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Review
By: Jared Black |
| Developer: |
LucasArts |
| Publisher: |
LucasArts |
| #
of Players: |
1-2 |
| Genre: |
Adventure |
| ESRB: |
Teen |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
2-4-02 |
Becoming
a Jedi has long been the dream of many Star Wars fans. The fact
that a religion has actually been formed based on Jedi teachings
(look it up) shows just how fanatical (and stupid) extreme members
of this group of fans can be.
Hoping to capitalize on the innate coolness becoming a Jedi entails,
LucasArts has developed Star Wars Obi-Wan – their first serious
effort to put the gamer in the role of Jedi master.

As
you’d expect from the title, you control young Obi-Wan Kenobi
through an original Episode I related storyline. Several weeks
before the Trade Federation’s invasion of Naboo (shown at the
beginning of Star Wars Episode I: The Phantom Menace),
Obi-Wan stumbles upon a mysterious new enemy known as the Jin’ha
(which I believe is a brand new race in the Star Wars universe). I
don’t want to give too much of the storyline away, but eventually
this storyline will merge into and overlap with TPM’s storyline.
Obviously,
one of the most important aspects of this game is how well it lets
you become a Jedi, and Obi-Wan does a great job of putting the
player in that role. As Obi-Wan, the player is able to use several
different Jedi powers such as the Force push (hurtle objects at
enemies, or the enemies themselves), Force pull (disarm an enemy),
and Force jumps (much higher than normal jumps. These are activated
by holding down the left trigger button, then using the various
buttons assigned to each Force power. Additionally, Obi-Wan also employs
excellent lightsaber controls by assigning it to the right analog
stick. Moving the stick swings the lightsaber in the appropriate
direction on-screen, and as a result the control scheme is very
intuitive.
Unfortunately,
almost everything else about the game conspires to take away the fun
that becoming a Jedi can be. For example, the level design is
simply horrendous. While there are a few areas that are done
remarkably well, the rest of the game is comprised of levels that
break down into one long boring
mess. Environments are sparse, with only a few objects to interact
with here and there. What few objects there are to be found are used
repeatedly, so by the end of a level you’ve seen the same box a thousand times. During the level found on the Trade
Federation’s ship (paralleling the beginning of Episode I), you’ll
be both amazed and confused by the level design. At the beginning it
does a great job of accurately recreating that scene (awful graphics
aside, which we’ll get into in a bit), but then you’re forced to
spend 30 minutes running through bland hallway after bland hallway
killing the same three enemies (droids, bombers and some big walking
things) over and over again. When a level takes place
outdoors (for example, on Obredaan), the environments feel as unorganic
as they could possibly be. Rather than be sly about the outdoor
level design, level
boundaries are usually defined by big stone walls that seemingly pop
out of nowhere. Terrain changes are jagged and erratic, and lack
continuity. It never gets boring being a Jedi, but LucasArts sure
did all they could to try and make it that way.

As
if the long levels of nothingness weren’t bad enough, the graphics
are as dull as can possibly be. While there are some good shadowing
and light sourcing techniques employed, everything is covered with
dull and blurry textures. When I'm being forced to run through very long
levels with minimal objects in them, at the very least I expect the
walls to look good. A very minor amount of fogging and pop-up is apparent as
well, but the real problem lies with the character models. Whether
it is Obi-Wan, Qui-Gon, Yoda, or any of the generic enemies, all
character models are low polygon messes that are no better than what
was done on the N64 (really). If it weren’t for the complex
shadowing and light sourcing, I’d swear Obi-Wan was developed with
the Nintendo 64 + Expansion Pak in mind.
Aurally,
well, it’s what you would expect in a Star Wars title. The sound
effects are made up of lots of samples straight from the movies, and
the result is that everything sounds exactly as it should. The music
is both original and new Star Wars stuff, so you know it’s great
as well.
Highs:
- Does
a wonderful job of recreating the feel of being a Jedi, from
using the Force to a lightsaber.
- As
you would expect from a Star Wars title, the music is awesome
and the sound effects are authentic.
Lows:
- Level
design is boring and sparse, with mile after mile of empty
corridor and outdoor environments with artificial-looking
features.
- For
the most part, the game looks like a high-resolution N64 title.
That’s not a good thing.
- Even
with the low-res and blurry graphics, there are still tremendous
framerate drops.
Final
Verdict:
Despite
the game’s numerous problems, Star Wars Obi-Wan remains an
enjoyable title almost solely due to the excellent job LucasArts did
of putting the player in the shoes of a Jedi. It’s certainly a
rent-first title, but one any Star Wars fan should experience
regardless.
Overall
Score: 5.8
Additional
Images:
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