 |
|
Review
By:
Greg Lynch |
|
Developer: |
Beep Industries |
|
Publisher: |
Microsoft |
|
# of Players: |
1 |
|
Genre: |
Platform |
| ESRB: |
Teen |
|
Online: |
No |
|
Accessories: |
Dolby
Digital 5.1 |
|
Date Posted: |
7-8-04 |
I’m sure that someday gamers will accept that short length of
gameplay is not necessarily a bad thing. Max Payne 2 and
Panzer Dragoon Orta are prime examples of games that did poorly
in sales despite stellar reviews. People just don’t want to spend
their hard earned money on an eight hour long game when the same
amount could go toward a game that will last them twenty hours or
more.

No genre suffers worse than platformers when it comes to value for
your hard earned cash, and Voodoo Vince is no exception to
the rule. Despite good reviews and a complete lack of any worthy
platform game on the Xbox, sales of Voodoo Vince were relatively
low. When most gamers read the reviews the length of gameplay
reared its ugly head, and the game was quickly overlooked for other
games that offered more bang for the buck. Unfortunately, those
people are also missing one of standout titles on the Xbox, and one
of the best Xbox Only titles available for the system.
In terms of gameplay, Voodoo Vince is a fairly traditional
platformer. Unfortunately, simple jumping, hitting, spinning, and
other genre clichés do nothing to help separate it from the pack of
similar games. However, the presentation is virtually unmatched, and
will be instantly comparable to people who have played another
classic game in the Big Easy, Grim Fandango. With a whimsical
eye for art direction, a wonderfully entertaining lead character,
and dialog that is both excellently written and consistently clever,
this game oozes style.
While the gameplay is mostly cookie cutter in design, that doesn’t
mean there aren’t a few tricks up its sleeve to keep things
interesting. For one, not only do you deal damage by attacking your
enemies, you also deal massive damage by attacking yourself (you
are a voodoo doll after all). By collecting voodoo beads
scattered throughout the levels, you can charge up your voodoo power
and unleash a world of hurt on large groups of enemies. Several
voodoo icons are also scattered about the levels, and unlock more
interesting death sequences as you progress through the game.
Examples include a chainsaw that hacks Vince in half, giant cows
falling from the sky, and an outhouse that gives Vince a bad case of
diarrhea. Surprisingly, the attacks are varied and interesting
enough that I never grew bored of executing them (especially the one
with the outhouse).
The game also does a great job of mixing up the action on a regular
basis to keep the gameplay fresh. There are several interesting
puzzles to solve, and several mini-games offering a fun, but fairly
shallow diversion. All these add up to a wonderful mix of gameplay
that help keep it entertaining through to the very end.

While the game definitely shines in most areas, there are a few
problems weighing it down. The most offending problem comes in the
form of difficulty. While the game is almost easy to a fault for the
first five hours of gameplay (and I mean easy), the
difficulty ramps up considerably in the last few levels and ended up
taking the last three hours to beat. From difficult jumps, to
frustrating falls that lead to lengthy backtracking, to not knowing
what to do next, the game definitely feels like an exercise in
tedium at times. While it does give you a feeling of accomplishment
-and possibly relief- once you beat it, it would be nice if that
difficulty either remained consistent throughout, or ramped up
slowly as the game progressed.
The second problem comes in the form of replay value. While I’m fine
with short games, it’s nice to know that there’s a reason to come
back to them once completed. Unfortunately, there are no rewards for
beating the game, nor any reason to return to it. The game is just
over, and all the witty dialog and interesting art design probably
won’t make you want to go through it again. Once you’ve seen it all,
you’ll likely be satisfied with the time you spent with it, and
decide it’s time to move on. Fortunately, the price of the game
dropped mere months after its release, and you’ll likely find that
you’ll get your twenty dollars worth. It’s still a fantastic game
while it lasts.
Highs:
-
Excellent production values and art direction
-
Good mix of gameplay
Lows:
-
Short, with little to no replay value
-
Too easy in the beginning, frustratingly hard at the end
Final
Verdict:
In the end, Voodoo Vince is a great game. The problems with
length mostly stem from the fact that the game is so easy for the
first 90% of the game. You’re always moving forward, plowing through
levels one after another, which is both the game’s blessing and
curse. While you never have a chance to settle into a lull because
something new is right around the corner, a little more difficulty
would have stretched the gameplay out considerably giving people
more value for their gaming dollars. Had the designers given the
gamer a reason to want to play it over again, it would be an easy
game to recommend to anyone regardless of length. However, as it
stands it should appeal to those gamers who appreciate a lot of
style in their games’ presentation, and are just as happy with a
short but fun jaunt through another platformer.
Overall
Score:
8.4
Additional
Images:
|
|
 |