters, as the
game still ranks as one of the better looking Xbox titles thanks to
the awesome sense of style it originally possessed.
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