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Review
By: Siou
Choy |
| Developer: |
Acclaim |
| Publisher: |
Acclaim |
| #
of Players: |
1 |
| Genre: |
Platform |
| ESRB: |
Everyone |
| Online: |
No |
| Accessories: |
Memory
Unit, Dolby Digital, HDTV 480p |
| Date
Posted: |
3-27-03 |
Once
upon a time, not so very long ago, there was quite a hubbub about
the latest release in Nintendo’s pet franchise: the one, the only,
Mario Sunshine. Now that some time has passed and youthful
fans (and cynical ad execs) have had ample time to milk it for all
it’s worth, and run the popular children’s platformer straight
into the ground, Acclaim is playing the odds that people will be
looking for something else along the same lines.

Their
answer comes in the form of Vexx, a tough little
hedgehog-like creature with Wolverine-style metal talons who seems
to have a lot more than a phony, poorly done Italian accent going
for him. While this may seem a bit strange and harder edged than the
usual N64-era preteen Mario audience would be accustomed to, Acclaim
is hoping this odd hybrid will draw in both the Super Mario
Sunshine crowd and more mature gamers. Most of these
mature gamers rightly feel the Mario franchise (at least since the
days of 8 bit) is for kids and want a bit more of an edge to their
gaming experience.
The
"plot", such as it is, is the ultimate in cheese. One day
a group of evil beings who follow the word of "the Dark
Yabu" (ahem) overthrew the world of Vexx and his people.
Captured along with his grandfather, the aging "guardian of
Overwood", Vexx sees his fellow villagers either imprisoned or
murdered. Unable to stand it any longer (picture William Shatner
getting worked up: I…just…can’t…STANDITANYMORE!")
Vexx escapes due to the sacrifice of his grandfather. In his flight,
Vexx just happens to stumble across the "legendary Astani War
Talons". With them, Vexx somehow suddenly has the power to stop
the Dark Yabu and avenge his people. Riiiight. The bottom line is,
if we are to go by the intro, Vexx is nothing more than
D&D for kids with their brains sufficiently addled by the
pernicious influence of Disney. We are presented with a positively painful
overwrought intro, read earnestly by some crappy children’s author
over Disney-style cheese animation, telling a Baldur’s Gate
style story of…well, absolutely nothing; but you just know somebody’s
going to end up gushing ecstatically about how deep and profound
this crap is. Yabu yabu!
Should
one make it through this tomfoolery without immediately heading for
the place of purchase to demand a refund, the first thing the
intrepid gamer has to deal with doesn’t exactly clear the waters.
A Crash Bandicoot style training level finds Vexx’s human
counterpart learning his/her chops to the accompaniment of some
ridiculously incongruous, tacky "dramatic" Hollywood
music. I guess the closest parallel I can come up with is the late
Jim Henson’s The Dark Crystal, but that was far, far better
than this dross). Doubtless, a fair portion of the game’s intended
audience has by now given up on it, or skipped through in disgust,
but hold: more adventure awaits!
There
are nine playable worlds in Vexx; each split into several
levels/areas. In each of these, your goal is to find a rather
Fulcian beating heart (complete with severed arterial extensions,
and pulsating rather grotesquely for an ostensible children’s
platformer). Apparently, these "shadowraith" hearts are
necessary to help power various portals that allow you access into
other worlds. Basically this is a fancy way of saying that you
can’t get to the next level without reaching said level’s goal
– like the rest of the game, a bunch of fancy BS attempting to put
a glossy sheen on the bland averageness of what amounts to a very
standard platformer). Unfortunately, most of the hearts are located
fairly proximate to each other, so you end up running the same paths
over and over. As one might expect, this sort of thing tends to make
the levels a bit repetitive.
It
seems that all platformers, since the onslaught of the N64, fall
under the curse of the spastic drunken camera, and Vexx is no
exception. During certain sequences the camera will track Vexx
fairly well, but God help you if you have to pass too close to a
wall or need to adjust your view for a tough jump. This is when the
camera will decide to spin wildly and rotate or sweep circuitously
at all sorts of bizarre angles, pointing your view anywhere but
where the game dictates you actually need to see. Much like
my favorite seasick platformer, Castlevania 64, manually
adjusting the camera only corrects the view to where you want it for
a half second, before spinning back to it’s previous inane view
(or in some cases, an even worse one).
Aside
from the opening animation there are few scenes in Vexx
involving any voice acting at all, which is a good thing, since said
voice acting isn’t exactly top notch. Mercifully, once the cut
scenes end, all you hear is Vexx grunting as he works his way
through each level. Tech geeks with state of the art sound systems
should be ecstatic to hear that Vexx supports Dolby Pro Logic
II, so you can hear him grunt at you in 5.1. WOW! Sign me up,
quick!

