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Review
By:
Nick Arvites |
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Developer: |
Surreal Software |
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Publisher: |
Midway |
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# of Players: |
1 |
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Genre: |
Survival Horror |
| ESRB: |
Mature |
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Online: |
No |
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Accessories: |
HDTV
480p |
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Date Posted: |
4-7-04 |
Horror games, like horror movies, tend to be either extremely good
or extremely bad. I personally haven’t enjoyed the genre since the
earlier Resident Evil games. The slow pace present in many horror
games wouldn’t hold my interest, especially if I got stuck with an
extremely difficult puzzle and/or bad controls (Evil Dead for the
Dreamcast, I’m looking at you). Even then, most horror games were
clichéd, taking way too many notes from zombie movies and the
Resident Evil series. With all of these preconceptions, a copy
of The Suffering from Midway landed on my desk.

The Suffering
immediately changed the pace. You don’t play a likable guy in a city
or old mansion. You play as Torque, a man on death row for killing
his wife and two children. The game begins as Torque is transferred
to death row. You get the immediate prison feel by the massive
amounts of profanity in the opening cut scene. About one minute into
the cut scene, the power goes out and your fellow death row inmates
are slaughtered by semi-visible creatures. Torque gets out of his
cell and starts exploring the prison. The game is pretty uneventful
for the first fifteen minutes, only seeing mutilated guards,
prisoners, and trails of blood throughout the prison. However, you
soon encounter the first of the twisted creatures present in this
game, and they don’t let up for the rest of the game.
The creatures present in this game are twisted representations of
execution methods on the bodies of the living dead. The creature
design was done by Stan Winston Studios. If that name sounds
familiar, you might remember it as the studio responsible for
creating the look of characters in Terminator, Predator,
and Aliens (among other projects). The end results are some
of the most hideous horror creatures in any video game or movie. The
creature design separates this game from almost every other horror
game out there, and adds to the overall disturbing and often
disgusting atmosphere of The Suffering.
The gameplay of The Suffering is more akin to Evil Dead:
Fistful of Boomstick. If you haven’t played that game, it
basically means that you’ll be walking around annihilating hordes of
undead while trying to stay alive. Granted, you won’t see nearly as
many on the screen as you did in Evil Dead, but it’s the same
concept. Almost. See, The Suffering has a twist. Torque isn’t
exactly mentally stable. He doesn’t remember murdering his family
and has a history of blackouts. His instability is augmented by the
constant voices shooting through his head telling him to be merciful
or cruel, as well as flashbacks and visions of his family and inner
demons. These inner demons are materialized by the insanity meter.
When that meter fills up, Torque can turn into a giant monster that
tears through everything. However, this special attack is limited
and can only last as long as the insanity meter still has some juice
in it. What you do in various situations determines which ending you
get. These situations range from wasting a potential lackey/extra
gunman to executing people or indiscriminately killing people who
aren’t attacking you.
The extreme and gratuitous violence in The Suffering may keep
some people away. Blood is rampant, heads fly off, and mutilated
bodies missing limbs litter the entire game. Some of the cut scenes
are enough to make even the most hardcore horror fan cringe, and
some of the creatures and situations will make you jump. The entire
creepy environment is enhanced by the island prison that you’re on.
This island has it all: graveyards, a prison, an old asylum, and a
long history of supernatural horrific events. Weapons were fairly
limited in my opinion. Sure, they have the standard pistols,
shotguns, machineguns, and explosives, but that’s about it. Granted,
the inclusion of the shiv (or shank) as the initial weapon gives
this game a further prison feel.
The difficulty of this game isn’t really that bad. It sort of
reminded me of Max Payne, whereas if you managed your painkiller use
and knew how to gun down everything before it killed you, you
shouldn’t die unless you run out of ammo or get swarmed. However,
unlike Max Payne, your enemies generally won’t have firearms (with
the exception of a few undead with projectiles and the occasional
group of prison guards). Skillful players can decimate enemies from
long distance. The hardest parts of the game usually entail being
stuck in a certain room while being swarmed by waves of enemies. In
a few instances, you have to figure out a stupid puzzle to get out
of the room while fending off attackers. Overall, the game generally
becomes frustrating once every couple of levels and this usually
happens when the pace slows down (meaning some form of a puzzle).
The puzzles aren’t hard, but they aren’t clear either. The slower
paced areas seem to disrupt the flow of the game. If you’re going to
have a progressive pace that involves fragging creature after
creature, you don’t want to suddenly change that pace and,
inadvertently, style of the game for a certain amount of time.

The sound is excellent. The atmospheric sounds, voices, and music
fit perfectly. Prisoners and guards sound like they belong there,
the voices in your head have a distinct real-yet-not-real feeling,
and the ambient sounds set up a perfectly scary atmosphere. My only
major problem with the sound of this game is the lack of surround
sound support. This game screams for 5.1 Surround Sound. Utilizing
surround sound would make the game even scarier.
The controls feel average, albeit slightly awkward in certain
situations. The learning curve is generally about five minutes,
although switching weapons and items is harder than it should be. If
an enemy gets alongside you, it feels really awkward trying to turn
to fight him. They need polish, but the controls aren’t horrible.
One interesting feature is the ability to switch from 3rd
to 1st person views. Changing the view can be useful if
you’re trying to precisely shoot something, but I generally stuck in
3rd person view because the controls in 1st
person view were far too sluggish and the view was far too limited
for my tastes.
Highs:
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Creature design is amazing
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Faster pace for a horror game
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Perfect Horror Atmosphere
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A needed breath of fresh air for the horror genre
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Beautifully disturbing
Lows:
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No
5.1 Surround Sound support
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Controls need to be polished
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Pace can get erratic
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The
game can get monotonous after awhile
Final
Verdict:
The Suffering
is a breath of fresh air for the horror genre. Far too many games
took the route of Resident Evil or Parasite Eve and made the genre
far too slow and too focused on conserving ammo. Thankfully, The
Suffering changes the pace completely through an almost Max
Payne pace.
The main problem many people will have with The Suffering is
the massive justification for the M rating. Profanities are almost
as rampant as the mutilated corpses, as one might expect from a
group of people fighting and running from horrible legions of the
undead. The violence is pretty extreme. While not as bad as
something like Manhunt, the violence level in The
Suffering is about a 9 on a 10 point scale. If you can’t stomach
extreme violence and profanity or you plan on buying this for a
younger child, you may want to reconsider this game. However, if you
love horror and action games, definitely check out The Suffering
for one of the best horror-action experiences the genre has seen in
years.
Overall
Score:
7.9
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