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Review
By:
Nick Arvites |
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Developer: |
Visual Concepts |
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Publisher: |
Sega |
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# of Players: |
1-2 |
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Genre: |
Sports |
| ESRB: |
Everyone |
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Online: |
No |
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Accessories: |
Dolby Digital, HDTV 480p |
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Date Posted: |
7-9-03 |
Ah, the long days of summer.
Traditionally, the summer marks the start of the “American Pastime.”
No, not football. That’s right; baseball season is in full swing and
with the season comes a new crop of baseball video games. Baseball
video games are different from every other sport simply because
developing companies treat baseball like some obscure sport. The
gaming community did not see any halfway decent games until last
year’s incarnation of
World Series Baseball. Sega’s follow-up to last year’s top
baseball game has made some major improvements and added the ESPN
license, but baseball games still have a long way to go before they
can be on the same level as the other sport games out there.

World
Series Baseball 2k3 looks almost identical to the previous
years’ version. However, Sega and Visual Concepts addressed one of
the major complaints. Last year, many complained about the lack of
stadium details and actions. Scoreboards seemed lifeless and
features like Shea’s apple or the fountains in Kansas City were
absent. In World Series Baseball 2k3, every stadium looks almost
dead on like its real life counterpart, complete with details like
Shea’s apple and KC’s fountains. There is more added behind the
stadiums. For example, you can see the rooftop bars complete with
stands behind Wrigley (as well as the fence the stadium put up to
obstruct the view) and boats sailing in the San Francisco Bay.
Sadly, the same amount of attention was not given to the player
models. One of my biggest complaints from last year was “While
players look ok, there is a glaring flaw with player models. There
are no varying body shapes. NY Mets 1st baseman Mo Vaughn
looks exactly like Arizona Diamondbacks pitcher Randy Johnson. There
is very little difference in muscular builds on the player models.
Sammy Sosa’s arms look the same as generic minor league pitcher
number 5.”
Ok, now go back and read that statement again, since
it still applies. I’m sorry, but every other sports game on the
market allows you to make players in varying physical shape, from
really fat to really muscular. Lets face it, players like Sosa and
Bonds are huge, and it simply is not reflected in this game.
While the control scheme and gameplay style has
remained mostly the same, there were several very important
additions. The first thing to note is the addition of a jump/dive
button. This is good and bad. How can this be mixed you ask? Simple:
jump and dive is mapped to the same button. Come on now, why would
you put this on the same button? Why not just make one trigger dive
and the other jump? Sure, complain that I’m nit picking, but you try
playing and watch your fielders miss a spectacular catch multiple
times because the game decided they should dive instead of jump or
vice-versa. The dive/jump button does allow you to climb the
outfield wall and rob a homerun. That’s actually done flawlessly.
All you have to do is run towards the wall and hold down on the
trigger right before you get there. Your fielder scales the wall and
hopefully robs a homer.
The base-running controls have been completely
reworked. Newly added is a stop button that makes your players stand
right where they are. This is very useful for iffy pop-ups that
could drop. The leadoff and stealing system has been improved for
the better. You now have a lead button and you can also queue to
steal automatically when the pitch is thrown. Squeeze the trigger
once to take a medium lead and twice to take a suicide lead. If the
computer-controlled pitcher tries to pick you off, pull the other
trigger to dive towards the base. It should be noted that the
computer-controlled pitchers could pick you off very easily while
you cannot pick off computer-controlled runners. Yes, I’ve tried.
I’ve done it ONCE in the course of three franchise seasons and about
20 exhibition games. Stealing third is actually possible, but you
have to manually steal. Queuing 3rd will simply not work.
You need to force the jump off the base earlier and hopefully you’ll
make it. It takes getting used to, but it is possible, though really
hard.
Thankfully, player animations have been completely
tweaked and adjusted. My two complaints on the fielding system last
year was the lack of a fluid throwing motion and a lack of fluid
double-play animations. Both have been fixed. You very rarely will
see a choppy throwing animation and the only way you’ll flub a
double play is if the runner just beats you out.
The hitting controls were completely revamped. A
power-swing button and a contact-swing button were added and three
different styles of batting were created. The traditional style is
the same one from last year’s version of the game. You have a target
and must predict where the pitch will land so you can hit it. The
second one is a timed system. This, by far, is the easiest to play
since you don’t have to worry about targeting. All you have to do is
time the swing to hit. The power-swing mode is complex, but will
allow you to hit balls out of the park easier. The power-swing mode
does have a higher learning curve and really isn’t recommended for
beginners. The timed-swing mode is great for multiplayer if you
don’t feel like teaching someone the targeting system. However, you
will see your scores rise with the timed mode. You aren’t likely to
have pitching duels. If you want pitching duels, stick with the
traditional or power-swing mode.
A new camera view was added to this game, but I have
a major problem with it. There is an option for a behind-the-pitcher
camera, except it only switches to that when one player is playing
the CPU and the CPU is batting. This should be a standard view that
can be used through the whole game. Come on, I don’t WANT to be
switched to a catcher’s-eye-view when I’m batting.
One word can describe the overall presentation of
World Series Baseball 2k3: lousy. Ok Sega, you got the ESPN license.
Awesome. Now try USING IT. If you want to know the extent of the
ESPN license in this game, its strictly in the menus and the in-game
score icon. You don’t have anything like Sportscenter or Baseball
Tonight and you don’t really have the same style of ESPN
presentation as you would see on TV. Actually, you don’t really see
the same style of any sort of baseball broadcast in this game.
