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Review
By:
Jared Black |
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Developer: |
Ubisoft / Red Storm |
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Publisher: |
Ubisoft |
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# of Players: |
1-4 co-op (16 online) |
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Genre: |
Team-based FPS |
| ESRB: |
Mature |
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Online Play: |
Yes |
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Accessories: |
Memory
Unit, Dolby Digital 5.1, System Link, HDTV 480p, Communicator
(voice commands), Xbox Live (Content DL, Scoreboards, Friends,
Squads) |
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Date Posted: |
9-16-04 |
Dear Mom and Dad,
Hey guys, this is Ding. I hope this letter finds you in good
spirits and good health. I’ve just arrived at HQ after another
grueling campaign against the bad guys, and I thought I’d write you
to let you know how I’m doing. I know you enjoy hearing what your
little Dingy’s up to these days. As always I can’t give you many
details of what happened (pesky security concerns and all), but I
can describe for you my thoughts during the mission. Also, I did
manage to sneak out a few pictures which I've attached to this
letter. Suffice it to say that some terrorists were attempting
to assemble WMDs, and as usual Team Rainbow was sent in to do the
dirty work.

Believe it or not, this latest campaign actually felt very similar
to my previous one (the Venezuela/Crespo/oil thing), although it was a bit
shorter this time around with 10 different locales to visit. My
team of Dieter, Louis, and Eddie remained intact, and Mr. Clark (AKA
“Six”) once again served as our liaison with HQ. Even the weaponry
we were given was virtually identical. I wish my team would say a
few more phrases from time to time; for example, they only warn me
when I’m getting shot at and not each other! Suck ups.
While our enemy did display some advances in intelligence (they
still routinely following the same pathways, but show a better sense
of self-preservation), their leaders have gotten much smarter.
Enemies were more intelligently placed this time around, providing
for a harder go of it (although they’re still no match for us!).
They also picked better (and prettier!) environments to make a stand
in, providing for plenty of cover for their troops and more
strategic fighting. The sadistic side of the soldier in me loved
it, as each and every kill was more satisfying and most missions
were just plain fun. Like last time I did unfortunately have to
sneak my way solo through a portion of one area, but fortunately it
was short and much more forgiving than last time (they still let me
kill people, just quietly). I keep telling them to
bring Sam in for
things like this…I don’t have the patience!
I was a little annoyed by a few things though. For example, the
text HQ fed into my HUD sometimes didn’t match up with what Six (no,
not the girl on Blossom) had to say. Also the visuals and
sound occasionally stuttered after I’d been in the field a while,
although that’s probably due more to my HUD’s crappy first
generation Thompson drive than an actual bug in the software.
Still, I’m not the only one with one of those and that should’ve
been tested before I went out into the field. My life is at stake
after all!
When we’re out in the field HQ will often pump music into our HUD
during critical parts of a mission to keep us motivated, and the new
stuff they started playing is definitely a step up. It’s in the
same militaristic style of course, but I wouldn’t have it any other
way. Most of the time the music’s not playing (since we need to
hear what’s going on around us), and when that was the case
everywhere we went sounded nice. Planes flew overhead, terrorists
shouted a greater variety of things in their own native tongues,
locals talked over the intercom as if we weren’t there, and the
sound of our footsteps sounded as satisfying as ever.
While I’m writing, I might as well tell you about some nifty new
stuff we have here at HQ. We now have a new solo mission simulator
known as “Lone Rush” mode, which allows me to replay each of the
missions featured in our latest campaign by myself! Basically the
goal is to reach the extraction zone before time runs out, with
additional time rewarded for killing terrorists, disarming bombs,
and securing hostages. It’s pretty awesome (and definitely a rush),
but of course we had to finish the campaign first so the video of
those missions could be used in the mode. Sometimes in the
battlefield I tell my men to hold simply so I can clear the area
ahead first (face it, they aren’t as good at this as I am), so I
definitely enjoyed a mode that’d allow me to go solo for a change!
I can also play through the regular missions with a friend if I
wish, which is a nifty little addition as well.

As you know, we’ve always had a sweet online network set up to play
on at HQ to keep ourselves sharp when not out in the field. After
returning from this latest campaign, I discovered that we have some
new features on it as well! In addition to all of the stuff we had
before, there are now two more modes called Total Conquest and
Retrieval. Total Conquest involves each team trying to maintain
control of a set number of satellites for 30 seconds. Retrieval is
basically capture the flag with a canister instead of a flag, and is
another cool addition to the experience. We also have a bunch
of new maps to play on, based on my most recent campaign of course.
As great as these are, the biggest addition to online play has to be
the new “Xbox Live 3.0” stuff. We can now create our own squads,
each with its own motto and logo, and enter tournaments against
other squads! It’s also integrated with MSN Messenger, so it’s
easier to communicate with our squad mates while playing.
Unfortunately they haven’t yet figured out how to stop the spawn
campers (unskilled losers that I loathe with a passion), which still
makes it important to find buddies you like to play with you.
So all in all, it was another enjoyable campaign. The good guys
won, and my entire team was challenged like never before. Say hello
to the entire Chavez family for me (and Jack Ryan while you’re at
it), and I’ll come home for a visit as soon as I get some time off
(manage to drag myself away from Xbox Live).
Love,
Domingo
Highs:
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Xbox Live 3.0 support has arrived in style. The squad support is
nice, and the game also includes two new online modes and a ton of
new (and better than before) maps.
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The single-player levels are better designed, with more natural
layouts and plenty of nasty gunfights.
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The graphics have been upgraded a bit, with more environmental
detail and light sourcing all over the place.
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The front-end before each mission was given a sweet new makeover.
Lows:
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The graphic engine is starting to show its age, but just barely.
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The single-player campaign is a bit short, and lacks the between
mission FMVs to help flesh out the storyline like they did in the
original.
Final
Verdict:
Although focused primarily on the online improvements, the new
single-player campaign and co-op missions in Tom Clancy’s Rainbow
Six 3: Black Arrow are good enough to justify spending another
$40 (or $30 as it can already be found in several stores) even if
you don’t subscribe to Xbox Live. While the engine is starting to
show its age and the single-player campaign gives a definite feeling
of déjà vu, the subtle improvements in each is enough to win me over
for one more round of action with Team Rainbow.
If you do subscribe to Xbox Live and enjoyed the original Rainbow
Six 3 then this is simply a must-own, no questions asked.
Overall
Score:
9.1
Additional
Images:
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