By: Nick Arvites
I had never really heard of Wreckless: the Yakuza Missions until a
friend of mine sent me a clip of a racing game that not only looked
spectacular, but also featured a Back to the Future style DeLorean.
To make this game sound even better, the concept is centered around
destroying everything on the streets. So, with such a great concept
and an awesome DeLorean featured on the cover and on the
commercials, a game like this would be hard to mess up, right?
Obviously someone on the development team was asleep at the wheel
about halfway through the gameís development.
there are several cool features. The car selection is awesome,
giving you everything from vans to taxis to DeLoreans to monster
trucks to tanks. The idea of a rush hour demolition derby always
makes for a great game (at least in the short term). However, even
with these cool ideas and features, there are still several glaring
problems in this game that pretty much drops it into the "what
the hell were the designers thinking" or the "rushed"
of the highest points of this game is the graphical power. The cars
look excellent, and the streets of Hong Kong look amazing. One
example of some of the graphical effects you can expect can be seen
in one of the "midnight racing" stages. Neon signs
actually reflect off of the cars. This effect looks especially cool
on the DeLorean. Explosions look great. One of the features I
thought I would hate actually turned out to be the best thing to
show off the graphics. After a mission, you have the option to watch
a replay of all the destruction and chaos youíve caused from
flying through Hong Kong rush hour. The replay feature uses several
different camera filters and angles as it chases the car around and
is just surprisingly entertaining to watch. Considering that there
is so much action going on (especially when heavy traffic is
selected), graphical slowdowns rarely occur. The only time I
experienced slowdowns was when I slammed into a massively busy
intersection and trashed everything.
controls are decent. Each car handles differently, and the tank is
completely different from the rest. There is no manual transmission
but this is not a realistic game. If you want realistic racing, go
grab Project Gotham Racing for Xbox or Gran Turismo for PS2. The
"Y" button is an action button that activates elevators
(or shoots tank cannons). The reverse button acts as a power-slide
also, but it is nowhere near as effective as the one seen in Project
minor problem with this game is the mission difficulty. The missions
seem to be either extremely easy or extremely hard with no
in-between. Also, most of the extra cars are hidden in the harder
levels, making it extremely hard to get a few of the cars.
level design is great. The environment is fairly interactive as
players can fly through signs, glass, railings, barricades, and some
buildings. The only thing that would make it even better would to
have more interactive buildings.
damage on the cars looks great. Doors and hoods fly off, and the
damage looks realistic. However, the damage does not affect
performance at all and is just cosmetic. Damage to the environment
looks great when you first cause it, but wrecked cars and pieces of
buildings/barricades/whatever seem to disappear. Pieces of the
playerís car stay around unless a re-spawn is needed.
far, the most glaring problem with Wreckless is the lack of a
multi-player. Sure, the fact that the game can be beat in under 10
hours is horrible, but to not include a multiplayer when there are
obvious missions you could use for it is just inexcusable. One
mission is based on racing a rival to destroy vender stands. I donít
understand how they can put that in against a CPU opponent but not
put in a 2-player split screen. They could have changed several of
the missions and added a split-screen, but they didnít. The lack
of a multiplayer in this day and age is simply inexcusable.
and tanks in the same game.
either too easy or too hard.
you love smashing into things, donít bother buying this game. It
is defiantly worth a rental, but only 20 missions, 10 hours of
playtime and no multiplayer is inexcusable. The only thing I can
think of that justifies this half-completed game is if the design
team decided to beat each other in the head with a hammer every day.