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Review
By:
Siou Choy |
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Developer: |
Artech Studios |
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Publisher: |
Majesco |
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# of Players: |
1-2 |
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Genre: |
Shooter |
| ESRB: |
Mature |
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Online Play: |
Yes |
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Accessories: |
Xbox
Live (online play), Dolby Digital 5.1, System Link |
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Date Posted: |
5-28-05 |
One look at the back of Raze’s Hell’s box and its $20
“bargain” price tag and you know you’ll be in for a real treat with
this game. Mind you, I’m not talking about the sort of treat one
actually derives enjoyment from, but rather the “treat” you get from
pulling your loud, smelly Uncle Louie‘s finger after a big meal and
a few dozen brews on Super Bowl Sunday.

Before we get started, it’s important
that the reader understand something about this game. Whatever
anyone may have told you about it, whatever you may have read,
whatever the box copy or in-store promotion may lead you to believe,
this is the whole story about Raze’s Hell, everything you
need to know, summed up in one concise sentence:
“…wants so badly to be
Conker’s Bad Fur Day, but fails miserably and utterly in even that
admittedly meager goal.”
The festivities can’t start fast
enough. The introduction already leaves the gamer considering
suicide (or systematic homicide directed at the designers, take your
pick). The Kewletts, a country of ostensible “cute and cuddlies”,
decide to opt for a Hitlerian policy of lebensraum, invading
the outside world to infect it with their supposed beneficence
(obvious parallels to current world politics being left unsaid for
the nonce). You are, apparently, the sole opposition. And here’s
where the problems have already started. The “cute” voices
sound akin to Bernadette Peters on helium, i.e. both extremely
annoying and decidedly un-cute. The graphics likewise prove both
choppy and ungainly, even in the partial-FMV directed initial
sequences.
It isn’t very far into the game
before the unwary gamer encounters Cardinal Gaming Sin #1:
you have to move the camera manually – it will not track along
with your movements. I don’t care how good your game’s
reputation is, how wonderfully developed its storyline, how
beautiful its graphics and involving its gameplay – if you
have to work the camera by hand, you get an instant “F” (and
yeah, that’s graded on a curve, so as not to damage your fragile
youthful self esteem) – period, end of story. Please spread the
word among the game developing community, so as to avoid any future
infractions of this rule. I hate having to make examples of
individuals.
Ah, you wanted to know about the
gameplay. Well, here it is (such as it is) in a nutshell: you go
around sucking up bugs and plants to regurgitate and expel as laser
fire against the supposedly “cute” Kewletts (who are about as cute
as Ernest Borgnine’s baby pictures), who insult you, rather lamely,
as a sort of running commentary throughout. The (one assumes)
intended humor of said insults consist almost entirely of
kindergarten-level cracks about how ugly your character is, ad
nausaeum. Unlike the far wittier and more clever Conker's
(bet you never thought you’d hear those 3 words in one sentence),
the humor (like gameplay and graphics) remains solely at the grade
school level, and early grade school at that - I’ve suffered through
more entertaining, cutting edge barbs in Disney flicks.
Enemies die in an absurd splatterfest
of gore and dismemberment (solely accounting for this atrocious
pseudo-kiddie game’s otherwise unsolicited ‘M’ rating). In fact,
even once the Kewlett forces are dead, you need to spend some
quality time butchering the corpses, quite graphically, in order to
suck up their body parts (which fly everywhere) in order to renew
your health. Remember: plants/bugs = ammo; decapitated and
mutilated flesh = health; an equation sure to get you on the wrong
side of the psychiatric couch in no time. In fact, if you choose to
utilize the “B” option (which allows you to roll through their
forces Sonic-style), you may very likely wind up with one or
more screaming, bleeding corpses splattered across the game
“windshield” for half a minute at a time. If this constitutes your
personal idea of amusement, please, don’t bother to introduce
yourself.
I found myself fighting off
excruciating levels of boredom within the first 10 minutes of
gameplay, well before the in-game tutorial had come to a close.
Amazingly enough, Raze’s Hell was apparently developed with
online gaming in mind, if you can believe that more than one idiot
would find this game amusing and diverting enough to want to turn it
into another Everquest or something.
