 |
|
Review
By:
Jared Black |
|
Developer: |
Namco |
|
Publisher: |
Namco |
|
# of Players: |
1-2 |
|
Genre: |
Fighting |
| ESRB: |
Teen |
|
Online: |
No |
|
Accessories: |
In-game Dolby Digital, HDTV 720p |
|
Date Posted: |
11-21-03 |
The original Soul Calibur proved to be a surprise hit for the
doomed-from-the-start Dreamcast (R.I.P.), and the system’s best game
at launch (even topping Sonic Adventure and NFL2K).
Featuring crisp visuals (which some still claim are the system’s
best despite it being a launch title) and excellent gameplay it
helped move Dreamcasts and establish Namco’s Soul series as
one of the genre’s best. Inexplicably Namco never brought the title
to other platforms (notably a lesser N64 port or at least a
lackluster PS2 port), but they didn’t make that mistake with the
sequel. Soul Calibur II has arrived on all three systems,
and it might just be the best fighter on Xbox yet.

Apparently Namco agreed that the first game rocked, because its
sequel does very little that it’s predecessor didn’t do. I’ll admit
that I approached this thinking it would be a button-mashing
fighter, because that was always my impression of the first game
having never played it myself. After getting my butt handed to me
several times, I quickly realized that this wasn’t the case. It
won’t take long for anyone else to realize that there’s a great deal
of strategy involved here as well.
Movement can be made in eight different directions, and primary
weapon strikes are divided up into horizontal and vertical. For
good measure there’s also a kick button and a guard button as well.
In addition to these basic attacks there are a variety of
specialized attacks, combos, charge moves, and other such attacks
you’d expect in a fighting game like this. I’m still not sure I
really have the fighting system mastered, although admittedly I’m
new to the series and fighting games in general. I don’t imagine
that a veteran of the first game would have much of a problem with
it though.

The primary single-player mode is once again Weapon Master, which
still has characters hopping from location to location participating
in fights with specific requirements. The ultimate purpose of this
mode is to collect each character’s alternate weapons, so the lame
storylines can be forgiven. Plus, you know, fighting games never
really have good storylines anyway. Then there is a litany of other
standard fighting game modes, including Arcade, Vs. Battle, Time
Attack, Survival, Team Battle, Vs. Team Battle, and the omni-present
(and very basic) Practice mode.
Graphically, Soul Calibur II surpasses the original in beauty
and scope. One of the downsides of being a multiplatform game
however is that the Xbox version usually suffers, and that’s the
case here. While the character models all look impressive, some of
the secondary/stage animations are rather basic. The texture work
also looks slightly below that of standard AAA Xbox fare, and the
menu is rather basic and cheesy. On the whole Soul Calibur II
doesn’t wow the way Dead or Alive 3 did when it launched on
Xbox, but it’s still a mighty good-looking game.
Sound is impressive; in particular the voice acting as each
character has a ton of phrases (close to a hundred) that are
delivered in a professional manner at various points during battle.
In contrast to games like Guilty Gear XX, the music is very
epic in nature and almost makes the game feel like a RPG at some
points. If the storylines weren’t so lame, I could actually see the
music adding some weight to them. As it is now though, it merely
serves to ratchet up the intensity of each battle several notches.
That’s good enough for me.
Highs:
-
Still the best weapon-based fighting game series.
-
A gorgeous game that doesn’t skimp on the visual flair.
-
The voice acting is impressive, as is the epic musical score.
-
Spawn is an inventive choice for the Xbox-exclusive character.
-
Plenty of stuff to unlock.
Lows:
-
Not a lot of improvement over the first game, which isn’t that bad
overall but shows in several areas versus today’s fighting games.
-
Practice mode is pretty basic.
-
Like most multiplatform games, the visuals suffer slightly in
comparison to Xbox-exclusive titles.
Final
Verdict:
I always feel uncomfortable reviewing fighting games (I’m more of a
RPG guy), but this review was an easy one to write. Soul Calibur
II delivers more of what gamers loved in the first game, without
straying too far from the series’ winning formula or (unfortunately)
adding a lot of innovation. Namco certainly needs to look at how
they can improve the series for the third installment, but for now
this’ll do just fine.
Overall
Score:
8.9
Additional
Images:
|
|
 |