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Review
By: Nick
Arvites |
| Developer: |
Visual
Concepts |
| Publisher: |
Sega |
| #
of Players: |
1-2 |
| Genre: |
Sports |
| ESRB: |
Everyone |
| Online: |
No |
| Accessories: |
Memory
Unit |
| Date
Posted: |
7-29-02 |
For
some reason, baseball has been the neglected sport game of the
current generation of video game systems. Almost every other sport
out there has had a better game than any baseball game put out since
the launch of the PS2. Football, hockey, basketball and even soccer
games have all showcased the potential and power of the current
systems. However, baseball games have been downright pathetic. Many
looked like they were thrown together in a month and featured
high-resolution PSOne graphics. Sega thankfully looks set to break
this trend with World Series Baseball on Xbox. They finally
offer gamers a baseball game on a current system with a decent
control scheme and good graphics but fail to fully deliver a perfect
game.

World
Series Baseball looks good and bad at the same time. While players
look ok, there is a glaring flaw with player models. There are no
varying body shapes. NY Mets 1st baseman Mo Vaughn looks
exactly like Arizona Diamondbacks pitcher Randy Johnson. There is
very little difference in muscular builds on the player models.
Sammy Sosa’s arms look the same as generic minor league pitcher
number 5. Generally speaking, the player models look good for what
they are. Stadiums look good physically but lack any sort of realism
or interaction. If you want to see flashing scoreboards or stadium
features (like Shea’s apple), look elsewhere. However, the
stadiums do look close to their real-life counterparts.
The
gameplay has its ups and downs. It is basically a standard baseball
game with a simple control scheme so most people can learn to play
in about five minutes. However, there are many things that make it
extremely frustrating to play after a while. The first thing is the
throwing animations. Many other sites have praised the throwing
animations in this game. Yes, they do look good, but they are
extremely choppy. For example, an outfielder catching a pop fly and
attempting to throw the ball to third would look like he caught it,
waited, and then threw. If you want a faster throw off, you
basically have to run a few steps. A shortstop-second baseman-first
baseman double play is damn near impossible to pull unless a slow
lummox hit the ball because there is no fluid jump-turn-throw
animation for the second baseman. Its an extremely choppy throw and
it will cause you to remain in many an inning. Base running can also
be bad. First off, there is no manual lead button, so everyone takes
the same standard lead. No suicide leads and no pickoffs that work.
Stealing second base is extremely easy, but stealing third is
practically impossible. There are not enough wild pitches in the
game. To elaborate, I was well into my season and had played about
40 full games. In 40 games, I have had two wild pitches all together
(counting my team and the computer teams). Also, there are not
enough home runs in the game. Yes, you read right. If you simulate
games in a season, players will crack them at a realistic pace.
However, if you actually play the games, you rarely hit them.
All
of the complaints above (with the exception of the choppy throwing
animations) cannot top the following: World Series Baseball does NOT
have a jump button. While initially this may not mean much, watching
a hit barely go over the wall when you know your outfielder could
have jumped and robbed it is extremely annoying.
The
ironic thing about the flaws present in this game: they were all
perfectly done in Ken Griffey Jr. Presents Major League Baseball
on the Super Nintendo. In Griffey, you could climb walls, manually
lead, turn double plays, have fluid throwing animations, have wild
pitches and have players with different body shapes. Apparently
baseball games have been de-evolving since 1996.
The
control scheme is set up so the A B X Y buttons throw to bases, one
of the triggers dives, the other trigger switches players and the
analog stick moves. With this in mind, you basically NEED the
S-controller to play this game effectively. The angle of the
buttons on the original controller makes it harder to control. It is
much easier with the S-controller.

The
announcing in this game is too quiet. They do not chatter enough at
all and you rarely hear the second member of the two-member team.
While this does insure that they do not repeat phrases over and
over, it makes the game seem too quiet. The actual ballpark sound is
great. You hear the crowd taunting and cheering players. However,
you should not only hear this and you should hear the announcers a
lot more.
The
franchise mode has a few flaws, but is done well overall. You have a
minor league talent pool and you hire coaches to develop. My major
screaming complaint is you cannot release players and you cannot
fire coaches. You can do almost everything else (including multiple
team trades), but you CANNOT RELEASE PLAYERS. You cannot cut the
career minor leaguer and you cannot free up salary. Speaking of
salary, this game does not have real figures. Instead they use a
point system that is extremely confusing at first. Why can’t they
use a salary system? Sure, its better than EA’s NHL system (which
was made up of smiley faces and frowning faces) but they could have
used real figures.
Highs:
- Best
baseball game available
Lows:
- No
jump button
- Choppy
throwing
- No
difference in player body-shapes
- No
stadium interaction
- Other
minor annoyances
Final
Verdict:
Yes,
this game does have flaws. Is it unplayable? No. World Series
Baseball is quite fun. Sadly, this game feels like a Beta test.
There are many things that should not be present that made it to the
final version. It is inexcusable to have choppy throwing animations
and no jump button in the final version. While Sega is making a step
in the right direction for baseball games, they still have a while
to go before they can be on the same level as any other sport game.
Overall
Score: 7.1
Additional
Images:
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