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Review
By: Nick
Arvites |
| Developer: |
Bethesda
Softworks |
| Publisher: |
Zenimax
Media |
| #
of Players: |
1 |
| Genre: |
RPG |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory
Unit |
| Date
Posted: |
8-21-02 |
The
game’s control scheme is mapped to the Xbox controller almost
perfectly. Dual analog sticks control movement and viewing, triggers
control jumping and attacking, and the other buttons bring up menus
or switch between melee and magic.

While
Morrowind may be one of the better games released this summer, it is
not without its flaws. I have experienced some major graphical
slowdowns (and even freezes) in Vivec city and the Ghostgate
regions. I have also experienced various game crashes and lockups
throughout my time playing the game. While they do not happen to me
that often, several people I’ve talked to (namely VGF editor
Jared) experience them so much that it starts to ruin the game.
Morrowind on the PC was known to have stability issues and
apparently they were not fixed with the Xbox port. Also, there is no
reason that patches are not available. Seriously, this game has so
many cheap tricks and flaws in it that a patch is needed. It is
possible to keep one golden saint soul with enchanting (needed for
constant effects on armor and clothes) and just switch it out before
buying/casting the enchantment. Sure, it makes it easy to gain that
suit of armor and clothes that grants 90% chameleon and 50%
sanctuary, but it does cheapen the gameplay. This game direly needs
to be patched to at least fix the stability issues. I don’t care
if it’s on a Demo disk or on the Internet...it needs to happen
soon.
The
other thing that really annoyed me was the lack of rich merchants.
The most money any merchant will have is $5000. $5000 is fine and
dandy with some lesser items, but I’ve found items worth more than
$1,000,000. You basically have to exploit a trick in the game. One
merchant in Caldera (the scamp Creeper) restocks his 5000 every 24
game hours. You basically have to trade in an expensive item and buy
back a bunch of cheaper items to get it below 5000, wait 24 hours,
sell the lesser items back and repeat as necessary. Lame. They
should have just put in one rich merchant.
Highs:
- Non-linear
- Tons
of side quests and factions
- Actually
feels like you are playing a role in this game's world
- One
of the most addictive games I've played in a long time
Lows:
- Numerous
technical issues.
- No
merchant with more than $5,000.
- Cheesy
melee sound effects and only one music track for exploration.
Final
Verdict:
The one joy of Morrowind that I want to touch on before I
give the scores is that the game is completely non-linear. Sure,
this leaves many people lost as can be in the first few hours of the
game. It may actually confuse, bewilder and disgust "hardcore
console RPGers" because there is no set path and nobody
drop-kicking you into motion. It is entirely possible to ignore the
main quest and just do side quests for 100 hours of gameplay. I have
done just that with my game. I was on level 28 with a stronghold
when I seriously started the main quest. Just the fact that there
are so many factions to join and so much to do (including becoming a
vampire), this game has immense replay value. People can go back and
discover what would happen if you decide to join a certain faction
or try to back yourself into the ending (avoiding the main quest).
This freedom is quite addictive. Be warned, once you play a game
like this, you will never look at the "traditional linear"
RPG’s the same again.
----------
Jared
Black - Make no mistake about it, the release of Morrowind
represents a turning point in the evolution of console RPGs.
Thanks to the Xbox's hard drive console gamers are only now finally
able to experience true PC-style
RPGs, and the result is fantastic. With The Elder Scrolls:
Daggerfall already sitting on my PC desk, Morrowind was easily
one of my more anticipated games in quite some time. Bethesda
hasn't disappointed, as Morrowind is without a doubt the closest
thing to a true "role playing" game the console world has
ever seen. YOU define your role in society, YOU make
the moral decisions, and YOU live with the
consequences. It's this ability to define your own role that
really makes Morrowind so addictive. Yes there is a main
storyline, but as Nick mentioned you can completely ignore it for
100s of hours of gameplay if you wish.
Unfortunately,
the technical issues simply cannot be overlooked. Most of my
nights with Morrowind haven't ended with triumph, but rather
a frozen screen and a controller tossed in frustration. Bethesda's
work around has helped some, but the game still freezes on me
every hour or two. For me personally it's really ruined the
experience, and as a result my overall score for Morrowind
would be at least a point lower than Nick's. And this is
coming from someone who almost (right at the end a bug wouldn't let
me) completed Ultima IX...
Overall
Score: 9.4
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