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Review
By: Brennan Ieyoub |
| Developer: |
Remedy |
| Publisher: |
Rockstar |
| #
of Players: |
1 |
| Genre: |
Action/Adventure |
| ESRB: |
Mature |
| Online: |
No |
| Accessories: |
Memory
Card |
| Date
Posted: |
2-20-02 |
After
watching a great football game, I like to top off the experience
with a quick round of NFL Fever. After seeing a hot sports car drive
by, I like to boot up Project Gotham and play pretend for a little
while. After watching a kick ass, no holds barred, bloodbath of an
action movie, I like to play me a little Max Payne. Never before has
the spirit and drama of the superlative Hollywood gunfight been so
faithfully translated to video game form like it is in this game. In
Max Payne, you ARE the action hero.

Remedy
has accomplished this task by taking a filmmaker’s cliché, and
turning it into an integral part of the gameplay: you use slow
motion as a weapon. "Howwwzzzzattt??" You ask me? Well
with the simple press of the left trigger button, everything from
your enemies to the bullets they fire at you slows down to a crawl.
The catch is that Max, being the tough-as-nails rouge cop that he
is, is still able to aim his guns in real-time. This gives you an
incredible advantage over your enemies by allowing you to dodge
bullets by diving in any given direction, and by giving you in a
certain effect, superhuman speed. The effect is called bullet time,
and the result is a revolutionary blend of action, art, and
adrenaline. The first time you dive through a door in slo-mo,
dodging bullets and firing off rounds like Chow-yun-fat, you can’t
help but let a calm, understated "cool" slip from your
lips.
Max
Payne is actually a console port of a year old PC title. Having
played through both versions, I can attest to the fact that nothing
has been compromised in the game’s translation. The graphics
remain sharp and detailed, and the sound is still an auditory
assault. You do lose a bit of accuracy in control with the analog
sticks, however the developers have made the sensitivity and
deadzones completely customizable. After tooling around in the
options during the first level, I was able to give myself a degree
of control that fairly emulated a mouse/keyboard combo. An auto-aim
function is also included for those who want the computer to decide
where their bullets go (I HATE AUTO AIM!! GAGGHH!!), but thankfully,
that option can be toggled on and off as well.
The
story is told through cut scenes that feature graphic novel
storyboards, and talented voice-overs. The basic premise is familiar
as a hershey squirt: Max Payne was the guy who had it all together.
Beautiful wife, healthy baby, promising law enforcement career. One
day Max comes home to find his quiet suburban household trashed to
pieces with the aforementioned wife and baby executed by a couple of
drug fiends. After the requisite downward spiral toward
the-man-with-nothing-to-lose platform, Max wages war against the
Mafia, and the Narcotics Empire that grips the city of New York. The
writing is sometimes over-the-top, but the extremely dark nature of
the story calls for some kind of comic relief. Overall I think it’s
a gripping story line, very mature, and always interesting to watch
unfold.
When
I first played through MP on my PC, I was forced to turn down the
resolution, turn off all the kick ass special effects, cut down on
the sound channels, and yet I still could only get the bastard to
run at about 15fps. Now I still enjoyed it (albeit on my best
friends computer), but playing the Xbox version is a completely
different story. Nothing is sacrificed graphically here! The
framerate stays fast and completely playable. There are only a
couple of locations in the game where it stutters a bit. The
realistic, hi-res textures of the PC game made the transition
flawlessly. More importantly, all of the debris, bullets, and
gunsmoke look great during bullet time. The Xbox is certainly
capable of much more powerful effects, and while you won’t see the
black monster flexing any of that extra muscle here, you get a great
translation of a stellar PC game.

The
sound effects department at Remedy deserves a box of choc-o-lates
for a job well done. Every bullet fired has a sound effect that is
context sensitive dependant on the surface it hits. When you slow
down in bullet time, each effect changes and slows down to match the
action on screen. It just adds to the incredible cinematic flair
this game offers. There isn’t much variety when it comes to music,
but I can see that the major emphasis here was on the sound of the
guns, ricochets, and explosions. There are very few instances where
you’re playing the game with back-up music. Mostly you’re
accompanied by ambient sound effects like droning lights, squeaky
doors and howling wind. The lack of music helped draw me into my
surroundings. I think it was a wise decision on behalf of the
developers. Time for the section where we tear into the meaty
shortcomings of MP-Xbox.
The
only MAJOR gripe I have about this version is the loading times. Not
that they’re too long, but there are just too many of them. You
can only play for about 5-8 minutes before you reach a door that
halts the game and loads another section of the level. You’re
taken to a boring loading screen, and completely removed from your
gaming experience. I suppose it’s a lack of memory making the jump
from PC to Xbox, but c’mon guys, I feel like you could‘ve done
better. It doesn’t ruin the game or anything, but it is annoying
nonetheless. I would have also liked to see some Xbox exclusive
additions, but all you get here is a direct port. Not a bad thing,
but it would have been damn nice to have something new here.
Highs:
- Innovative
bullet-time gameplay
- Great
PC to Xbox translation
- Excellent
voice acting
Lows:
- Lenghty
load times
- No
Xbox-specific enhancements
Final
Verdict:
With
a Xbox, you get to play a near flawless port of a game that used to
only be enjoyable to those with high-end PC computers. While you won’t
find any enhancements here, this is an action title nobody should
pass up (children need not apply).
Overall
Score: 8.8
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