 |
|
Review
By:
Greg Lynch |
|
Developer: |
Neversoft |
|
Publisher: |
Activision |
|
# of Players: |
1-2 (8 w/system link) |
|
Genre: |
Extreme Sports |
| ESRB: |
Teen |
|
Online: |
No |
|
Accessories: |
Custom
Soundtrack, System Link, HDTV 720p |
|
Date Posted: |
1-15-04 |
The Tony
Hawk series has been universally accepted as the epitome of
extreme sports games for good reason. Not only is it essentially the
grand-daddy of the genre, it has also continually set the standard
to which all other games in the genre have been compared. Each installation in the series has featured rock solid
gameplay with just enough changes to keep the game feeling fun and
fresh. However, Neversoft took the concept a huge step further in
their latest game, Tony Hawk Underground (THUG), by offering
a story mode which will likely change the landscape of sports titles
for years to come, and for the most part it’s a success.

The game does
little to evolve the series’ basic game controls, and if you’re
familiar with other Tony Hawk games you will undoubtedly feel right
at home in this title. All the tricks and moves are executed in the
same fashion as Tony Hawk 4 (and apart from minor changes in each
version, all the rest of the games in the series as well). For the
uninitiated, executing tricks merely consists of moving the
directional pad (or joystick) in any direction followed with a
button press. Getting higher scores requires stringing tricks
together in a combo, and keeping it going as long as possible.
Thankfully, tricks are as easy to execute on the Xbox controller as
they are on the PS2’s extreme sport-friendly controller.
The largest change to the series in
this version is the focus on a story mode. While the story, which
tells of your character‘s quick rise to stardom from a small town in
New Jersey (like Jon Bon Jovi with a skateboard!), is fairly
uninspired, it still does a decent job of compelling you to keep
playing through the game. It also allows for some pretty amusing
challenges, although several missions almost feel like Acclaim’s
BMX XXX inspired them.
Whether or not you consider that a good thing is totally dependent
on your tastes.
Overall, the
story mode does add a new element that lets the title feel like a
fresh change of pace to the series, but that doesn’t mean it’s
perfect. For example, there are driving missions that put you in
control of a car, and send you on mundane and sometimes annoying
missions. The car physics are inexcusable in even the cheapest of
bargain games, and the whole experience does nothing except pull you
out of the role of skater and break up the flow of the game. If you
can imagine replacing the skater’s unrealistic “floating” physics
with a car, you’ll get the general idea.
More
successful, but still questionable, is the ability to jump off your
board and explore the level on foot. This allows you to reach
locations that would otherwise be impossible; including rooftops on
which you can climb and ladders you can shimmy up to reach higher
ground. It helps to keep things interesting for a while, but does
little apart from adding an extra layer of height to a level. You
can also continue a combo for a short period once you jump off the
skateboard, but I found it mostly worthless after a while and ended
up only getting off the board if the game required me to for
missions or to find hidden objects.
Probably the
largest hit the game takes from the story, however, comes from your
inability to play through the career with any of the pro skaters.
While the rest of the series allows you to play as each pro included
in the game, sometimes even changing goals slightly for each
character, THUG forces you to play with a user-created character
(male or female) which seriously hurts the longevity of the title
compared to the other games. The developers did give you a reason to
keep playing in the form of four selectable skill levels, and
additional rewards for each one completed, but by the end of the
game you might find yourself hard pressed to want to go through it
all again.
Of course, a
new iteration of the Tony Hawk franchise wouldn’t be complete
without adding even more stuff in terms of customizing the
game, and this time the developers really went all out. Level
editing is even easier, and now includes the ability to create level
goals, including the feature to edit the text spoken by the people
who give you the goals. There’s also the ability to create your own
tricks by cutting and pasting the game’s default tricks and
combining them together to make a completely new one. Also, the game
returned the ability to create your own board. However, it’s more a
matter of combining board effects into one design. In the end, it
does allow for the masses to make a much neater looking board, with
no drawing skills required. Unfortunately, the Xbox version doesn’t
support Live, meaning it also doesn’t support the PS2’s ability to
import your own face in the game, which is really the ultimate in
customization.
If you are
like me and found Tony Hawk 4’s level design a step backward from
the rest of the series, you’ll be pleased to find a much more
focused experience in THUG. The levels have returned to a smaller
size, resembling those of the rest of the series, but with a much
better placement of line-forming objects. Everything is colorful and
memorable, from the bustling activity as people walk around to the
landmarks found in each of the cities you visit. It’s definitely
some of the best stuff I’ve seen from the series.

The game’s
graphics are also a step up from the rest of the series, though by
no means perfect. The game now features smoother animation, better
texture work, reflective surfaces, and just an all around cleaner
presentation. The framerate is rock solid, though the weird slowdown
around steam still remains for whatever reason. My main complaint is
the same one I’ve had with the entire series, and that is in the
form of character design. For whatever reason, all the characters in
the game still look a little strange, and now, with the focus being
on user-created characters, it becomes even more noticeable. Despite
the ability to shift and warp nearly every aspect of your character,
it’s darn near impossible to make one in the least bit appealing,
not to mention look in the slightest bit like you or anyone you
know. It makes not having the ability to import your face into the
game (in the Xbox version) even more frustrating. Though, seeing
what the pro’s distorted faces look like, it might be for the best.
The game’s
audio is another small step in the right direction, thanks to some
fairly decent voice work. Your character speaks every line of
dialogue in the game, with one voice set for male and one for
female, and it adds a lot to the in-game cut scenes. The music is
also better than last year’s game, though still nothing memorable
like the first couple of games in the series. At least it doesn’t
hurt the ears too much, and if it does there’s always the ability to
use custom soundtracks. The sound effects are also spot-on, and do a
great job of adding atmosphere to the title.
Highs:
-
The return
of interesting level design
-
A nice
change in the series overall design
-
Customization is better than ever
Lows:
-
Few reasons
to play through multiple times
-
Painful
tossed-in vehicle levels
-
STILL no
Live play!!!
Final
Verdict:
In the end, if
you take the game in context of the rest of the series, THUG
is a solid entry. All the elements are there for both fans of the
series, and newcomers alike. However, it never feels as much like an
evolution of the series as it does a side project, and when compared
to a game like SSX3 you can’t help but scratch your head
wondering if maybe the series should take a break for a couple of
years and really revolutionize the franchise. It’s definitely a fun
game worthy of the name, but fans looking for more out of the series
might find themselves slightly disappointed in spite of all the fun
the game has to offer.
Overall
Score:
8.0
Additional
Images:
|
|
 |