Baseball is a game of statistics, so why aren’t there any stat
windows throughout the game? If I have a switch-hitter, shouldn’t
they show how he’s batting left-handed and right-handed? How about
how a certain player is against a lefty pitcher? Or how about an
in-game score ticker? Or a play-of-the-game? Or a weekly wrap-up
show? How about ANYTHING but the very bland and downright pitiful
presentation they give you. The local AAA team in my hometown has a
better presentation on the local access channel. That’s just sad. If
you aren’t going to make use of the ESPN license, what’s the point
of having it? NFL 2k3 proved that it was a great thing, and
that was supposed to be a light version of what was in store. If
that was a light version, the version present in World Series
Baseball 2k3 is a shoplifted version.
The franchise mode has been improved, but there are
many desperately needed features that hopefully will be implemented
in future editions of this game. The franchise mode seems fairly
standard, but several things have been added. The manager system has
been completely improved. You now have various coaches and you can
change how much time they spend dealing with certain aspects of
their jobs. If you want your team to belt out homers, change your
batting coach’s strategy to concentrate on power. If you want to
find foreign players, set your scout’s foreign meter high. You can
also give players time off by setting the depth charts and backup
charts. Player-loyalty has also been added. After a while, some
players may become loyal to your team, meaning they’ll be likely to
resign with you and play while tired. This does present a problem
when trading, because you get a notice if the loyalty rating is high
and you try to trade them (something like “I don’t want to be
traded, I like it here, blahblahblah”). While this feature may seem
insignificant, it brings hope to me that next year will feature
varying player attitudes. I would love to see a player on the bench
demand to be traded because he isn’t getting time, or another player
holding out because he wants more money and fakes an injury till he
gets a raise. Trading brings up another issue. You occasionally see
that a team is shopping a certain player around. However, you cannot
do the same. Several other sports games have a trading block option,
where you can put a player on it and entertain offers from other
teams. Why isn’t this feature here? It seems almost natural now.
The point system is still in place, but it has been
greatly improved. You can now see how much your team is making. This
directly effects how much you have to deal around to other players.
This, like in the real major leagues, does make it harder for a dead
last team to become successful since only the successful teams have
huge bank accounts. It is possible to release players, but it really
isn’t simple enough for my tastes. You can try to send them to the
minors, and if they aren’t eligible, the player will be released. Is
it too much to ask for a little button on the screen that would just
release the player? Speaking of the Minors, this system has to
change. Major league baseball doesn’t stop with the 30 teams in the
American and National Leagues. It reaches down into AAA, AA, A, and
Rookie leagues. The Minor League option needs much more depth, and I
really think I should be seeing some stats from the players I have
in the Minors. By not showing me how the minor leaguers are
performing, I have no clue on who is a good risk to bring up to the
Big Show. Ideally, I’d love to see a three-tiered minor league
system where I could delegate people to each level, but I’d just
settle for some minor league stats I could look at.

The
franchise mode did make me notice something. For some reason, my
entire pitching staff, save two people, was made up of right-handed
pitchers after 3 franchise years. To make it worse, every pitcher I
have on my staff uses the same pitches. Fastball, Slider, Curve and
Changeup. Maybe some will substitute a Cutter or Sinker. However, I
had to struggle to find anyone in free agency or the drafts that had
a Splitter, Knuckleball or Screwball. This shows several glaring
problems I have with pitching in this game. There are simply not
enough pitches in the game and not enough variety among the
pitchers. Almost every pitcher uses a fastball, changeup and
curveball. Those should be STANDARD for every pitcher. I’m sorry,
but there are more pitchers out there that use a knuckleball,
screwball, splitter, sinker, or cutter than this game indicates. The
lack of playable lefties coming out of the draft or in free agency
(playable meaning they won’t get a homer hit off of them every time)
is downright pathetic.
Creating a player is possible, but I wouldn’t
recommend it in the franchise mode if you want to have fun. The main
problem I have with the system is that they never really explain how
the point sliders work. Making a fielder is almost self-explanatory,
but making a pitcher is fairly hard. This is all due to the point
sliders and not really knowing if higher is a better rating or worse
rating. Please, in future versions of this game make this feature
user friendly.
There is one
thing that I would like to see in the next version; weather. For
some reason, I don’t think a 162 game season can be played in
complete sunshine on a nice summer day. Players should perform
differently in different climates. There should be rainouts and
doubleheaders. The other major problem I have with the franchise
mode is that the schedule never changes. It just repeats itself
every single year. The All-star game is always played in Comisky,
and the teams you play in Inter-league play always remain the same.
And would it be possible to get spring training put in the next
game? Yes, there is a pre-season and yes, some of us would like to
test out some of our rookies and minor leaguers in March.
Highs:
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Many needed
improvements were made
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Solid
baseball title
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Easy to pick
up and play
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Decent
Franchise mode
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Multiple
batting systems
Lows:
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Some of the sliders aren’t really user-friendly
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Minor League system is poor
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Player builds still generic and undefined
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ESPN license not utilized and pretty much wasted
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Average to poor presentation
Final
Verdict:
World
Series Baseball 2k3 made some much-needed improvements from the
previous year’s version. This game has come a long way and still
remains the top baseball game out, although it really deserves it
this year as opposed to last year’s “best of the worst” status.
Thankfully, companies are starting to give baseball video games more
attention. Unfortunately, World Series Baseball still lacks a few
features (separate jump and dive buttons, better Minor Leagues, much
better presentation). My biggest problem was the distinct lack of
proper usage of the ESPN license. I want to see more than
Sportscenter logos on the title and menu screens and I want more
than the highlight reel jingles in the menus. Hopefully Sega
improves this title even further next year with some of the
improvements I’ve listed here.
Overall
Score:
8.4
Additional
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