Like
all too many games in current release, Vexx would have been
considered a great looking game, if it were released a year or two
ago, on the N64 or even Dreamcast. As a Next-Gen platformer, Vexx
just doesn’t hold up. Graphically speaking the game looks OK, for
the genre, but there’s little significant improvement over such
N64 favorites as Conker. Some nice graphic touches here and
there (water, the rippling haze effect of the portals, akin to the
"behind the mirror" effect in John Carpenter’s
fascinating Prince of Darkness), rather than setting the
standard, appear to have been thrown in to spice up the dross of the
overall layout, feel, and character design. Granted, the frame rate
runs a bit smoother, and there are a few technical upgrades (such as
said shimmering portals), but there’s nothing here to write home
about. One neat thing about Vexx (you knew there had to be something,
didn’t you?) is that you’re able to change the time of day in
the game. Again, it’s not particularly significant (nothing
wonderful happens based on the time of day), but it’s fun to see
how the landscape and monsters change once it becomes night.
Once
things actually get going in Vexx (which takes longer than
you might suppose), you’ll probably start to enjoy the game a
great deal if you were interested enough to purchase or rent it in
the first place. Unfortunately, one of the first hearts to be
retrieved is in an area that requires a lot of jumping and perfect
timing (mind you, this is in conjunction with the queasy camerawork
we discussed earlier). Let me warn you, falling to the bottom of the
level (or damn close to it) a few too many times right off the bat
will make you seriously consider whether to dump the game before you
even really get started. Vexx goes from challenging to
frustrating far too early in the game, thereby running a very high
risk of turning people off (especially younger gamers). If you
persevere, the next levels will fly by with little trouble and the
game will seem fun again. And this, while a bit extreme in throwing
down the gauntlet so early on, seems to be a problem with a few too
many games lately. Developers appear more interested in making
something extremely difficult and frustrating rather than fun and
diverting (the sign of a true geek – making everything
incomprehensible and useless to anyone who’s not
"hardcore" or an "insider"). And all things
considered, they’d better watch out, lest they get their wish. If
the trend continues, there won’t be any audience left but
the "hardcore insiders". And a couple of hundred computer
nerds slapping each other on the back between snorts do not a profit
make.
Highs:
- Amusing
for platform junkies
- Huge
world to explore
- Controls
aren't bad - fairly responsive
Lows:
- The
cameras. Perfectly horrible computer-misdirected camera nausea
makes movement in spots requiring any sort of precision
extremely difficult.
- Nothing
like anthropomorphism. A cast of monkeys, boars, and squirrels.
Can you say "Disney"?
- The
introductory cutscenes. Beyond what I mentioned earlier, Vexx
contains some of the worst voice acting ever (and yes, that
includes Shenmue). My favorite was "Old Darby"
(Darby Crash, he ain't) – some 35 year old yuppie talking out
the corner of his mouth in a sad attempt to approximate the
intonations of the aged. His disembodied head threatens to
accompany you throughout the course of the game, reappearing
periodically lest you miss his endearing presence and doubtless
Oscar-winning performance. Thankfully, at least in my game thus
far, I never caught sight of the sorry bastard again. Good
riddance, I tell you!
- The
sound. In keeping with an annoying cinematic trend, the dialogue
is kept relatively low, while the moronic sound effects you
could do without are jacked to earsplitting, floor shaking
levels. It’s clear Acclaim thought they had a real epic on
their hands here.
Final
Verdict:
The
once-freakish heights of popularity of the platformer have plummeted
in recent years due to some pronounced graphical innovations better
showcased in other, more "realistic" genres.
Unfortunately, the 3D platformer has failed to follow suit; some
decidedly minor, halfhearted efforts to incorporate prevailing
technological standards merely seem awkward in the bulbous, day-glow
setting of what are still essentially N64 games in the Next-Gen era.
Those who cling to their earlier love of the platform genre should
enjoy Vexx. If you disregard its many limitations and
missteps, at heart, it’s a solid 3D platformer.
Where
it makes its biggest misstep is in it’s introductory cutscenes, a
sorry attempt at creating depth and a "meaningful" plot in
the wake of the recent, somewhat unexpected resurgence in popularity
of Tolkien. More reminiscent of Maximo (without the fun) and Toejam
and Earl (without the humor) than The Lord of the Rings,
this wannabe RPG for morons comes off instead like a poor cousin to Donkey
Kong Country. N64 based its entire failed history on kids’
games like this. You’d think everyone else, if not Nintendo
themselves, would have learned from that. The crowd that
spontaneously orgasms over kindergarten-level crap like Shrek
and Monsters Inc. should enjoy this. Everyone else over the
age of 10 should steer clear.
Overall
Score: 6.0
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