In fact, that seems to be the only
option for those desirous of something more than a solo experience
in gaming hell: despite any claims at being “multiplayer”, there are
no actual options for in-person 2nd or 3rd
player gameplay – any references thereto involve online or “system
link” considerations. All things considered, this was probably a
wise choice on the part of the development team – you probably
wouldn’t want your buddies whipping a $30 Xbox controller at your
head (or $10,000 high definition television screen) in disgust.
Amusingly enough, someone over there
at Artech saw fit to throw in a few FOX-ish spins on reality in the
little newscasts covering the Kewlett’s war of aggressive
expansionism, urging at one point that the viewing audience
“remember, we’re bringing them freedom” – a rare moment of
insightfulness that displays a modicum of intelligence on the part
of the development team, sadly evinced nowhere otherwise in the
course of gameplay.
What even the densest of gamers
should take away from the Raze’s Hell experience (and it is
indeed, as advertised, a hellish one) is that somebody is damn
pissed about growing up in the 80’s (which was admittedly one doozy
of a lame decade, particularly in regards to Saturday morning
entertainment). Unfortunately, copyright restrictions and an utter
lack of imagination keep the Kewletts from resembling in any way the
Care Bears / Snorks / Monchichis / et al one assumes they were
intended to stand in for.
The general impression one gets is
that the developer grew up as the only guy in a family full of
sisters, and now feels it necessary to prove his masculinity by
inflicting this masterpiece on the gaming community at large
(thereby settling, once and for all, that he really hates
all the cute stuff he was forced to grow up around). Morbid
curiosity led to further investigation and a trek into the modern
wasteland that is the credits section of the game manual. As it
turns out, there were 3 individuals responsible for the game concept
– odd that there wasn’t a single girl involved therein. Perhaps she
might have informed them that, wholly apart from the general
stupidity of the concept, the Kewletts in no way approximate
anyone’s generic conception of “cute”. Certainly someone should
have advised them as to what may, in any broad sense, constitute
actual humor (which, even in minor doses, may have made the
mind-numbingly simplistic and repetitive gameplay somewhat more
bearable). Sadly, such was not to be.

The bottom line is, some moron at
Artech Studios was sitting around with his buddies talking about how
great it would be to do another Conker's, but without the
sex, alcohol, adult humor, etc. (already an idiotic idea, but
hey). However, as Raze’s Hell was developed, not with a
more (however low-class) sophisticated British sense of humor, but
rather a C minus-on-a-grade modern American intellect at the helm,
the results turn out quite as expected. For any American
Idol-following, FOX news-trusting hip-hoppers out there, the
previous sentence should approximately translate to “a-duhhh”.
It is a sad thing indeed when someone
produces a body of work, in whatever medium, that is intended to
elicit laughs, yet leaves its audience utterly stone-faced, even
baffled as to the guilty party’s intent. Raze’s Hell is one
of those unfortunate productions: unfunny, far from diverting, and
wholly unamusing.
I leave you with an offhand comment a
friend made, on the night I tested out this masterpiece of
intellectual stimulation, graphical beauty and gaming mastery. To
wit:
“Whoever came up with this idea has
got some serious problems.”
Highs:
-
Online (“Xbox Live”) enabled, if you
care.
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Well, it’s a “bargain game” (retails for $20), though
torture like this is
really no bargain, at any price.
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Essentially, Raze’s Hell is an
N64 game that came out 4 or 5 years too late, necessitating a port,
however inappropriately, to the pinnacle of current gaming
consoles. Maybe it’d pass as a PS2 game, I dunno. But to bring a
piece of crap like this to bear against the graphical capabilities
of the Xbox? Please…
Lows:
-
Too numerous, not to mention tedious, to recount.
Take a couple of
minutes and read the review, ya
lazy bum!
Final
Verdict:
Doubtless some bonehead still
traumatized by long-faded kiddie “cute” fads such as Barney, Pokemon
and 80’s Saturday morning cartoon fare will find a masterpiece in
this disastrous, ultimately boring attempt at a humorous “adult”
game. Those possessing more rational sensibilities are advised to
use caution in the use of this product prior to the operation of a
motor vehicle or the use of heavy machinery.
Overall
Score:
4.0
Additional
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